Builds @ 150 cap

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
Post Reply
User avatar
Toshiharu
Senior Member
Posts: 4222
Joined: Fri Feb 15, 2008 1:55 am
Quick Reply: Yes
Location: Nowhere

Builds @ 150 cap

Post by Toshiharu »

A buddy and I were talking about builds at 150 how Chinese characters become nothing and euros stay 'godly'.

I thought of this.. now this isn't retarded, but yeah..

A Chinese blader+force, but the force or blade would have to be at 145 to have first level of imbue. As we all know imbue = everything when using a skill. Since the blader can do all stats like a warlock @ 120 with 80% chance of casting it'd be a bad ass build. Interesting how a fight would work out.

Or an ice blader making it's come back. Why ice? Since people would ditch fire they won't be immune. The ice blader will make a come back. <-- Lulul.

Any thoughts of the force blader? Of course no one will create such a build.
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?

User avatar
Norain_
Active Member
Posts: 785
Joined: Mon May 12, 2008 2:19 pm
Quick Reply: Yes
Location: off topic

Re: Builds @ 150 cap

Post by Norain_ »

bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...
<< banned for being a constant problem. -cin >>

User avatar
Slaughterman
Common Member
Posts: 156
Joined: Sat Jun 23, 2007 7:44 pm
Quick Reply: Yes
Location: Xian

Re: Builds @ 150 cap

Post by Slaughterman »

Interesting... What about nukers? (Ice+Fire or Ice+Lightning I guess)

BTW: Has it been released in kSRO?
I wanna be on the top of it
I wanna live for the fun of it
I wanna speak for just a little bit

http://www.youtube.com/watch?v=e4fTxxzuu1I
An English song of Hungarian band Supernem. They rock! Check this out!

User avatar
Corrupt
Active Member
Posts: 548
Joined: Wed Jan 31, 2007 2:04 am
Quick Reply: Yes
Location: Venus

Re: Builds @ 150 cap

Post by Corrupt »

You would lose the damage of the imbue but gain the damage of debuffs so IMO it would compensate. Or get cookie cutter fire blade and rely on less % of debuffs and have imbue damage + damage when you get chain status.

Sacrifice for your playing style

User avatar
Rhe7oric
Active Member
Posts: 711
Joined: Sat Mar 01, 2008 4:15 pm
Quick Reply: Yes
Location: Odin

Re: Builds @ 150 cap

Post by Rhe7oric »

Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.
<< banned for proof of botting. -cin >>

User avatar
Sharp324
Senior Member
Posts: 4383
Joined: Tue Jan 30, 2007 4:24 am
Quick Reply: Yes
Location: Off Topic

Re: Builds @ 150 cap

Post by Sharp324 »

Rhe7oric wrote:Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.


They are leaving it at 300, why in the help it says that you should pick 2 mastery's.
------------------------------

User avatar
Crumpets
Forum Legend
Posts: 7800
Joined: Mon Aug 14, 2006 4:58 pm
Quick Reply: Yes
Location:         

Re: Builds @ 150 cap

Post by Crumpets »

lol 150 cap ?

No such thing m8, it's 140 ...
<< banned for being a constant problem. -cin >>

User avatar
Toshiharu
Senior Member
Posts: 4222
Joined: Fri Feb 15, 2008 1:55 am
Quick Reply: Yes
Location: Nowhere

Re: Builds @ 150 cap

Post by Toshiharu »

Norain_ wrote:bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...


Was talking about the force stats.

@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?

User avatar
Berto
Active Member
Posts: 835
Joined: Sat Aug 11, 2007 5:11 am
Quick Reply: Yes
Location: Odin

Re: Builds @ 150 cap

Post by Berto »

By then we'll have new skills so its hard to tell.
<< banned for proof of botting. -cin >>

User avatar
Crumpets
Forum Legend
Posts: 7800
Joined: Mon Aug 14, 2006 4:58 pm
Quick Reply: Yes
Location:         

Re: Builds @ 150 cap

Post by Crumpets »

Toshiharu wrote:
Norain_ wrote:bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...


Was talking about the force stats.

@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.



In the PK2, everything goes to and stops at 140. Pet levels, NPC thief lvls.
<< banned for being a constant problem. -cin >>

User avatar
Barotix
Ex-Staff
Posts: 9250
Joined: Tue Jul 10, 2007 12:55 pm
Quick Reply: Yes
Location: Sand

Re: Builds @ 150 cap

Post by Barotix »

140 is the final level cap and you can still customize your character, also they're not nerfing the Chinese race. The tide starts turning around the 100 cap.
Maddening
Image

User avatar
Azilius
Senior Member
Posts: 4236
Joined: Tue Oct 31, 2006 9:39 pm
Location: CS:GO

Re: Builds @ 150 cap

Post by Azilius »

Not immune?! By then everyone will have their own personal cleric following them ¬¬
ImageCrumpets for PresImage

/Pi
Senior Member
Posts: 4590
Joined: Fri May 18, 2007 3:49 am
Quick Reply: Yes
Location: Off Topic

Re: Builds @ 150 cap

Post by /Pi »

Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬


Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T

User avatar
NuclearSilo
Forum God
Posts: 8834
Joined: Mon Aug 21, 2006 12:00 pm
Quick Reply: Yes
Location: Age of Wushu

Re: Builds @ 150 cap

Post by NuclearSilo »

Depends on the preference:

Tanker: get ice to max (even if u dont have enough mp to fight, they cant kill u either)

Supporter: force to max (heal, rez, debuff, stun)

Killable: get fire, dont miss 28% phy attack increase :D
Playing Age of Wushu, dota IMBA

User avatar
Toshiharu
Senior Member
Posts: 4222
Joined: Fri Feb 15, 2008 1:55 am
Quick Reply: Yes
Location: Nowhere

Re: Builds @ 150 cap

Post by Toshiharu »

Prophet Izaach wrote:
Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬


Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T


It's resistance and you can't get 100% out of it. You have a chance to resist the effect.

And w/e "140" cap then.

@Above that's what item mall is for XD.
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?

User avatar
Ragnorak
Frequent Member
Posts: 1147
Joined: Thu Apr 12, 2007 6:28 pm
Quick Reply: Yes
Location: Troy

Re: Builds @ 150 cap

Post by Ragnorak »

Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬


I'm already making a personal cleric :)... Glavier pvping with 100% resistant sounds fun,,, don't want to pvp me with immunity on, tough luck I'll still attack 8)

no more bleed/impotent/warlock debuff
<< banned for proof of botting. -cin >>

Post Reply

Return to “Silkroad General Discussion”