Using Elixirs to Enhance Items

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SoldjahBoy
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Post by SoldjahBoy »

Thank you for this guide! I had NO idea how alchemy worked, and for the life of me I couldnt figure out what steady, immortal, and lucky meant..... the documentation for this game is not very informative on the finer points, so once again thanks heaps! Very helpful!
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jetjetjetjet
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Post by jetjetjetjet »

i just used 8 weapon exlirs to enhence a lev 38 spear with (LUCKY 2 TIMES) ITS IRIONIC HOW IT"S LUCKY, WHILE I FAILED like 5 TIMes, and adding to that... i never failed once before... with JUST normal spears....


what the bulleye is that

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HuyFong
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Post by HuyFong »

I found an AWESOME deal on a +4 glavie critical 3 - low crit but it was only 400k =O Proceeded to enhance it to +5 (so I can get it to glow purple ghehehehe) and suceeded! Only other sucess was making a level 26 crit 10 bow from +2 to +3 I love it. However, now I'm level 37 and done many alchemy and have lost about 6 weapon elixirs...sigh

Lucky is just lucky...no need for the item to tell you that :D
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dedel
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Post by dedel »

lucky means u can use the luck on the weapon, and not use lucky powder.

Steadly is a fk-ing dream i have faild a shild 3 time he still have 3 steadly never modify, something fisshy.

With lucky is other story i don't use lucky powder the luck on the weapon disepear.

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Jeronimo
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Post by Jeronimo »

Anybody know how 2 use more than 1 luck powder ? :?: My bro used 2 once and had no idea how. He was about Lvl 13 at that time and was just experimenting around without knowing what he was doin. All he knew was it would change his item sumhow.

Anybody know ? :?:

I mean if it would work it would be really good ! :D
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Antione
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Post by Antione »

NPC SOS LOL JOKE
{Characters}

Olympus: LVL 6X Pure Str Bow/Fire/Cold/Light
Job: LVL 3 Trader LVL 3 Hunter LVL 1 Thief
(Retired)
Aege: LVL 5X Pure Int Sword/Fire/Cold/Light
Job: LVL 3 Trader LVL 2 Hunter LVL 2 Thief
(Retired)
Venice: LVL 4X Pure Int Spear/Fire/Cold/Light
Job: LVL 2 Trader LVL 1 Hunter (almost lvl 2)
(Active)
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hitokiri
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Post by hitokiri »

when it breaks in alchemy is it forever broken or just a normal break that you can go repair?
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antix
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Post by antix »

This is absolutly great, I now know how to do alchemy. I also really like your pictures, those helped the most.
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Post by klrp »

Thx for great guide! I just upgraded my br 17 shield +1 to +3. :D

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kukudil
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Post by kukudil »

Great guide! Thanx very much! :love:

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bygeorge2512
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Post by bygeorge2512 »

To answer HTVHitokiri s question when an item breaks during alchemy it is forever broken. BUt that is one of the chances you have to take.
Items also rarely break so dont worry too much

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G0SK3RZ
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thank for the guide

Post by G0SK3RZ »

great guide with great replies that answered all questions i had.


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astroviet
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Post by astroviet »

Geez men, that Steady times is bull. I got a lvl 32 sos+2 spear with Steady 2 times. first try a success and Steady times still the same, second time a failure brought my spear back to +0 (zero , zip) and still Steady 2 times. Waste of money .
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eaglehawk
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Post by eaglehawk »

man i shoulda read this earlier i didnt know about success percentages and so forthgot abit greedy after getting my butt kicked by a lvl 40 blader, im a lvl 36 hybrid btw and tried to upgrade my lvl 35+4sword and it had steady 2 times and i had 3 elixirs left and i bought 2 5th degree powders, so i do the alchemy thing and it goes back to +1 and im like wtf, so i do it again then im like fck, back to 0, no more pvp or quick mob kills for me :cry:

yanchen
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Post by yanchen »

Um where do you refine it???
Also can you make it into a seal of star?? or only + things
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SunCe
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Post by SunCe »

I haven't tried alchemy yet...but would like to attempt on a lvl 29 SOS protector chest piece I found recently (lvl 28 with 40% so can't wait to level!). Anyways...my question is...do you just use one elixir and lucky powder (if you choose to use powder). Or, since there are four slots in the alchemy screen, can you use like two elixirs and two lucky powders....or maybe one elixir and 3 lucky powders...or some other combination???

Thanks for the guide!
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PureOwnage
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Post by PureOwnage »

steady isnt implemented atm.
To better your chances of upgrading without fail get equipment with immortal and lucky stats. Lucky stats for me have made +4-5 an easy time. No fail on the way. And the immortal is incase u get to high + and dont want your weapon/ equipment to break :twisted: I havent used 1 lucky powder yet and I dont plan on doing so :D
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Post by Bakemaster »

PureOwnage wrote:steady isnt implemented atm.

Yeah, so, is there a pattern to your spreading bad information or is it totally random? Steady works. It keeps a weapon's durability from being reduced when you fail at high levels.
LOL

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Post by PureOwnage »

I was going off what u said in a previous post about steady not being implemented yet, assuming you were correct, but if it is implemented it does function the way u said it does.

PostPosted: Sun Feb 12, 2006 1:29 am Post subject:

"I heard steady isn't working yet." look familiar? You posted this on the first page @ the date above. And you had yet to correct your statement until I posted on steady. So whos spreading bad info? I was going off of what you said, had u corrected that post along time ago, I wouldnt have.
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Bakemaster
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Post by Bakemaster »

All I said is that that's what I'd heard. I don't make a point of searching through all my old posts regularly for corrections. You on the other hand took hearsay and presented it as fact, and the reason I was cross with you in response is because the truth of the situation is given in the news post for the coming update. You know, the one we've been discussing nonstop for the past two days. Anyway I apologize for being a bitch. Tavern is getting under my skin.
LOL

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Post by PureOwnage »

its cool XD yea tavern is known for doing that to people :P
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TheDutchBoy
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Re: Using Elixirs to Enhance Items

Post by TheDutchBoy »

Ohh now i know it.... I just gonna do it :)
Why did i always selled my elixirs :banghead:
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SunCe
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Post by SunCe »

So i'm very nooby at this alchemy stuff. Two questions:

1) Bake responded to someone's question saying the + go up in order instead of jumping from say +1 to +4. Just to make sure I understand. Does that mean you need to use an elixir to get it to +1....then use another elixir to get to +2...then another for +3...etc...etc...?

2) If you find a +4 item and fail at an alchemy attempt, will it go down to zero or is +4 the minimum. I'm guessing zero...but hoping for the other answer.

Thanks in advance!

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Skyler0
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Post by Skyler0 »

1) Bake responded to someone's question saying the + go up in order instead of jumping from say +1 to +4. Just to make sure I understand. Does that mean you need to use an elixir to get it to +1....then use another elixir to get to +2...then another for +3...etc...etc...?


Yes. Each exiler will only (if success) the + by 1. So you will need one elixer for every + you wish to add (plus compensation for failing)


2) If you find a +4 item and fail at an alchemy attempt, will it go down to zero or is +4 the minimum. I'm guessing zero...but hoping for the other answer.


If it fails it will go down to +0 as far as I know. Although there is a new blue-enchant in the new update (I think its a new enchant), called Astral. It works the same way as steady and lucky with the (#times/Time).

If a join fails, then astral will protect the item from going below +4. (so if you have a +5 item that fails, itll go to +4, or a +8 fails to +4)

But normally, it will go down to +0 as far as I know.

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Post by Nokkers »

do SoS, SoM, SoSun items have a higher failure rate and higher chance of breaking?

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venomas
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Post by venomas »

can you use the elixir without the lucky thing?

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Post by Nokkers »

what if the weapon/armor had attribute bonuses like str and int? will those be lost on an upgrade failure?

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Post by Nokkers »

venomas wrote:can you use the elixir without the lucky thing?


you should be able to, but why would you want to :P

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Post by TwistedHell »

hahaah omg thnx! i didnt exactly knew that i must get lucky powder with my weapon's degree >_> lol and to be honest...this mistake cost me 1.4M gold once XD when i screwed my sword :'( and had to buy a blade for 1.4M gold :banghead:

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Post by Merchant_Dude »

Nice guide, helped me a lot ^^.
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