my theory about the mastery changing.

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ranger4life
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my theory about the mastery changing.

Post by ranger4life »

i dont think JM would get the mastery higher because the final lvl is 150...and mastery is 300 rite now...and euros have 2 classes maxed...i think it will be the same for chinese...only 2 masteries at once...

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Swindler
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Post by Swindler »

yeah they will not raise the mastery level...

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Post by Trice »

2 masteries will fark over all pure int nukers for china.

bladers and glaivers will either be fast or strong or weak but freezy.

no one will have force.
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UniQ
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Post by UniQ »

chinese healers can have force... but since euro healers are far better, nobody will make a chinese healer:D

and almost everyone will get lighting + weapon mastery, we cant play without grass walk and phantom walkXD
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VeniVidiVici
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Post by VeniVidiVici »

at the time i reach lvl 150 i m under the ground on a graveyard lol dont think any1 will reach lvl 150

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Sharp324
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Post by Sharp324 »

UniQ wrote:chinese healers can have force... but since euro healers are far better, nobody will make a chinese healer:D

and almost everyone will get lighting + weapon mastery, we cant play without grass walk and phantom walkXD


well atm i would take force, harmony is a life saver when your hunting giants and dont want those damn mobs coming in on you.
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Post by [SD]Isidro »

UnDutchabIe wrote:at the time i reach lvl 150 i m under the ground on a graveyard lol dont think any1 will reach lvl 150


I'm pretty sure someone in this world will have the desire to obtain level 150 should it exist.

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Post by Casey613 »

I'll have a family and I'll have quit games by the time they add it :P
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Post by Itonami »

I'll be married, and prob have children by the time 150 cap comes out.

Your theory is nothing new though; Silkroadonline.net used to have a game guide where they advised only leveling two masteries because 300 was the permanent mastery cap.
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papa59roach
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Post by papa59roach »

i think this will happen before they add the 150 cap:

http://www.silkroadforums.com/viewtopic.php?t=71343
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Post by mikez0r »

UnDutchabIe wrote:at the time i reach lvl 150 i m under the ground on a graveyard lol dont think any1 will reach lvl 150


thats 1 big lie , there will be people who reach lvl 150 , unfortunately (spelled wrong i think:D) it wont be any legits :o
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Post by Doron »

great, so then everybody who wants to reach 150 has got 2 choices,
- stop any form of showing life and only play
- become someone who uses bot
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Post by †erminal »

Man at 149 even with a 0 gap you'd get like 00.000000001 xp a kill.......
I think its unfair to chinese if they keep it at 300, because euros have stronger skills, wouldnt it be right for chinese to have more variety? they'll only have as many trees as euros then and i dont even know about the new race
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Post by SoBlu »

Level caps in an MMO are usually never really reached.

When an MMO is made one of the first decisions back in the past was what will th max cap be. This was because MMO started out as grind fests and ppl need a cap to grind to and when everyone reaches it you up it again to a new cap and add some new clothes and maps to make the game fresh.


SRO was designed for the max cap 150, we only know this because they set the mastery level to 300 already (You can't tell in Euro it ups as you go) and than the CEO or someone talked about the cap in an interview. Plus its mentioned in guides etc. as a hint that 150 will be the cap.

The cap will keep being up towards 150 as popular as SRO gets. If SRO dies like it has slightly with iSRO, than cap updates are replaced with fun updates like Fortress Wars to get ppl playing again instead of Botting.

150 will most likely never come, cap will prolly stop at 120 and then SRO will be outdated and SRO 2 will be released, or Joymax will develop something completely different.

If you check MMO history, it's usually how these things go.
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Post by imp3r10 »

not only r euros attacks more power but they get wayyyyyyyy more skills in one mastery than chinese

i mean come one, one wizard mastery has 4 trees in it(light/fire/cold and earth which chine dont have)
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Post by Burningwolf »

i personally think its gay
euros are s fcking strong with 160 masteries atm
chinesse are not that strong with their 300 masteries
they should rise chinesse masteries so they can get more skills and become stronger
at lv. 150 i would love to see it like this
euro=300
Chinesse=450
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Post by the_wicked »

Burningwolf wrote:i personally think its gay
euros are s fcking strong with 160 masteries atm
chinesse are not that strong with their 300 masteries
they should rise chinesse masteries so they can get more skills and become stronger
at lv. 150 i would love to see it like this
euro=300
Chinesse=450



with 450 masteries, imagine the SP req's


thats like 4 billion effing sp
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Post by hapnz »

the_wicked wrote:
Burningwolf wrote:i personally think its gay
euros are s fcking strong with 160 masteries atm
chinesse are not that strong with their 300 masteries
they should rise chinesse masteries so they can get more skills and become stronger
at lv. 150 i would love to see it like this
euro=300
Chinesse=450



with 450 masteries, imagine the SP req's


thats like 4 billion effing sp


imo it should be 150 mastery for euros and 300 for chinese @ 150cap.

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Post by Ayoki »

I agree with the point that we most likely will never have 150cap...
simply because sro will be too old by then
if 90cap comes summer 2008, then dont expect 100cap before christmas 2010

euros are strong atm yes, hence why they got no sox
this will apparently change because there is sox for euro at 100cap in ksro
so I guess it will be more balanced at 100cap ~ yes, a long time till then :p

about having only 2 masteries as a chinese:

the only possible chinese force build I see is pure int light force, with light u got speed, nukes and shouts, enough to fight

everyone will take light so they can at least move quickly? I doubt it.
Lucky powder 10D costs more than weapon elixirs at 100cap ~ so speed potions are not affordable? I think thats what ppl will buy to get their speed while being heuksal/fire i.e.
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