my theory about the mastery changing.
- ranger4life
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my theory about the mastery changing.
i dont think JM would get the mastery higher because the final lvl is 150...and mastery is 300 rite now...and euros have 2 classes maxed...i think it will be the same for chinese...only 2 masteries at once...
discuss
discuss

- Trice
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2 masteries will fark over all pure int nukers for china.
bladers and glaivers will either be fast or strong or weak but freezy.
no one will have force.
bladers and glaivers will either be fast or strong or weak but freezy.
no one will have force.
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- UniQ
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chinese healers can have force... but since euro healers are far better, nobody will make a chinese healer:D
and almost everyone will get lighting + weapon mastery, we cant play without grass walk and phantom walkXD
and almost everyone will get lighting + weapon mastery, we cant play without grass walk and phantom walkXD
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- VeniVidiVici
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- Sharp324
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UniQ wrote:chinese healers can have force... but since euro healers are far better, nobody will make a chinese healer:D
and almost everyone will get lighting + weapon mastery, we cant play without grass walk and phantom walkXD
well atm i would take force, harmony is a life saver when your hunting giants and dont want those damn mobs coming in on you.
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- [SD]Isidro
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- papa59roach
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i think this will happen before they add the 150 cap:
http://www.silkroadforums.com/viewtopic.php?t=71343
http://www.silkroadforums.com/viewtopic.php?t=71343

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†erminal
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Man at 149 even with a 0 gap you'd get like 00.000000001 xp a kill.......
I think its unfair to chinese if they keep it at 300, because euros have stronger skills, wouldnt it be right for chinese to have more variety? they'll only have as many trees as euros then and i dont even know about the new race
I think its unfair to chinese if they keep it at 300, because euros have stronger skills, wouldnt it be right for chinese to have more variety? they'll only have as many trees as euros then and i dont even know about the new race
<<banned from SRF for bot admission. -SG>>
Level caps in an MMO are usually never really reached.
When an MMO is made one of the first decisions back in the past was what will th max cap be. This was because MMO started out as grind fests and ppl need a cap to grind to and when everyone reaches it you up it again to a new cap and add some new clothes and maps to make the game fresh.
SRO was designed for the max cap 150, we only know this because they set the mastery level to 300 already (You can't tell in Euro it ups as you go) and than the CEO or someone talked about the cap in an interview. Plus its mentioned in guides etc. as a hint that 150 will be the cap.
The cap will keep being up towards 150 as popular as SRO gets. If SRO dies like it has slightly with iSRO, than cap updates are replaced with fun updates like Fortress Wars to get ppl playing again instead of Botting.
150 will most likely never come, cap will prolly stop at 120 and then SRO will be outdated and SRO 2 will be released, or Joymax will develop something completely different.
If you check MMO history, it's usually how these things go.
When an MMO is made one of the first decisions back in the past was what will th max cap be. This was because MMO started out as grind fests and ppl need a cap to grind to and when everyone reaches it you up it again to a new cap and add some new clothes and maps to make the game fresh.
SRO was designed for the max cap 150, we only know this because they set the mastery level to 300 already (You can't tell in Euro it ups as you go) and than the CEO or someone talked about the cap in an interview. Plus its mentioned in guides etc. as a hint that 150 will be the cap.
The cap will keep being up towards 150 as popular as SRO gets. If SRO dies like it has slightly with iSRO, than cap updates are replaced with fun updates like Fortress Wars to get ppl playing again instead of Botting.
150 will most likely never come, cap will prolly stop at 120 and then SRO will be outdated and SRO 2 will be released, or Joymax will develop something completely different.
If you check MMO history, it's usually how these things go.
"Those who do not remember the past are condemned to repeat it."
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- the_wicked
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Burningwolf wrote:i personally think its gay
euros are s fcking strong with 160 masteries atm
chinesse are not that strong with their 300 masteries
they should rise chinesse masteries so they can get more skills and become stronger
at lv. 150 i would love to see it like this
euro=300
Chinesse=450
with 450 masteries, imagine the SP req's
thats like 4 billion effing sp

Spoiler!
- hapnz
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the_wicked wrote:Burningwolf wrote:i personally think its gay
euros are s fcking strong with 160 masteries atm
chinesse are not that strong with their 300 masteries
they should rise chinesse masteries so they can get more skills and become stronger
at lv. 150 i would love to see it like this
euro=300
Chinesse=450
with 450 masteries, imagine the SP req's
thats like 4 billion effing sp
imo it should be 150 mastery for euros and 300 for chinese @ 150cap.
I agree with the point that we most likely will never have 150cap...
simply because sro will be too old by then
if 90cap comes summer 2008, then dont expect 100cap before christmas 2010
euros are strong atm yes, hence why they got no sox
this will apparently change because there is sox for euro at 100cap in ksro
so I guess it will be more balanced at 100cap ~ yes, a long time till then :p
about having only 2 masteries as a chinese:
the only possible chinese force build I see is pure int light force, with light u got speed, nukes and shouts, enough to fight
everyone will take light so they can at least move quickly? I doubt it.
Lucky powder 10D costs more than weapon elixirs at 100cap ~ so speed potions are not affordable? I think thats what ppl will buy to get their speed while being heuksal/fire i.e.
simply because sro will be too old by then
if 90cap comes summer 2008, then dont expect 100cap before christmas 2010
euros are strong atm yes, hence why they got no sox
this will apparently change because there is sox for euro at 100cap in ksro
so I guess it will be more balanced at 100cap ~ yes, a long time till then :p
about having only 2 masteries as a chinese:
the only possible chinese force build I see is pure int light force, with light u got speed, nukes and shouts, enough to fight
everyone will take light so they can at least move quickly? I doubt it.
Lucky powder 10D costs more than weapon elixirs at 100cap ~ so speed potions are not affordable? I think thats what ppl will buy to get their speed while being heuksal/fire i.e.
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