Gaigemasta wrote:all I know is if you guys want to return we can rent you guys out a box or two, a lot cheaper than competition too
Can you rent me a box?
Gaigemasta wrote:all I know is if you guys want to return we can rent you guys out a box or two, a lot cheaper than competition too
Sanktum wrote:Gaigemasta wrote:all I know is if you guys want to return we can rent you guys out a box or two, a lot cheaper than competition too
Can you rent me a box?
Crysis wrote:TheDrop wrote:i doubt even if 30 ppl from srf said they would play the game it would matter, because 30+ people isnt going to run a server
And yea the worst part about salvation was probably the community, which basically sucked out any chance of competition and led to people quitting due to boredom.
The thieving community was awesome though, but very small and weak
Good days!!


[Scoundrels]hitokiri wrote:If the server had enough activity to have 3 active unions, that would be a lot going on to keep it interesting. And people not just flocking to what has power would be nice too.
When the Blackhand union crumbled, everyone was ready to quit. So we did Relentless, and while nobody really expected much from it, and I had the fun job of trying to shove two guilds into one plus keep a union alive, things got interesting again. We grew and gained power, won a FW, and held it for a few solid weeks. But then just like Tasdik said, you get some power and everyone wants to join your union or your guild and leave theirs. People in your current union want more power and question why you reject a guild or members, people outside your union get upset if you accept guilds or people as it weakens things as a reaction. Then Infensus (or whoever our rival union was, i think Infensus) lost its power a while while we were strong for the few weeks, and our union faded out from boredom just like I think theirs might have while we were not strong enough to fight them.
Having activity enough so that a server's life and entertainment doesn't depend on two unions would be key. And coding that didn't leave some builds nearly untouchable so that everyone, once again, runs to what has power and you pretty much see a handful of builds would be helpful too. Active jobbing to keep people wanting to log in and compete, One fort with frequent FWs to make it more than a week-two week activity that if one side doesn't show up it wastes hours of the other groups time. Look back at what the flaws of Salvation were and what people complained about that was relevant to improving it, thats where to start for building it back up.



