Oden wrote:Well if Yarkan was "Wall Humping" then I would think that the Wizard would get the kill because of the severe damage they would be inflicting.
If spawns are also included in the mix I would think a Warlock would. Even without life control on, 1-2 elite generals would rape a SOS Wizard due to pure Int and low HP.
It really depends on the subclass.... Plus, warlocks at 80 already have aoe flower, aoe dots, aoe curses, etc....but so do wizards, they have aoe fear, aoe root, aoe KB, and their aoe spells are just as powerful as the rest of their attacks, so why wouldn't they use those... The real downside of the warlocks is their fixed dmg dots, and while the warlock has no range increase, the wizard gets 3m increase at level 80, so they would actually be standing further than the warlock, so the warlock would be getting hammered being the closes doing large amounts of dmg all the time. All the spawns and yarkan would basically be getting drawn towards the warlock with every dot dmg that registers. And let's face it, as soon as the giants start spawning neither of the 3 would be able to survive...unless they have cleric subs and bless spell, and reserve a zerk so their aoe can kill off all the giants.
And if you think a rogue can survive much longer, then you are mistaken, the wizard can at least use earth barrier, and mass fear and decay to stop attacks, the rogue has nothing to defend himself, and the warlock would do just fine with the mass hp drain, mass sleep, mass stun, mass everything! Even with the spawns, the only person that would die if they got ganked is the rogue. 2x HP just can't save you when you can't even pot your way out of it.
The only thing that is certain here, is that this party would win over any combination of 3 chinese in terms of dmg, given equal equips of course.