iGod wrote:Imo, chinese are overpowered and they should have a longer repot time
Chinese characters aren't overpowered? Are you kidding me.
iGod wrote:Imo, chinese are overpowered and they should have a longer repot time
Epic.Win wrote:It will even out a little more next cap. Euros only have 2 skill updates for 90 cap, chinese have 10 I think.

Barotix wrote:
with 10.8k hp I stand with fire wall, get hit 0 and use dragon flow to kill the wizard that has about 4k hp before it can charge its second nuke. ^^ yep i know how simple it is
although there is an easy counter to Firewall and there is a counter to that counter.

LockStar. wrote:Barotix wrote:
with 10.8k hp I stand with fire wall, get hit 0 and use dragon flow to kill the wizard that has about 4k hp before it can charge its second nuke. ^^ yep i know how simple it is
although there is an easy counter to Firewall and there is a counter to that counter.
Good luck with putting up your firewall in a field full of players opposing your job with invisible wizards in between them.

Barotix wrote:LockStar. wrote:Barotix wrote:
with 10.8k hp I stand with fire wall, get hit 0 and use dragon flow to kill the wizard that has about 4k hp before it can charge its second nuke. ^^ yep i know how simple it is
although there is an easy counter to Firewall and there is a counter to that counter.
Good luck with putting up your firewall in a field full of players opposing your job with invisible wizards in between them.
You job alone? Without teammates? Bad idea mate.

You don't really understand.hootsh wrote:And i'm afraid i'm the first one lol...tbh...i'm sick of these 'overpowered omgomgomg' topics...
Cleric sub = recovery division, normal pots and vigor pots. Cant pot huh?Euros have no pots...
What he said is still true.Wizards die from a single hit or two if they're lucky and rogues also die fast even though they're str...
Doesnt matter. Invis = they almost always attack first.when they use the skills you're speaking of, rogues are extremely weak..
People have been screaming "he used buf" for a while now.dont cry about their skills noone is crying about ur mana shield..
Sorry. Doesn't work that way.deal with it and try to find a way around it...
And he basically told you why the way they do it, is a problem.if you cant then its just as simple as that..rogues can kill you..
They are not hated. This is what you don't get. There is no "we" (chinese) vs "them" going on here. People are not claiming "overpowered" because they sometimes lose a fight. They do it when they see a ten level lower euro kill a chinese (there are other examples as well).hootsh wrote:Damn..i'm overrun....why do ppl hate Euros so much?
What?Think about it guys..if the cool down is made longer and skill time lowered..it'll be like a zerk and pvp will be extremely boring it'll be like *wizard goes in...boom* *10 second later another player comes..wizard cant shoot..
h33r0yuy wrote:i think that since i provided reason supporting my opinion, as well as a way to balance the character while not making it lose its power and purpose, i should think that anyone who provides an argument to contradict mine should at least go through with the effort to come up with logical reasoning to support their opinion.
Barotix wrote:A smart rogue or wizard won't don 1v1 often
tedtwilliger wrote:Im sorry Barotix, this must be said.Barotix wrote:A smart rogue or wizard won't don 1v1 often
Who are you to say that a smart wizard cant 1v1 alot? Maybe the wizard likes to cape fight, just simply 1v1 with no team support. Maybe he is a very skilled group play operator who just likes to 1v1. How does that make him stupid?

TOloseGT wrote:the problem is u'r taking this from a 1v1 point of view, which doesn't work well with euros. wizards do shitloads of damage, but they're fkin twigs, rogues are also weak.
why do warriors wear heavy armor? they're limited to only that if they only took warrior mastery, which means that if warriors want to wear robes or light armor, they have to take a caster or buffer mastery. when party lvling, warriors wearing heavy armor isn't so weird, cuz all they need to to do is aggro and tank.
>.< wrote:Rogues and Wizards hit hard but they have shit defences, their buff decreases their hp, phy and mag defence so they die so easy.

Summanus wrote:In the end.. It's all about skill.
[Epic Beard Man] wrote:You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle!
Barotix wrote:tedtwilliger wrote:Im sorry Barotix, this must be said.Barotix wrote:A smart rogue or wizard won't don 1v1 often
Who are you to say that a smart wizard cant 1v1 alot? Maybe the wizard likes to cape fight, just simply 1v1 with no team support. Maybe he is a very skilled group play operator who just likes to 1v1. How does that make him stupid?
Because from what I have seen, most 1v1 rogues/wizards do, hide hit and run repeat [e.g.] not smart because they can't think of anything other than hit and run. These are the same people that go "oh no rogues/wiz are useless now because they can't hide" granted there are plenty of smart rogues and wizards that do 1v1, but most are idiots -_-. [sry for what appeared to be a generalization]
Barotix wrote:h33r0yuy wrote:look, if no one can read my wall of text and actually gather the meaning, then just dont reply and make me have to reply back explaining myself yet again.
yes, i can 1-shot wizards. yes, wizards can 1-shot me.
yes, rogues can 1-shot me. yes, i can kill rogues very quickly (not always 1-shot, but pretty darn close.)
since when did i ever suggest that they increase the cooldown on nukes. i suggested they increase the cooldown and shorten the duration of life turnover. the skill that takes an already insanely powerful nuker and makes it so powerful that fighting them becomes a game of who-can-hit-first.
please, quote the words exactly where i say that with what ive said wizards will do lower damage.
if you read and comprehend what ive suggested, all that i suggest is a limitation on the use of these characters' power, so that the idea of the character changes from always having the skill activated, to using it when they need the power boost.Damn..i'm overrun....why do ppl hate Euros so much?
Think about it guys..if the cool down is made longer and skill time lowered..it'll be like a zerk and pvp will be extremely boring it'll be like *wizard goes in...boom* *10 second later another player comes..wizard cant shoot..wizard dead* "Damn i was a bit too early i shouldnt have used my skill so early"..it'll be like chess..
another thing to you: where does the assumption come that without the buff a wiz is dead? doesnt the wiz's hp and defense return when the buff expires?
does anyone here realize that a wiz without its buff isnt a useless character? i personally have been more impressed by wizards not using life control than when they do use it...
A smart rogue or wizard uses LT/LC or DD/CE spareingly. A smart rogue or wizard won't don 1v1 often. A smart wizard will use charged wind, followed by bind (and if you have snow shield: combustion) then finish with LC followed by Meteor.
A smart rogue will take out each member of a group with CE 1 at a time from a distance before they realize whats going on. The rogue will start with the most threatening member.
The Limitation isn't necessary, you're being selfish.
If you're going to target the 2 easiest builds to kill in SRO simply because all the noobs decide to buff~> invis~> one hit, then I'm going to target every chinese buff that is potentially overpowered.
Fire Shield: If you're not wearing a shield you shouldn't be able to us e this buff. immunity without shield? OVERPOWERED H4X.
arrow combo? guaranteed KB ~> OVERPOWERED H4X.
Using a hawk to increase AR and get DoT without a bow ~> OVERPOWERED H4X.
Strongbow is to strong, 2 crits can kill me ~> Overpowered H4X.
60% Mana apsorption? WTFOMGBBQHAX! Overpowered!
OMG Hp Passive gives to much HP ~> Overpowered H4X.
Glaivers have to much stun ~> Overpowered H4X.
Bladers KD to much and use debuff to kill to much ~> Overpowered H4X.
Ice gives to much def ~> Overpowered H4X.
Light gives to much magical atk and movement speed ~> Overpowered H4X.
Fire gives unrestricted immunity and to much phy atk power ~> Overpowered H4X.
Vital spots are to powerful ~> Overpowered H4X.
Why can Chinese use four masteries instead of just two? ~> Overpowered H4X.
Chinese nuker can 2hit pure str ~> Overpowered H4X.
Reasoning: Europeans are meant to be in a party. When a wiz or rogue activates their buff the party gets exponentially stronger, not to mention the amount of offense gained by the wizard/rogue is off-set by the amount of defense lost by that same wizard/rogue. This defense loss is then put into balance by a buff web set up by warriors and bards and clerics, etc. The wizard's killing speed and shyt def is the key reason why Europeans level so quickly, take away our wizard and you cripple all of us. The wizard/rogue may be able to oneshot you, but when someone 10 levels below that same rogue/wizard can oneshot them due to this so called overpowered buff then it is balanced. Europeans in this game are meant to be inherently stronger than Chinese due to a pot delay and their nature in PvM. Take away our firepower and strategic think tank and what do you leave us with: A civilization that isn't worth using because they level to slowly in solo and have a 15 second potion delay (solo penalty) and are best powerlvled by chinese. Is this what you want? Don't generalize because the noobs on your server can't PvP. Wizards/rogues are killed so easily with or without their buff because most can't fight welland thats due to them injecting a chinese spirit into a character not meant to be played that way.
There are countless ways to defeat a rogue/wizard, SRO isn't rocket science (or so i thought).
PM Da_Realist i don't feel like explaining it >.>