城战规则修改的意见调查
经过两次城战的观察,由于韩方开发上缺乏平衡性,导致现在的要塞易守难攻,使得多数服务器发生了无法攻下要塞的现象,一定程度上影响了攻城方玩家的热情。我们已经将情况反映给韩方,要求开发商迅速进行平衡性修改,但是鉴于平衡性修改是重大改动,因此需要一定的时间。
在此之前,为了暂时平衡攻守,使城战不失去意义,我们准备对城战规则进行修改如下:
* 每次城战开始前,清空要塞的所有者情况,使要塞变成空城,所有战盟均成为攻城方
* 城战开始后,所有战盟在公平的情况下攻打空城--长安要塞
* 城战结束后,获胜方可占有长安要塞直至下一次城战开始
* 每次城战前,上一次获胜方两周内的税收不受影响,但城内建设会恢复城最初状态
这些修改仅为临时策略,正式的城战平衡性修改还要等待韩方的策略。就此征求广大参与城战的玩家的意见,请进行投票。
as u all know cSRO fortress war release almost same time as iSRO wif exact same content
So far there are only 2 wars held in cSRO, and loads of cSRO players already complaining that attacking the fortress is way too difficult compared to defending it. (all fortress on all servers are being defended successfully, which is same in iSRO)
So the GM there + CIMO (the company that buys sro from joymax and distributes it in China) requested joymax to fix this lack of balance in FW soon and in the meantime, they hv modified the FW in the following way:
- the wining guild of each FW still gets to keep the 2 weeks tax, but there will be NO defending guilds in any subsequent FW, which means every FW will be as if it is the very first FW since the FW update, no def guild, who does most dmg to heart wins
thats only a temporary modification fr cSRO until joymax fix it, taiwans sro has a similar problem i heard
wonder if joymax will do that to iSRO too? but i'm sure they will heed those requests and maybe add more advantage to the attacking sides to balance it out a lil more














