making the best cleric possible

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slimshady
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making the best cleric possible

Post by slimshady »

is there a guide to make a cleric that will have the best and most effective skills for the fortress war. how much sp is needed for full farm? also with cleric as my main, what is the best sub mastery? im new to the european side of characters.
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Post by OwnedByFudge »

Top of the page.. Left of Faq... and Right of Members... Theres "Search" Click it, u might find something interesting.
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Post by ThatBluePerson »

OwnedByFudge wrote:Top of the page.. Left of Faq... and Right of Members... Theres "Search" Click it, u might find something interesting.


Shut up please. Thank you.

A cleric fully farmed with all skills will own, of course. :shock:
For submastery if you want to kill then go with Wizard, but if you plan to go full support then go with Bard.

I recommend full int.

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xZhang_Liaox
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Post by xZhang_Liaox »

you can add warlock as submasterie too :o
that helps to decrease the def of Chinese full int chars with snowshield
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Post by Tigerlein »

I suggest Cleric/Bard!To lazy to write why.... :P

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Post by Malicious »

Tigerlein wrote:I suggest Cleric/Bard!To lazy to write why.... :P


...Because you'll be the ultimate buffer!

There ya go buddy, I help ya out. :D
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Post by slimshady »

thanks you for the replies. if anyone wants to elaborate on which exact spells to get so i dont waste SP that would be great :)
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Post by Vandango »

*Calls Amelie!
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Post by UniQ »

cleric+bard is pretty good, but i think you will suck when you dont party....
so cleric+bard if you party all the time
otherwise cleric+wizard so you can kill on your own :)
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Post by 123noob »

OwnedByFudge wrote:Top of the page.. Left of Faq... and Right of Members... Theres "Search" Click it, u might find something interesting.


umm... do you know which is ur left hand and right hand?
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Re: making the best cleric possible

Post by Amelie »

slimshady wrote:is there a guide to make a cleric that will have the best and most effective skills for the fortress war. how much sp is needed for full farm? also with cleric as my main, what is the best sub mastery? im new to the european side of characters.


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that is 0 gappin (cleric lvl 80 maxed and bard at lvl 40-noise-and march: deleveling bard atm, because my other peeps have bard as sub)

Pure int clerics are really amazing.
If you really want a sub, go for bard, noise march, and probably the tambours and dances.

As cleric you will need all the skills, they're all usefull, for yourself, party and pvp. Wearing light armor is definitely the best, because you can buff better and have way more defense than wearing robe because of the passives. (Glory's line)

Now i'm just enjoying that i got the shield bash (lvl 10 warrior skill), and when i pvp, i use to do that skill and then use pure offering, and lemme tell you it works perfect, cuz shield bash cancels the skill of the opponent, letting him all cute to receive his/her death, so after all i do have a sub (but only at lvl 10) :wink:

I never thought cleric would do that good at pvp, they are the funniest build to play when you go party and grinding, hunting uniques, ressing, guild wars, etc, etc.

Lots of people have been asking me to make a video of me pvping, which i will, it'll be funny.

Clerics are fun!

They all so cute.... but lethal. :love:
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Post by OwnedByFudge »

123noob wrote:
OwnedByFudge wrote:Top of the page.. Left of Faq... and Right of Members... Theres "Search" Click it, u might find something interesting.


umm... do you know which is ur left hand and right hand?


Its called a little thing i like to call...... sarcasm =/
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Post by Gman22 »

To be honest I would be pure STR for the ability to stay alive longer.

Go warrior as main and cleric as sub. This way you can use the skins to survive and the bless spell to survive. Add those along with the skill that increases your hp and your guild will love you. You should be able to last a long time which will increase the amount of people you can res and the amount of time your INT/STR buffs will last on people.
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Post by tedtwilliger »

With a good bard that will work, but without one you will run out of mp in seconds.

Personaly Cleric sub warlock is the go if you want cleric as your main. Debuff + sleep + offering = death.

Need i say more?

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Post by xZhang_Liaox »

tedtwilliger wrote:With a good bard that will work, but without one you will run out of mp in seconds.

Personaly Cleric sub warlock is the go if you want cleric as your main. Debuff + sleep + offering = death.

Need i say more?


I totally agree with you ^^
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Post by torinchibi »

Agree, cleric/warlock is the best way of getting what you want and at 90 cap, you can have a lvl 10 warior just for the shield trash, and it will work out even better. AT 80 cap it doesn't work that well if you have cleric/warlock/warrior since you won't get pure offering or the mass stun. Being dual buffer, cleric/bard might seem like a good idea, but you have a problem. You cannot switch to use bard skills because you will need to spend the next 20 sec rebuffing everyone and that usually gets you killed. When you have a warlock and a warrior sub, you don't need to rebuff, and you only switch to use stun and offering when no one is distracting the opponent, so you pretty much don't switch unless you are alone.

A 90 cap cleric would look like this: Cleric 90 warlock 80, warrior 10. With mass stun, you can kill 2-3 people with offering.

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Post by CHIPS »

For cleric focused characters, the best would be being full str. A cleric that dies when an enemy 5 levels below the cleric can kill him is useless in FW. Clerics need to tank, both PvP and PvE.

Next question is which sub to use. This is simple. Rogue xbow if you want to support damage from range, and Warrior 1hs if you want to support by tanking.

Must max skills are Reverse Oblation, Healing Cycle, Healing Division and Bless Spell. Get ONLY lvl 1 of Group Healing, to give healing even when you are low on mp. Group Recovery also get lvl 1, and upgrade it as you see fit.

Buffs get Body Blessing and Soul Blessing. Both are optional. Int and Str buffs, unless you are actually planning to be a cleric 24/7, don't bother getting them. You are much more valuable to your team by shooting xbow at enemies, or tanking with 1hs for your allies. But if you are really planning a 24/7 cleric, get int and str buffs, and also max Over Healing and Glut Healing.

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Post by tedtwilliger »

going full str cleric is pointless.

You have enough mp for a few heals and without the assistance of a bard you will be screwed.

Remember clerics have all those healing spells + bless. God dam with the ability to have great defense and heal yourself at will you can tank perfectly fine. Sure you cant attack while doing it but that doesn't matter. And in pve with a decent warrior you don't need to tank, its not your role. Your role is to heal.

Maybe you should actually play a cleric before you post your ideas in here, i talk from experience.

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Post by Necrobat »

tedtwilliger wrote:going full str cleric is pointless.

You have enough mp for a few heals and without the assistance of a bard you will be screwed.

Remember clerics have all those healing spells + bless. God dam with the ability to have great defense and heal yourself at will you can tank perfectly fine. Sure you cant attack while doing it but that doesn't matter. And in pve with a decent warrior you don't need to tank, its not your role. Your role is to heal.

Maybe you should actually play a cleric before you post your ideas in here, i talk from experience.

ted's right. For example, if I were pure Str instead of pure Int at my level, I cast Recovery Division and there goes most of my MP. Hell, I drain my MP low with buffing the party alone, let along healing.
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Post by reyboy »

go for cleric wizard. u can heal with ur full party and when u party with only one player u can also help. wizard has great damage and fear status to disable the atack of enemy. wizard/cleric u can help party all around.

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Post by torinchibi »

I am a wiz/cleric, and the problem with being a wiz/cleric is weapon switching. You HAVE to switch to rod first to heal, but you also want to switch to shield to block/increase defense instantly. With cleric/warlock you take care of it, you can still kill, even if it's slower...and frankly, a cleric can kill faster with 1 person as support. That 1 person simply needs to give you that 3 seconds it takes to cast offering. Any of the euro builds can pretty much do that...except bard I guess, but as soon as the enemy sees you tanking his hits, he switches targets then you throw on a heal and offering their ass.

Frankly, if you are a cleric, you don't need a sub, but the shield trash really comes in handy, and warlock makes weapon switching easier than the rest.
Wizard and Warlock are better subs than rogue or even warrior simply because they give you enough time to cast offering. KB usually wouldn't if your opponent uses any of the quick skills after they get KBed, but it's still sufficient. Nevertheless, the warlock stun is the only way to guarantee 5 seconds, which not only gives you time to cast, but reduces the time you need to walk back to a target that has been KBed, while also immobilizing it.

Level 1 group healing and full str cleric that switches all the time...funny.

Not only can clerics tank quite well, they should also be the pain points of defense in any party. If your party can't keep you alive it's usually their fault...unless you are so low lvl that all the oponents 1 hit you even with all the buffs anyone can give you....
Clerics would be even better tankers if they could bless themselves and the passives from faith worked like they should.....another 2k hp and 50 p.def would be pretty useful....

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Post by Sylhana »

CHIPS wrote:For cleric focused characters, the best would be being full str. A cleric that dies when an enemy 5 levels below the cleric can kill him is useless in FW. Clerics need to tank, both PvP and PvE.

Next question is which sub to use. This is simple. Rogue xbow if you want to support damage from range, and Warrior 1hs if you want to support by tanking.

Must max skills are Reverse Oblation, Healing Cycle, Healing Division and Bless Spell. Get ONLY lvl 1 of Group Healing, to give healing even when you are low on mp. Group Recovery also get lvl 1, and upgrade it as you see fit.

Buffs get Body Blessing and Soul Blessing. Both are optional. Int and Str buffs, unless you are actually planning to be a cleric 24/7, don't bother getting them. You are much more valuable to your team by shooting xbow at enemies, or tanking with 1hs for your allies. But if you are really planning a 24/7 cleric, get int and str buffs, and also max Over Healing and Glut Healing.


I dont like lvl 80 pure str (sub) clerics charachters. They just dont die fast enough. They can take so much punishment from so many players it isnt funny. But its a valid strategy, but more so for being a backup cleric (bless and resurrection) and the main mastery doing damage (rogue, warrior etc). With mp grains, vigor grains, and low level healing spells, you still can heal and maintain a decent amount of mp.

But if the point of being a cleric is healing and buffing (and some attacking), you should be a pure int or int heavy hybrid, and max out the healing spells. Sure in FW you'll be a prime target, thats why you work in a team to help your char survive longer (warrior buffs, support from another cleric etc).
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Post by slimshady »

ok so say i want every skill maxed in cleric and wizard masteries. is that possible? or can i only level one of those to 80 and the other to something less?

Cleric all skills maxed Required SP: 264,048
Mastery level: 80




For some reason after calculating the Cleric SP, it wont let me do the wizard, or any other trees.


I guess im just confused about how the masteries work.
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Post by Sylhana »

slimshady wrote:ok so say i want every skill maxed in cleric and wizard masteries. is that possible? or can i only level one of those to 80 and the other to something less?

Cleric all skills maxed Required SP: 264,048
Mastery level: 80




For some reason after calculating the Cleric SP, it wont let me do the wizard, or any other trees.


I guess im just confused about how the masteries work.


At level 80, you would have 160 mastery points for distribution, so you could max cleric and another skill tree to lvl 80 mastery. Not sure why the sp calc didnt work for you, when it should. It is possible to max out all the skills in cleric and wizard (would require alot of sp, but possible nonetheless).
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Post by silverbreed »

dude if u buff up with cleric+zerk+crit=highest damage u can get
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Post by torinchibi »

Sylhana mentioned attacking as a cleric. You should know clerics are like a hidden trump card when it comes to attacking. Nobody expets a cleric to jump in and use offering, but almost every cleric does it. Take your eyes off a cleric for a second and they are light bulbing your from behind. A pure str cleric may also deal like 6k dmg with the absolute dmg spells but let's face it. You just can't heal and attack and watch mp, and everyone's hp and try not to die all at the same time....you will eventually have to resort to spam healing someone and you will run out of mp...and it happens more often than you think. When they realize they can't take you out 1 on 1, you will have to spam heal yourself..and if you are farmed, and you know what you are doing, those will be group heals so while you are getting ganked your party mates can stop worrying about their targets and help you while you keep everyone alive.

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Post by CHIPS »

tedtwilliger wrote:going full str cleric is pointless.

You have enough mp for a few heals and without the assistance of a bard you will be screwed.

Remember clerics have all those healing spells + bless. God dam with the ability to have great defense and heal yourself at will you can tank perfectly fine. Sure you cant attack while doing it but that doesn't matter. And in pve with a decent warrior you don't need to tank, its not your role. Your role is to heal.

Maybe you should actually play a cleric before you post your ideas in here, i talk from experience.


Dude, I am a rogue/cleric, and I heal pretty good. You will still have enough mp to keep allies alive, even if you are full str. I know from experience. The difference between me and full int clerics is that, I rarely need to run from mobs.

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