Wizard Charged Wind
Wizard Charged Wind
Hm i've read about charged wind being useful just cause of his knockback 6 times with 80% but! even though the description says it has 6 hits/knockbacks mine does only 2 , or does it have to be higher level to do more? If not then skill rendered useless and deleted >.<
- Naigasakis_Rebirth
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ShadowSpell
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i think the most I have ever got is 4 and I use it all the time since it cancels the other persons attack, its probly a mess up of Joymax, just like the blader skill that I heard a while back where you could only get 2 stabs in after the KD instead of 3.
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ShadowSpell wrote:i think the most I have ever got is 4 and I use it all the time since it cancels the other persons attack, its probly a mess up of Joymax, just like the blader skill that I heard a while back where you could only get 2 stabs in after the KD instead of 3.
In other words its pretty much useless atm, hope they fix it to a rough 6 hits soon
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NuclearSilo wrote:6 times is the maximum shot that spell does in the condition that none shot will KB the opponent. But once he got KB, the shots after stop. The purpose of this skill is to KB, not to dmg
I'll have to desagree, in the discription it says 6 knockbacks and it usualy does 2 KB's but i've got it only lv2 so i tought maybe the higher the lvl the more it does?
And the knockbacks are short , so if it'd do only 1 then the skill would of been useless since it doesn't compensate for the time lost for its cast, teleporting back would of been alot more effective than using this spell then.

- NuclearSilo
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DESOUL wrote:NuclearSilo wrote:6 times is the maximum shot that spell does in the condition that none shot will KB the opponent. But once he got KB, the shots after stop. The purpose of this skill is to KB, not to dmg
I'll have to desagree, in the discription it says 6 knockbacks and it usualy does 2 KB's but i've got it only lv2 so i tought maybe the higher the lvl the more it does?
And the knockbacks are short , so if it'd do only 1 then the skill would of been useless since it doesn't compensate for the time lost for its cast, teleporting back would of been alot more effective than using this spell then.
So what?
It says "Maximum successive shot" and not only "successive shot"
U'll notice that everytime u encounter a KB, it will stop your shot following.
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- torinchibi
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If it actually hit 6 times every time, that's 240% of dmg on top of KB, so it would have made it awesome...it would do like 8-10k on pure str if you use life turnover at level 80. Too bad it usually hits no more than 4 times. I don't remember seeing it 5 let alone 6 times ever. Then again, I don't grind with it, so it's not like I get a lot of chances to see it hit 6 times.
- GodsAngel
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I've fought a lot of wizards, mainly my guildies and I've seen them party play and I've had a wizard myself.
torinchibi is right, it almost never hits for the full 6, but it's dead useful and a must have for any wizard.
course, it doesn't do much in pvp against a warrior's little zip zip. annoying sprint assault ftw!
torinchibi is right, it almost never hits for the full 6, but it's dead useful and a must have for any wizard.
course, it doesn't do much in pvp against a warrior's little zip zip. annoying sprint assault ftw!
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- pequenoleao
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This skill is perfect for any wizard... doesnt matter how many times the enemy get KB, it´s enough for you to cast a third spell.
Like: Fireball, charged wind another fireball ... so... wizz are not only 1-shooter... can be 3-shooter
And to see this skill getting 6 times on a monster, cast it on a "flower" type... hehehe.. they don´t KB and get all dmg ... ok.. not so usefull... but.. u get your full 6 times.
Like: Fireball, charged wind another fireball ... so... wizz are not only 1-shooter... can be 3-shooter
And to see this skill getting 6 times on a monster, cast it on a "flower" type... hehehe.. they don´t KB and get all dmg ... ok.. not so usefull... but.. u get your full 6 times.
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