Apples Theory works

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RiceFarmer
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Re: Apples Theory works

Post by RiceFarmer »

I dunno why this is called Apples Theory lol.
I first heard of this trick from a thread made by non ego man, and it worked for me 80% of the time but I guess no one really noticed it back then =)

I've also always believed there's a trick to +7, after seeing one guys stall full of level 1 NPC gear all +7.
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Re: Apples Theory works

Post by RogueKiller »

the luck in alchemy seems to be by person, for example there are people that are good at blues but cant plus and others that are good at changing the % of the weapon. I dunno if thats just me or what but other people ive met in game seem to think so as well.
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Re: Apples Theory works

Post by Rush4Life »

This theory is BULLSHIT :x
I have actual proof that this is a crackpot theory.
I bought 5 +4 items, 5 protector elixirs, and started fusing them, as an experiment (doomed at the start of course). I started fusing them 1 after another, ALL failed (durr, of course they would fail).

PROOF:
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Here comes the undeniable truth (look in the lower right corner):
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So, try to prove me wrong now, I am the only one with coldhard evidence!!
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huejas
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Re: Apples Theory works

Post by huejas »

it was a theory...nobody said it was 100% true
but i guess that sucks that all 5 failed

EDIT: just noticed they were all lv.2x anyways so doesnt matter :P
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Re: Apples Theory works

Post by Apples »

lol owned
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Re: Apples Theory works

Post by whitesnow »

My theory:

+0 to +1 has a 50% chance of success.
+1 to +2 has a 25% chance of success.
+2 to +3 has a 12.5% chance of success.
etc..

Lucky powder doubles the success rate for any given enchantment.

Some people say they've failed +0 to +1 with lucky powder...but I've never seen it happen during any of my attempts (and I made lots of attempts).

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Re: Apples Theory works

Post by huejas »

whitesnow wrote:My theory:

+0 to +1 has a 50% chance of success.
+1 to +2 has a 25% chance of success.
+2 to +3 has a 12.5% chance of success.
etc..

Lucky powder doubles the success rate for any given enchantment.

Some people say they've failed +0 to +1 with lucky powder...but I've never seen it happen during any of my attempts (and I made lots of attempts).


i think this theory is somewhat true but no way is success rate cut in half every time + goes up. the 50% chance from +0 to +1 and lucky powder doubling it to 100% success rate seems logical since iv never seen a fail from +0 to +1 WITH LUCKY POWDER. IF this is true then the success rate would decrease by maybe 2.5%(example) every time giving you a 35% chance to +7 and a 30% chance to +9

EDIT: hmmm after posting that i came to a conclusion that it doesnt make sense at all since according to the theory a lucky powder would give a 60% success rate to +9, which totally isnt right. HOWEVER the +0 to +1 thing does kinda make sence
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Re: Apples Theory works

Post by Apples »

ya i noticed that no luck powder going for +1 will fail :) But :banghead: +4 to +5 no powder..i still want to work on that..so far people said it works omg and others said no way its a load of Crapola...+5 isnt the hardest to achieve its those +7 to +9's
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Re: Apples Theory works

Post by torinchibi »

You know, I have like 10 friends that never use powders going +1, and they have NEVER failed. I fail 3/4 without lucky powder going +1 on items that sometimes go +4 with 4 elixirs.

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Re: Apples Theory works

Post by zachstu »

i just plus 4>5 my lvl 24 sos glaive but how do i upload the image from imageshack?

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Re: Apples Theory works

Post by GwaR »

just buy elixers, powders, and a steady and start +ing like u've never +'d b4

my theory, my very expensive theory
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Re: Apples Theory works

Post by whitesnow »

huejas wrote:
whitesnow wrote:My theory:

+0 to +1 has a 50% chance of success.
+1 to +2 has a 25% chance of success.
+2 to +3 has a 12.5% chance of success.
etc..

Lucky powder doubles the success rate for any given enchantment.

Some people say they've failed +0 to +1 with lucky powder...but I've never seen it happen during any of my attempts (and I made lots of attempts).


i think this theory is somewhat true but no way is success rate cut in half every time + goes up. the 50% chance from +0 to +1 and lucky powder doubling it to 100% success rate seems logical since iv never seen a fail from +0 to +1 WITH LUCKY POWDER. IF this is true then the success rate would decrease by maybe 2.5%(example) every time giving you a 35% chance to +7 and a 30% chance to +9

EDIT: hmmm after posting that i came to a conclusion that it doesnt make sense at all since according to the theory a lucky powder would give a 60% success rate to +9, which totally isnt right. HOWEVER the +0 to +1 thing does kinda make sence


I think my theory fits quite well. With lucky powder, one out of every 2 attempts will succeed from +1 to +2. One out of every 4 to +3. Feels pretty correct so far, from my alchemic experience. Approximately one out of every 8 get to +4 and one out of every 16 to get to +5. This fits VERY well with my alchemy on 8d items, unfortunately -.-

I might just have bad luck, and its very possible that the success rate doesn't get cut in half every time. Anyway, for a +8 to +9 enhancement you would have a 0.391% chance of success with lucky powder according to this theory - one out of every 256 items at +8 would succeed going to +9 :) Ask if you need explanation =P

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Re: Apples Theory works

Post by AngloKnight »

well... LOL... can't we save the game, try to plus, then when we fail we could just load the game again? we would get the item like it was before trying to plus it lol...

eh well, joking... anyways... yeah I've noticed some ppl lucky at %s... others are lucky at blues... others are lucky at +ing...

If we could get those ppl who claim such, and decide on making an experiment. a statistics experiment, that each one should try for example +ing 10 weapons and then we could get an outcome result and just calculate the % of success at each "level of enchantment"...

Any one likes my idea? :D :D :D
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Re: Apples Theory works

Post by Rush4Life »

The +4 -> +5 theory doesn't work.
Why does everybody think it is so?
Two people say something, you got some other people who are being sarcastic, and all of a sudden you get tons of newbs trying to +5 their items without lucky powder....

THIS THEORY SUCKS, PLEASE USE COMMON SENCE, JM DIDN'T IMPLENTED THESE LUCKY POWDERS FOR NOTHING!
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Re: Apples Theory works

Post by VersaLicious »

I only got 2 items to +5 (my lvl 60 staff and my lvl 64 shield) b4 and a lot of items to +4
u shud use a lucky powder each time, a lucky stone helps much (u shud only add them in the +4 and the +5)and I also fuse to the +5 when I have a premium (u get about 5% more luck)
and u shud try several times, about 3 times...if it didn't get to +5 after reaching +4 3 times, I'm gonna say u'll have to break it...cuz u r loosing too much

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Re: Apples Theory works

Post by inxiLe »

Rush4Life wrote:The +4 -> +5 theory doesn't work.
Why does everybody think it is so?
Two people say something, you got some other people who are being sarcastic, and all of a sudden you get tons of newbs trying to +5 their items without lucky powder....

THIS THEORY SUCKS, PLEASE USE COMMON SENCE, JM DIDN'T IMPLENTED THESE LUCKY POWDERS FOR NOTHING!


Like stated before, for some it works (based on luck) for some it doesn't. Get over it and don't act like a bitch

It worked for me btw, Apples. Turned my gloves +3 -> +5 first try +3 -> +4 with lucky powder and +4 -> +5 without.
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Re: Apples Theory works

Post by huejas »

whitesnow wrote:
huejas wrote:
whitesnow wrote:My theory:

+0 to +1 has a 50% chance of success.
+1 to +2 has a 25% chance of success.
+2 to +3 has a 12.5% chance of success.
etc..

Lucky powder doubles the success rate for any given enchantment.

Some people say they've failed +0 to +1 with lucky powder...but I've never seen it happen during any of my attempts (and I made lots of attempts).


i think this theory is somewhat true but no way is success rate cut in half every time + goes up. the 50% chance from +0 to +1 and lucky powder doubling it to 100% success rate seems logical since iv never seen a fail from +0 to +1 WITH LUCKY POWDER. IF this is true then the success rate would decrease by maybe 2.5%(example) every time giving you a 35% chance to +7 and a 30% chance to +9

EDIT: hmmm after posting that i came to a conclusion that it doesnt make sense at all since according to the theory a lucky powder would give a 60% success rate to +9, which totally isnt right. HOWEVER the +0 to +1 thing does kinda make sence


I think my theory fits quite well. With lucky powder, one out of every 2 attempts will succeed from +1 to +2. One out of every 4 to +3. Feels pretty correct so far, from my alchemic experience. Approximately one out of every 8 get to +4 and one out of every 16 to get to +5. This fits VERY well with my alchemy on 8d items, unfortunately -.-

I might just have bad luck, and its very possible that the success rate doesn't get cut in half every time. Anyway, for a +8 to +9 enhancement you would have a 0.391% chance of success with lucky powder according to this theory - one out of every 256 items at +8 would succeed going to +9 :) Ask if you need explanation =P


hmm you may be right but the bolded part...i dont think thats true, yes its hard to get +9 but not THAT hard
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Re: Apples Theory works

Post by guardian »

well i believe in gears/weps having a certain amount of luck themselves and depending on that luck there is a certain pattern (long of course) to their success and failure..like +1, +2, +3, +0 (fail),+1, +2, +0 (fail), +1, +2, +0(fail), +1, +2, +3, +0(fail), +1, +2, +3, +4, .. etc.. now it might be repeating after a long time but i dont think anyone tried that far or kept record. About lucky powder.. if you think this way: when you pay for premium JM only increases 5% luck.. so i dont think lucky powder being so cheap and available at npc will double the success rate.

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Re: Apples Theory works

Post by whitesnow »

If lucky powder does indeed double success rate it wouldn't be hard to believe. Base success rate gets lower as the enhancement gets higher, so that 5% increased success rate on premium would be more than the "doubling luck" that a powder gives you after a +4.

Anyway about that +9 part..I can't confirm it. Theres no way to check how many +9 attempts have been made. The highest I ever got by myself was a +7. On Sparta, +9s were only made after premium was released (I think). On older servers +9s may have existed before then, but they had much more time to get more attempts in. Then again, theres the theory that each item has different success rates (the one theory I refuse to accept).

On another note, I believe success rates changed after the euro update was applied. It was MUCH easier to enhance items before the update. After the update, however, I've been experiencing alchemy according to my theory stated up there.

Anyway wanna donate money to me on Sparta so I can have statistics for all of us? ^_^

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Re: Apples Theory works

Post by NoobStyle »

Holy ship.. dood.. I used lucky powder all the way to +4 i used no lucky powder and i got +5.. i swear to god.. thanks to whoever posted this.. its works
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Re: Apples Theory works

Post by AngloKnight »

damn! that's a good dagger. I like it... don't mess with its critical tho :P I got a critical 21 one on Rome :P
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Re: Apples Theory works

Post by GodsAngel »

^^ didn't work for me but that doesn't mean it won't work for you.
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Re: Apples Theory works

Post by smoti83 »

AngloKnight wrote:well... LOL... can't we save the game, try to plus, then when we fail we could just load the game again? we would get the item like it was before trying to plus it lol...

eh well, joking... anyways... yeah I've noticed some ppl lucky at %s... others are lucky at blues... others are lucky at +ing...

If we could get those ppl who claim such, and decide on making an experiment. a statistics experiment, that each one should try for example +ing 10 weapons and then we could get an outcome result and just calculate the % of success at each "level of enchantment"...

Any one likes my idea? :D :D :D


NO you're ideea is totaly wrong.
The enchantament of weapon / gear depends on the stats that has it .
Didn;t u notice that if u can easily plus a weapon to +4 ... u cannot change his crt higher then 6 ?
Or if the weapon has a +80 phy/magic ..is very hard to plus it whithout astral ?
Or if the weapon has very nice CRT /..let's say 80% increased...if u try to use stones to increase magic or phy atack ..they will fail.
There must be a balance between stats ..in orde to achive good enchantament..

It happens a lot to me ..when i try to increase CRT without steady ....it fails and after a few fails ..it modify the atack rating of the weapon. After the atack rating is lower , u manage to get good CRT ..especialy CRT 9 for me .
So my ideea is of balance ... get low atack rating overall ,,,but high crt ... and so on .. but that doesn;t meen that u can;t get both .
I can tell for sure though , that if the weapon has high atack rating ..it's hard to get good CRT.

At + ing don;t know , but it should keep in mind...that i have never plus a weapon to +1 without lucky , and if i use lucky .. it never fails to +2 . Also to +3 it failes like 1 of 5 if i use lucky.

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Re: Apples Theory works

Post by whitesnow »

smoti83 wrote:
AngloKnight wrote:well... LOL... can't we save the game, try to plus, then when we fail we could just load the game again? we would get the item like it was before trying to plus it lol...

eh well, joking... anyways... yeah I've noticed some ppl lucky at %s... others are lucky at blues... others are lucky at +ing...

If we could get those ppl who claim such, and decide on making an experiment. a statistics experiment, that each one should try for example +ing 10 weapons and then we could get an outcome result and just calculate the % of success at each "level of enchantment"...

Any one likes my idea? :D :D :D


NO you're ideea is totaly wrong.
The enchantament of weapon / gear depends on the stats that has it .
Didn;t u notice that if u can easily plus a weapon to +4 ... u cannot change his crt higher then 6 ?
Or if the weapon has a +80 phy/magic ..is very hard to plus it whithout astral ?
Or if the weapon has very nice CRT /..let's say 80% increased...if u try to use stones to increase magic or phy atack ..they will fail.
There must be a balance between stats ..in orde to achive good enchantament..

It happens a lot to me ..when i try to increase CRT without steady ....it fails and after a few fails ..it modify the atack rating of the weapon. After the atack rating is lower , u manage to get good CRT ..especialy CRT 9 for me .
So my ideea is of balance ... get low atack rating overall ,,,but high crt ... and so on .. but that doesn;t meen that u can;t get both .
I can tell for sure though , that if the weapon has high atack rating ..it's hard to get good CRT.

At + ing don;t know , but it should keep in mind...that i have never plus a weapon to +1 without lucky , and if i use lucky .. it never fails to +2 . Also to +3 it failes like 1 of 5 if i use lucky.


wow did you really have to blatantly refute him?

I believe you just had some good or bad luck with your enhancing. I have personally made items with 80%-100% on more than one of the "important" stats up to +7 and never with astral. Sometimes very easily and other times it took a while. These items have always had full and perfect blues since I strive for perfection. Trying something just 1, 2, or even 15 times is simply not enough to make a theory out of it.

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Re: Apples Theory works

Post by 0nix »

don't work :(
failed 4 times +4 ----> +5 without lucky powder
lost 20+ wep elixirs
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Re: Apples Theory works

Post by LillDev!l »

smoti83 wrote:NO you're ideea is totaly wrong.
The enchantament of weapon / gear depends on the stats that has it .
Didn;t u notice that if u can easily plus a weapon to +4 ... u cannot change his crt higher then 6 ?
Or if the weapon has a +80 phy/magic ..is very hard to plus it whithout astral ?
Or if the weapon has very nice CRT /..let's say 80% increased...if u try to use stones to increase magic or phy atack ..they will fail.
There must be a balance between stats ..in orde to achive good enchantament..


I once found a lvl 64 sword of a Npc thief :P
Mag +64 crit 12 phy +52 all stats were above 50% most above 60%.
an old friend of mine, made it +5 in 1 try, and added str 5 int 5 dura +120 atack rating all maxed most in 1 try aswell =]
i dont think it has anything to do with the stats or the blues lol ^^ (unless if you count lucky)
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desn;t work

Post by smoti83 »

I tried whit 50 weapon elixirs to plus my sos bow 42+4 to +5.
i used lucky stones D6 also ...i had alot from the event.

1. Failed to +5 no lucky use ( it was already +4 )
2. +3 failed to +4
3. +4 failed to +5 no lucky powder
4. +2 failed to +3
5. +3 failed to +4
5. +1 failed to +2
6. +4 failed to +5 no lucky powder
7. +1 failed to +2
8. +1 failed to +2
9 +1 failed to +2
10 +3 failed to +4
11 +4 failed to +5 no lucky powder
12 +2 failed to +3
13 +3 failed to +4
14 +4 I've STOPED HERE ... out of elixirs !


SO ...4 times failed whit no lucky powder.
Next time i trie to use lucky.
No pictures atach ..because there are to many ! ! !


It;s all about LUCK ! ! !

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Re: Apples Theory works

Post by poobor »

Logik wrote:what if you fart when your trying to make a +5 and you fart when your pressed FUSE and it goes to +5 will you think cuz you farted you got it to +5? and now you will fart everytime you do alchemy :P

:D :D :D :D :D :D
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Re: Apples Theory works

Post by justaskphil »

:shock: I can't get past +3/4 w/ lucky powders and the sacrifice of a small farm animal...


Well, guess it works for you :P
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Re: Apples Theory works

Post by Azrael »

the alchemy system is purely based on luck, if you +5 without powder,
that means you are just lucky

an advice when +++-ing your items, don't fuse immediately after a success enhancement
wait for a few seconds before you fuse the next one

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