foudre wrote:my idea is leading towards a guild where any number of charectors and backgrounds can be introduced, some of these other entries leave it open for new charectos to come in, and and really even if have a story going one way its not impossible to bring a new peice leadinging into it some stories it might be harder then others but, they all seam to leave a way in
All stories leave a way in, some are more inviting, others require a little innovation, and my example, as we've seen many times could actually be an introduction. 1 chapter leaves off somewhere, and the other starts at that point in time, but for a different setting with another char. Like those commercials on TV where 20 people say 1 word of a meaningful sentence.
Chapter 1:
X is a so and so and he likes to thieve people.
...not much there, most would say the story is about the X guy and his so and so build that he uses in his job as a Thief.
However....
Chapter 2:
X killed Y's parents and in order to get revenge, he trained to become so and so, so he could be a strong hunter and one day kill X.
... and here we turned the plain X is a so and so thief story, into someone else's young hunter sworn to revenge story.
Now a thief gets angry, that it turned into a hunter story, and....
Chapter 3:
X retires and leaves his son Z to defend his title. The young thief learns from his father's trader raiding trials.
... and now we have something for everyone and no matter what your job is you can add a third char introduce them as X's friend and stick a trader ticket on them, and have a triangular conflict story evolving throughout the chapters with a 3 point view on the game.
....this is starting to sound interesting, and almost makes you want to write that chapter one. Someone go do it?