Regarding Silkroad Crashes

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VeniVidiVici
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Re: Regarding Silkroad Crashes

Post by VeniVidiVici »

set off CPU 0 and it worked fine, first time i set off CPU 1

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Re: Regarding Silkroad Crashes

Post by PileOfMush »

Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.

The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.

When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.

This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.

Does it sound like anyone else has this same thing happen?
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Re: Regarding Silkroad Crashes

Post by PR0METHEUS »

PileOfMush wrote:Even with setting SRO to use only 1 core, there's still a certain type of lockup I get. It's different than the regular client crash.

The video locks up and stays on the same thing but the audio keeps playing and in fact, the game still works... you just can't see anything happening because it's like you're looking at a permanent screenshot.

When it's like this, people can still buy stuff out of my stall and I can still get attacked if I'm outside.

This happens less frequently, but maybe every few hours and it's happened on an XP and Vista machine.

Does it sound like anyone else has this same thing happen?


That happens to me occasionally, and I've posted about it on SRF before. I can't remember if I even got any replies back about it. I haven't found a solution.
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Re: Regarding Silkroad Crashes

Post by ericxdeath »

thanks, crashing has stopped :love:
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Astra
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Re: Regarding Silkroad Crashes

Post by Astra »

You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.
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Re: Regarding Silkroad Crashes

Post by crazy_foo »

Cool I did this hopefully it works. Kinda weird when I had on 2 cpus it used 100% of total cpu instead of distributing 25% to each core(because joymax didn't program it for multi core) and when I set it to use 1 core it uses one full core so only 50% of cpu. Much better now I can multi task more muhaha :twisted:

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Re: Regarding Silkroad Crashes

Post by Midnite91 »

This is just for people who have dual or quad cores though....
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Re: Regarding Silkroad Crashes

Post by Bg_DrEaM »

Thank you, you are my new hero :love:
And some other people's too :)
Last night i talked all night to people from my guild, to tell each one exactly what to do and now they all can play again yeeey :)
Thank YoU :love:
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Re: Regarding Silkroad Crashes

Post by WhyKillMe »

Astra wrote:You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

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Re: Regarding Silkroad Crashes

Post by Astra »

WhyKillMe wrote:
Astra wrote:You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

So, that's only 2 gold bots, not 32.
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Re: Regarding Silkroad Crashes

Post by PileOfMush »

Astra wrote:
WhyKillMe wrote:
Astra wrote:You know what. Something came up on my mind.
Maybe Joymax did this on purpose.
Most of the multiclents, goldbots etc. need to have a system with duo core so they can run more than one instance of the game, therefore probably Joymax changed something in the code, so the bots will crash after some time and free some slots.
Cause you know that Joymax is lazy and their support sucks.

I don't know, this is just an assumption.


Yea, but if you look a bit further then your nose is long, then u should know that the bots should be smart enough to run 1 client on CPU 0, and the other client on CPU 1....?

So, that's only 2 gold bots, not 32.


Goldbots don't use the SRO client. They use a reverse-engineered client that just knows what packets to listen to and send out. They start the chars on a regular client, then use this "clientless" program and they can run many copies per computer. The people who write this program have a lot less code to write and therefore less things that go wrong. You see all these bots following the same path over and over (and getting popped by bot traps :D)... most of them are clientless.
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William-CL
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Re: Regarding Silkroad Crashes

Post by William-CL »

OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro :(

And do you know why it started doing this?
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Re: Regarding Silkroad Crashes

Post by PileOfMush »

Blackdragon6 wrote:OK THanks this worked a lot for my main in hotan. But for some reason It's doing the same thing in samarkand when im on my euro :(

And do you know why it started doing this?



You have to do it every time you start up Silkroad
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Re: Regarding Silkroad Crashes

Post by EricHunter_ »

i am trying this now.. if only there was no server traffic xD

damn bots they gonna ban some more out of persia.
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Re: Regarding Silkroad Crashes

Post by EricHunter_ »

been trying for half an hour now FFS! :banghead: :x :banghead: :x :banghead:
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Re: Regarding Silkroad Crashes

Post by EricHunter_ »

i wish they had sro like it was when i started playing. i never even knew what dc and server traffic was till lvl 30+
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Re: Regarding Silkroad Crashes

Post by crazy_foo »

triple post FTL :shock:

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Re: Regarding Silkroad Crashes

Post by mrhawk »

i use a pentium 2, it work for me too?

btw, i use windows xp

:D

thx for answers
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Re: Regarding Silkroad Crashes

Post by EricHunter_ »

worx great thx alot
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Re: Regarding Silkroad Crashes

Post by nosoyeso »

nice tip i think i'll prove it

@ mrhawk

no it wont work for you since pentium 2 is not a dual core+ processor

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Re: Regarding Silkroad Crashes

Post by kilo99 »

cin wrote:
ryanh55 wrote:why does putting your processor to run off a single core for the game make it not crash.. please offer explanation other than it is just a vista problem.

im not that much of a tech guy, but well, SRO runs best on single core
because it is made for single core, not dual core.

examples:
a cs 1.6 cracked lan version of mine, i run that on 2 cores and it seems
as if the whole game runs with speedhack. i run the game on 1 core, and
it runs just fine.

if you turn a rear wheel drive car into a 4x4, your front axel may break
because its not calculated to handle the power you put on it.


If this game make for single core Then why it's started to crash only now

I play SRO for so long with my Duo core pc i don't have any problem

It's only start to freeez and crash with C+++error eversince the

PIRATE SUIT PATCH

it's should have crash since day 1 i start this GAME???

Plz fix this rather than blame on Duo core or Vista

And i remember never see this under system requirement before install this game

IT'S NEVER SAY FOR SINGLE CORE ONLY


BUT I STILL CRASH AFTER FOLLOWED WHAT THE POST SAID

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Re: Regarding Silkroad Crashes

Post by nosoyeso »

it's not crashing for me since i run only on one core... :)

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Re: Regarding Silkroad Crashes

Post by Da_Realest »

Didn't work for me.
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Re: Regarding Silkroad Crashes

Post by OlHybrid »

For those using Linux:
To set affinity, launch SRO, and check its PID.
Open a terminal and type:
taskset -cp 1 <SRO's PID>

You should get e.g.:
pid 8094's current affinity list: 0,1
pid 8094's new affinity list: 1

Done! (till you have to restart the client, that is)
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Re: Regarding Silkroad Crashes

Post by patrick6151 »

Is there some solution to runtime and ????? errors ?

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Re: Regarding Silkroad Crashes

Post by Captain Tycoon »

This has worked perfectly for me. After 2 days, not even 1 crash using this method. Is there anyway of making this default so I don't have to keep doing it?

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Re: Regarding Silkroad Crashes

Post by Hudson_Hawk »

This is a rediculous attempt at a "bandaid" fix. The problem stems from the last patch, not from whether we are running a single, dual or quad core. Not from whether or not we have updated all of our system drivers. It's plain and simple and one of two things or maybe both. It's poor programing combined with not enough pre-release testing or they are running new software that is trying to detect bot action, especially in towns. They rushed this patch out to try and pacify the ones that complained about gold bots taking up the space on the server. Well let's see. Did the patch work? For about 1 day, now the bots are powerleveling other bots and still mining gold.

It seems to me that if a company like Joymax, that servers thousands of members each and every day and rakes in an enormous amount of cash, would do some major pre-testing on each and every patch before releasing it to the public. That's what a company does that prides itself in true "customer satisfaction". Obviously by many of their actions and plain neglect, they show their members just how much they care.
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Re: Regarding Silkroad Crashes

Post by cin »

Hudson_Hawk wrote:This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.

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Re: Regarding Silkroad Crashes

Post by Hudson_Hawk »

cin wrote:
Hudson_Hawk wrote:This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.


So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !!
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Re: Regarding Silkroad Crashes

Post by PileOfMush »

Hudson_Hawk wrote:
cin wrote:
Hudson_Hawk wrote:This is a rediculous attempt at a "bandaid" fix.

ok lol. better ideas?

this works for a lot of players, and we are not Joymax, so its not up
to us to make sure the patches work. please, go to GD to complain about
joymax and silkroad.


So everyone else can stay here and complain about the Joymax service but as soon as I say something, you tell me to state my opinion somewhere else? Typical forum moderator !!


It IS a rediculous bandaid fix, but the tone we get from your post is that you're telling us we're idiots for trying it.

I will be the first to say it is not a great fix, but I definitely get a lot more time in game between crashes with these options set. It's not at all how it SHOULD be, but until JMax fixes it, I'm going to rub whatever snake oil I can on the thing to make it work.
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