A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
Lance
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by Lance » Wed Jun 20, 2007 2:29 am
50% damage is taken away from MP
Rainigul
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by Rainigul » Wed Jun 20, 2007 2:31 am
Lance wrote: 50% damage is taken away from MP
What do you mean?
Do you mean the original idea of, if you get hit for 10k, 5k comes from hp, 5k comes from mp?
hemagoku
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by hemagoku » Wed Jun 20, 2007 2:35 am
ya i think
Vibrator
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by Vibrator » Wed Jun 20, 2007 2:54 am
dont know what to say but you made me read so ima take my 1+ post on this lol
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Colb
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by Colb » Wed Jun 20, 2007 2:59 am
Lance wrote: 50% damage is taken away from MP
Doesn't the % depend on the level of the skill? Correct me if I am wrong
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hemagoku
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by hemagoku » Wed Jun 20, 2007 3:01 am
Colb wrote: Lance wrote: 50% damage is taken away from MP
Doesn't the % depend on the level of the skill? Correct me if I am wrong
ya it depends ur not wrong
nvm the post b4 this i forgot about this
Colb
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by Colb » Wed Jun 20, 2007 3:02 am
Ah good. I wonder what % you get for level 30 ice lol.... that's as high as I'm going with ice. Fire ftw.
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hemagoku
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by hemagoku » Wed Jun 20, 2007 3:03 am
i think u get the mana shield lvl1 don't know about its %
/Pi
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by /Pi » Wed Jun 20, 2007 3:04 am
From what I understand, the Mana Shield uses MP as extra HP. From a 10k damage, a 50% Mana Shield would take away 5k from MP, then 5k from HP.
My question is, how high does this Mana Shield go in the 90 cap? Going up to 100% sounds fun but I don't think it'll reach that high.
/Pi
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by /Pi » Wed Jun 20, 2007 3:07 am
I personally see Mana Shield as a must have. To acquire this skill, I'd have to sacrifice some of my Bicheon:
80 Ice
80 Fire
80 Light
60 Bicheon
Colb
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by Colb » Wed Jun 20, 2007 3:13 am
Is there anyone here that plays kSRO/cSRo that could find out what level 30 ice gives you for mana shield?
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Gul
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by Gul » Wed Jun 20, 2007 3:15 am
Prophet Izaach wrote: From what I understand, the Mana Shield uses MP as extra HP. From a 10k damage, a 50% Mana Shield would take away 5k from MP, then 5k from HP. My question is, how high does this Mana Shield go in the 90 cap? Going up to 100% sounds fun but I don't think it'll reach that high.
According to Blurred's ksro friend, the mana shield takes 2x as much damage going to MP. 10k hit = 10k to MP and 5k to HP (this is what i'm guessing it meant).
And according to the .xls file someone posted:
Code: Select all
Lvl % Absorb 20 20 23 21 26 22 29 23 32 24 35 25 40 30 43 31 46 32 49 33 52 34 55 35 60 40 63 41 66 42 69 43 72 44 75 45 80 50 83 51 86 52 89 53
With 2x as much damage going to MP vs HP, you actually
might run out of MP.
alZen
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by alZen » Wed Jun 20, 2007 4:13 am
anything abt Fire Shield fix for no more 100% immunity?
destructionmama
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by destructionmama » Wed Jun 20, 2007 4:41 am
Thx Gul for the information
I didn't know b4 that 100% of the damage goes towards your mp. I guess that will change things quite a bit.
But I think for a nuker, is to finish the fight fast and sweet before your mana shield runs out. Long fights are not favoured in any situation I guess? exspecially pot war.
I'll think twice before switching to ice.
perhaps it is more balanced than I think....
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Lance
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by Lance » Wed Jun 20, 2007 4:46 am
i wonder which lasts longer, heuksals fan spinning or mana shield
heuksal at 78 +915 mag defence for 15secs
mana shield at 75 = 45%
Rainigul
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by Rainigul » Wed Jun 20, 2007 5:10 am
Lance wrote: i wonder which lasts longer, heuksals fan spinning or mana shield
heuksal at 78 +915 mag defence for 15secs
mana shield at 75 = 45%
SUPPOSEDLY it lasts as long as you have mp, I doubt it though.
shousuke
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by shousuke » Wed Jun 20, 2007 5:16 am
mana shield lasts for 2 minutes(assuming u have enough mp). takes 3 minutes to recharge after casting.
so net cooldown is 1 minute.
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Rainigul
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by Rainigul » Wed Jun 20, 2007 5:19 am
shousuke wrote: mana shield lasts for 2 minutes(assuming u have enough mp). takes 3 minutes to recharge after casting. so net cooldown is 1 minute.
... How do you know this?
shousuke
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by shousuke » Wed Jun 20, 2007 5:31 am
because my hybrid int in ksro has it. but havent logged in for over a month. so i wont be aware if they made any changes after that.
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AngeIIo
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by AngeIIo » Wed Jun 20, 2007 9:09 am
Ice at 75+ will give u 45% absorb. Ice at 60 will give u 40%. Isnt better a build like 80 fire/light/bicheon 60ice
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destructionmama
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by destructionmama » Wed Jun 20, 2007 2:39 pm
wow if Mana shield last only 2 mins and it takes 3 mins to recharge, its not worth getting it because you'll be to vulernable during the time when you don't have it... especially when you are a nuker
Kool
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Lance
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by Lance » Wed Jun 20, 2007 5:27 pm
destructionmama wrote: wow if Mana shield last only 2 mins and it takes 3 mins to recharge, its not worth getting it because you'll be to vulernable during the time when you don't have it... especially when you are a nuker Kool
hybrid int
80 fire
80 light
80 heuksal
60 cold (40% abosrb!)
ftw?
CaptainJ
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by CaptainJ » Wed Jun 20, 2007 5:42 pm
my question is, is the mana shield only absorb PHYSICAL damage? or OVERALL damage?
since it's in an ice tree, i somehow believe its physical only.
is that mean all nuker gonna go garment then ? since int+garment= another int cant kill them
tomiotar
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by tomiotar » Wed Jun 20, 2007 5:49 pm
I think that before deciding the masteries we should know if we can get 80 pasives. A pure int spear lvl80 with perfect alchemy set and lvl8 passive can have more than 10k of HP, if he has 50% transfer from mana shield it will be that for 2 minutes he will have like 20k HP (near a pure str glavier) and nuking you with his lvl80 light skill and he will have the last book of the SS to stun you
.
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by Blurred » Wed Jun 20, 2007 6:55 pm
shousuke wrote: mana shield lasts for 2 minutes(assuming u have enough mp). takes 3 minutes to recharge after casting. so net cooldown is 1 minute.
Mana shield lasts forever... Unless you run outta MP it wears off.
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Lance
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by Lance » Wed Jun 20, 2007 7:30 pm
vigors + mana shield ftw?
AngeIIo
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by AngeIIo » Wed Jun 20, 2007 9:35 pm
Lance wrote: vigors + mana shield ftw?
why vigors? i can tank str and ints with vigors now. only sosun crits can kill me when i use them. imagine with mana shield...
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tomiotar
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by tomiotar » Wed Jun 20, 2007 9:42 pm
Blurred wrote: shousuke wrote: mana shield lasts for 2 minutes(assuming u have enough mp). takes 3 minutes to recharge after casting. so net cooldown is 1 minute.
Mana shield lasts forever... Unless you run outta MP it wears off.
And from where did you take that info?
I have no idea about the cooldown, but the skill clearly specify that last 120 sec.
Rainigul
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by Rainigul » Wed Jun 20, 2007 10:42 pm
AngeIIo wrote: Lance wrote: vigors + mana shield ftw?
why vigors? i can tank str and ints with vigors now. only sosun crits can kill me when i use them. imagine with mana shield...
You will need vigors because first it was hp + mp pots, then you would use a vigor if you needed hp.
Now you will use hp + mp pots, and use a vigor because you need mp
AngeIIo
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by AngeIIo » Wed Jun 20, 2007 10:57 pm
i thought about that too.. but i dont really think that u`ll need more mp recovery at 20k mp
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