If Salvation re-opened would you join?

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Would you join Salvation if it'd come back

Hell yes! Salvation Reborn!
47
85%
No I'm done with Sro.
8
15%
 
Total votes: 55

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omier
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Re: If Salvation re-opened would you join?

Post by omier »

Gaigemasta wrote:all I know is if you guys want to return we can rent you guys out a box or two, a lot cheaper than competition too

Can you rent me a box? :)
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Eureka
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Re: If Salvation re-opened would you join?

Post by Eureka »

Revive itttt. I left Salvation for GW2 too, played from BWE1 but a few weeks ago i left...And now im checking forums maybe one mighty server will rise again.

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Gaigemasta
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Re: If Salvation re-opened would you join?

Post by Gaigemasta »

Sanktum wrote:
Gaigemasta wrote:all I know is if you guys want to return we can rent you guys out a box or two, a lot cheaper than competition too

Can you rent me a box? :)



Haha if you're interested pm me on prices and specs
Last edited by Gaigemasta on Sat Feb 16, 2013 10:52 pm, edited 1 time in total.
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Atibu
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Re: If Salvation re-opened would you join?

Post by Atibu »

Too bad there's more to a silkroad server than just buying a server and running the files :(

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TheDrop
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Re: If Salvation re-opened would you join?

Post by TheDrop »

Crysis wrote:
TheDrop wrote:i doubt even if 30 ppl from srf said they would play the game it would matter, because 30+ people isnt going to run a server

And yea the worst part about salvation was probably the community, which basically sucked out any chance of competition and led to people quitting due to boredom.
The thieving community was awesome though, but very small and weak


Good days!!

yup undoubtedly best thing in the server was jobbing. too bad jobbing activity peaks were few and far between :/

I think if there was some way to restrict unions to 4 guilds and guilds to like 30 members, it would have made the server way more competitive. Guilds like avengers would have been able to start their own union without risking their whole guild dying off in a day. ofc it wasn't possible to code and trying to get a GM to police unions around would have been pretty stupid
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She open up her mouth and then I blow her brains out
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Tasdik
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Re: If Salvation re-opened would you join?

Post by Tasdik »

Well, on Ludo they managed to get guild size down to like 25 or 30. So even just that would help.

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ltsune
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Re: If Salvation re-opened would you join?

Post by ltsune »

I will not start quoting people, but some of you mentioned this already so I'll just say that I agree with those who said that:
There are more to running a silkroad server than just the files and the actual server hardware.

It's all about the community. Salvation might have sweet files, which are edited a lot (some like them, some don't), but it doesn't really matter a whole lot.
What it is all about is the community you get going there. I would go as far as saying it's not even as much about end-game content than some say it is.
It ALL comes down to the community. If people are friendly and awesome, the server can keep running for a long time - even if it lacks end-game content.

Now, I'm not saying that end-game content isn't important. Not at all. I am, however, saying that the community is what matters, not how edited the files are, or how strong a DDOS protection you have, or how good your server specs are.

What I want to get down to is, that I doubt Salvation can attract enough people once again to create a long-lasting community.
Every single legit silkroad server already struggles with this, and even though Salvation might get a great management team, I highly doubt it will be enough to keep people there for a long time.

The first few weeks will obviously see a lot of people joining in, but I doubt the community will succeed in the long run.
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hitokiri
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Re: If Salvation re-opened would you join?

Post by hitokiri »

If the server had enough activity to have 3 active unions, that would be a lot going on to keep it interesting. And people not just flocking to what has power would be nice too.

When the Blackhand union crumbled, everyone was ready to quit. So we did Relentless, and while nobody really expected much from it, and I had the fun job of trying to shove two guilds into one plus keep a union alive, things got interesting again. We grew and gained power, won a FW, and held it for a few solid weeks. But then just like Tasdik said, you get some power and everyone wants to join your union or your guild and leave theirs. People in your current union want more power and question why you reject a guild or members, people outside your union get upset if you accept guilds or people as it weakens things as a reaction. Then Infensus (or whoever our rival union was, i think Infensus) lost its power a while while we were strong for the few weeks, and our union faded out from boredom just like I think theirs might have while we were not strong enough to fight them.

Having activity enough so that a server's life and entertainment doesn't depend on two unions would be key. And coding that didn't leave some builds nearly untouchable so that everyone, once again, runs to what has power and you pretty much see a handful of builds would be helpful too. Active jobbing to keep people wanting to log in and compete, One fort with frequent FWs to make it more than a week-two week activity that if one side doesn't show up it wastes hours of the other groups time. Look back at what the flaws of Salvation were and what people complained about that was relevant to improving it, thats where to start for building it back up.
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Aristocrat
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Re: If Salvation re-opened would you join?

Post by Aristocrat »

hitokiri wrote:If the server had enough activity to have 3 active unions, that would be a lot going on to keep it interesting. And people not just flocking to what has power would be nice too.

When the Blackhand union crumbled, everyone was ready to quit. So we did Relentless, and while nobody really expected much from it, and I had the fun job of trying to shove two guilds into one plus keep a union alive, things got interesting again. We grew and gained power, won a FW, and held it for a few solid weeks. But then just like Tasdik said, you get some power and everyone wants to join your union or your guild and leave theirs. People in your current union want more power and question why you reject a guild or members, people outside your union get upset if you accept guilds or people as it weakens things as a reaction. Then Infensus (or whoever our rival union was, i think Infensus) lost its power a while while we were strong for the few weeks, and our union faded out from boredom just like I think theirs might have while we were not strong enough to fight them.

Having activity enough so that a server's life and entertainment doesn't depend on two unions would be key. And coding that didn't leave some builds nearly untouchable so that everyone, once again, runs to what has power and you pretty much see a handful of builds would be helpful too. Active jobbing to keep people wanting to log in and compete, One fort with frequent FWs to make it more than a week-two week activity that if one side doesn't show up it wastes hours of the other groups time. Look back at what the flaws of Salvation were and what people complained about that was relevant to improving it, thats where to start for building it back up.



very well said
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Funny_Bunny
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Re: If Salvation re-opened would you join?

Post by Funny_Bunny »

i would cumm............. all over ur server


( ^_____^ )

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Deadfear
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Re: If Salvation re-opened would you join?

Post by Deadfear »

lies
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Bartic
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Re: If Salvation re-opened would you join?

Post by Bartic »

Is that the real Funny_Bunny?
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TickleMeAnal

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Spoiler!

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Aristocrat
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Re: If Salvation re-opened would you join?

Post by Aristocrat »

why bumplar this thread when theres another one with it happening >.<
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