Int S/S vs. Spear @ 100 cap
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Re: Int S/S vs. Spear @ 100 cap
s/s 
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- NuclearSilo
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Re: Int S/S vs. Spear @ 100 cap
s/s has fear, dull and stun, sooo that is like all the good parts of spear except for knockback.
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IDontPlaySRO
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Re: Int S/S vs. Spear @ 100 cap
S/S will always be superior on full int because of the defense. It just costs a hell of a lot more SP than Spear. Hybrid Spears are matched with S/S or better.
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Re: Int S/S vs. Spear @ 100 cap
with mana shield 60%, u dont need the extra def to survive
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Re: Int S/S vs. Spear @ 100 cap
NuclearSilo wrote:with mana shield 60%, u dont need the extra def to survive
Don't rely on one skill...
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Re: Int S/S vs. Spear @ 100 cap
Blurred wrote:NuclearSilo wrote:with mana shield 60%, u dont need the extra def to survive
Don't rely on one skill...
just let him: 120 seconds and you are OUT

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Re: Int S/S vs. Spear @ 100 cap
Pan_Raider(`_´) wrote:Blurred wrote:NuclearSilo wrote:with mana shield 60%, u dont need the extra def to survive
Don't rely on one skill...
just let him: 120 seconds and you are OUT
In my opinion, everything with Sword and Shield (Blade & S/S) > everything with big stick in your hands (Spear & Glavie)... Annoying knockdowns + statuses are overpowered.

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Re: Int S/S vs. Spear @ 100 cap
Just think about it this way. Wearing garments a s/s has enough mag def to tank decently out of snowshield (vs. an INT). and has the ability to hit ironwall after snow for 15secs more life against a str.

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- penfold1992
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Re: Int S/S vs. Spear @ 100 cap
carry both. s/s for usual then when u see a nuker u cant kill well.....spear nuke them in snow

Re: Int S/S vs. Spear @ 100 cap
Pan_Raider(`_´) wrote:Blurred wrote:NuclearSilo wrote:with mana shield 60%, u dont need the extra def to survive
Don't rely on one skill...
just let him: 120 seconds and you are OUT
His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.
Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.

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Re: Int S/S vs. Spear @ 100 cap
Pan_Raider(`_´) wrote:Blurred wrote:NuclearSilo wrote:with mana shield 60%, u dont need the extra def to survive
Don't rely on one skill...
just let him: 120 seconds and you are OUT
120s is enough to reverse the situtation in job war
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
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Re: Int S/S vs. Spear @ 100 cap
S/S especially with kd and iron wall with iron wall on your practically invincible unless you get teamed by alot of pure ints.
Re: Int S/S vs. Spear @ 100 cap
NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
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Re: Int S/S vs. Spear @ 100 cap
JKMB wrote:NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s
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IDontPlaySRO
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Re: Int S/S vs. Spear @ 100 cap
What if he blocks... Uh oh...?
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Re: Int S/S vs. Spear @ 100 cap
LockStar. wrote:Pan_Raider(`_´) wrote:
just let him: 120 seconds and you are OUT
His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.
Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.
Has it occured to you that if someone opposes you with the snow shield,
you can counter his move with a snow shield of your own?
Surely it can disperse the damage recieved,
but if a S/S opposes Spear with his snow shield + his actual shield,
he will disperse at least 10% or more with a good block ratio
JKMB wrote:NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
well fear is 20 seconds for the euros, so Nuclear will have 10s more
but + 5 seconds of stun or an attack impediment by KD or stun
and its even

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Re: Int S/S vs. Spear @ 100 cap
Pan_Raider(`_´) wrote:LockStar. wrote:Pan_Raider(`_´) wrote:
just let him: 120 seconds and you are OUT
His opponent will be 'OUT' alot before those 120 seconds are over if its a chinese.
Spear. Nuclear has a point mentioning the 15 sec buff, use that right and you are a winner against most of the noob INTs that don't know how to play. Not a skill to be overlooked.
Has it occured to you that if someone opposes you with the snow shield,
you can counter his move with a snow shield of your own?
Surely it can disperse the damage recieved,
but if a S/S opposes Spear with his snow shield + his actual shield,
he will disperse at least 10% or more with a good block ratioJKMB wrote:NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
well fear is 20 seconds for the euros, so Nuclear will have 10s more
but + 5 seconds of stun or an attack impediment by KD or stun
and its even
its only 10 seconds
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it
not to mention kb, dull, and stun
Re: Int S/S vs. Spear @ 100 cap
NuclearSilo wrote:JKMB wrote:NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s
that happens on noobs with retard gears from a nicely pimped spear
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Re: Int S/S vs. Spear @ 100 cap
very valid and nice arguments.
i'm spear and of course wish nukesilo calculations work. but i would still think advantage to sword because of the additional defense from shield and blocks. it would really suck for the sword if all it takes is just a nuke+ghost(+shouts if needed) and cant get a block in.
oh ... i'm spear cuz i dun like the greater sp needs of a sword.
i'm spear and of course wish nukesilo calculations work. but i would still think advantage to sword because of the additional defense from shield and blocks. it would really suck for the sword if all it takes is just a nuke+ghost(+shouts if needed) and cant get a block in.
oh ... i'm spear cuz i dun like the greater sp needs of a sword.
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Re: Int S/S vs. Spear @ 100 cap
i think all will be equal strong...
it depends on your choise
they wont make a build stronger then another one
every build has strong and weak points
it depends on your choise
they wont make a build stronger then another one
every build has strong and weak points

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Re: Int S/S vs. Spear @ 100 cap
thechampion80 wrote:its only 10 seconds![]()
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here
)
not to mention kb, dull, and stun
what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life.
On the other hand, the Spear will block only magical attacks,
which means the S/S will just have to lay him flat without any imbue (100% physical damage).
I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play.
In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race
And as for the effects:
Spear: Dull, Stun, Knockback
Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though)

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Re: Int S/S vs. Spear @ 100 cap
NuclearSilo wrote:1 nuke + 1 ghost spear ur still die, take only 3.5s
i disagree
s/s will win...
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Re: Int S/S vs. Spear @ 100 cap
dont forget that spear also has bloody snake storm to boost you mag def by 1100 for 15 seconds also

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Re: Int S/S vs. Spear @ 100 cap
Pan_Raider(`_´) wrote:thechampion80 wrote:its only 10 seconds![]()
it depends on skill/gear/lag/luck obviously
but if everything is even (doubt it) then a spear nuker would win because of the mag def increase AND the blocking increase (actually useful here
)
not to mention kb, dull, and stun
![]()
what i meant with even was that the shield blocks some attacks and cuts down the probability of an effect status, whereas the hits recieved have more impact, since the S/S has less life.
On the other hand, the Spear will block only magical attacks,
which means the S/S will just have to lay him flat without any imbue (100% physical damage).
I guess you where calculating that stuff with some high lvl Botard who can lvl but can't play.
In my opinion it will end in a massive pot war till someone makes a mistake or recieves an effect after all that defensive arms race
And as for the effects:
Spear: Dull, Stun, Knockback
Sword: Division, Impotent, Stun, Dull, Knockdown, Fear, Bleed,( with less probabilty though)
Sword skills that stun???

Re: Int S/S vs. Spear @ 100 cap
NuclearSilo wrote:JKMB wrote:NuclearSilo wrote:120s is enough to reverse the situtation in job war![]()
If i used 15s buff + mana shield + 15s buff, i clearly have 30s more def than a S/S. Then kill him is a piece of cake.
So what if he fears you for 30 secs with the new chain? then your screwed, also the s/s can block and at 100 cap KD has a 60% iirc.
Fear has 10s max, and the probability to get fear is only 15%
Cap 120, KD is 60%, not at cap 100
1 nuke + 1 ghost spear ur still die, take only 3.5s
Well I was asuming it was 30 secs as Lightning chains status effects last for 30 seconds
Lum_Lum wrote:Sword skills that stun???
Lvl100 chain gives stun, dull and fear.
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Re: Int S/S vs. Spear @ 100 cap
^- Wow. Well that will surely make s/s ints quite a formidable foe during 100 cap.






