Builds @ 150 cap
- Toshiharu
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Builds @ 150 cap
A buddy and I were talking about builds at 150 how Chinese characters become nothing and euros stay 'godly'.
I thought of this.. now this isn't retarded, but yeah..
A Chinese blader+force, but the force or blade would have to be at 145 to have first level of imbue. As we all know imbue = everything when using a skill. Since the blader can do all stats like a warlock @ 120 with 80% chance of casting it'd be a bad ass build. Interesting how a fight would work out.
Or an ice blader making it's come back. Why ice? Since people would ditch fire they won't be immune. The ice blader will make a come back. <-- Lulul.
Any thoughts of the force blader? Of course no one will create such a build.
I thought of this.. now this isn't retarded, but yeah..
A Chinese blader+force, but the force or blade would have to be at 145 to have first level of imbue. As we all know imbue = everything when using a skill. Since the blader can do all stats like a warlock @ 120 with 80% chance of casting it'd be a bad ass build. Interesting how a fight would work out.
Or an ice blader making it's come back. Why ice? Since people would ditch fire they won't be immune. The ice blader will make a come back. <-- Lulul.
Any thoughts of the force blader? Of course no one will create such a build.
- Norain_
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Re: Builds @ 150 cap
bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...
But chinese builds have to be stronger than they are now since they cant have so many masterys...
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- Slaughterman
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Re: Builds @ 150 cap
Interesting... What about nukers? (Ice+Fire or Ice+Lightning I guess)
BTW: Has it been released in kSRO?
BTW: Has it been released in kSRO?
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Re: Builds @ 150 cap
You would lose the damage of the imbue but gain the damage of debuffs so IMO it would compensate. Or get cookie cutter fire blade and rely on less % of debuffs and have imbue damage + damage when you get chain status.
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Re: Builds @ 150 cap
Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.
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- Sharp324
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Re: Builds @ 150 cap
Rhe7oric wrote:Thats assuming they leave it at the 300 mastery limit. In my opinion, if its going to stay at 300; Joymax is essentially nerfing the entire Chinese race.
They are leaving it at 300, why in the help it says that you should pick 2 mastery's.
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Re: Builds @ 150 cap
lol 150 cap ?
No such thing m8, it's 140 ...
No such thing m8, it's 140 ...
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- Toshiharu
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Re: Builds @ 150 cap
Norain_ wrote:bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...
Was talking about the force stats.
@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.
Re: Builds @ 150 cap
By then we'll have new skills so its hard to tell.
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Re: Builds @ 150 cap
Toshiharu wrote:Norain_ wrote:bladers dont have 80% chance of putting their stats. its 30% or 10% cant remember exact.
But chinese builds have to be stronger than they are now since they cant have so many masterys...
Was talking about the force stats.
@above. Proof?(I don't have proof either, but it does makes sense if it is 2 materies with 300.[Eu+Chinese] ) Just because the stuff ends at 140 in the files doesn't mean it ends there. Like the skills @ 80cap.
In the PK2, everything goes to and stops at 140. Pet levels, NPC thief lvls.
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Re: Builds @ 150 cap
140 is the final level cap and you can still customize your character, also they're not nerfing the Chinese race. The tide starts turning around the 100 cap.
Maddening


Re: Builds @ 150 cap
Not immune?! By then everyone will have their own personal cleric following them ¬¬
Re: Builds @ 150 cap
Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬
Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T
- NuclearSilo
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Re: Builds @ 150 cap
Depends on the preference:
Tanker: get ice to max (even if u dont have enough mp to fight, they cant kill u either)
Supporter: force to max (heal, rez, debuff, stun)
Killable: get fire, dont miss 28% phy attack increase
Tanker: get ice to max (even if u dont have enough mp to fight, they cant kill u either)
Supporter: force to max (heal, rez, debuff, stun)
Killable: get fire, dont miss 28% phy attack increase
Playing Age of Wushu, dota IMBA
- Toshiharu
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Re: Builds @ 150 cap
Prophet Izaach wrote:Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬
Don't forget the new tablets that would make people immune from the status effects such as Fear and Impotent. T-T
It's resistance and you can't get 100% out of it. You have a chance to resist the effect.
And w/e "140" cap then.
@Above that's what item mall is for XD.
- Ragnorak
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Re: Builds @ 150 cap
Azilius wrote:Not immune?! By then everyone will have their own personal cleric following them ¬¬
I'm already making a personal cleric
no more bleed/impotent/warlock debuff
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