http://www.youtube.com/watch?v=rmhdaOiI2zs
Lol
Colb wrote:I just watched it again and wow. I was a mod coordinator at HCMotorsports for a game called NASCAR Heat. We basically just used the game engine because it was so diverse, it was the best thing to happen to the mod community. Seriously, how could BigRigs screw up the physics? The physics file is nothing but a broken down text file hidden in the .car file which you can get by using the basic engine tools to extract. It's so easy to modify, people with no programming experience could make halfway realistic physics. It was just that simple.
The track/map editing is basic 3Dmax modeling with 512x512 TGA's used for the 2d textures. It was actually easier to build a complete track for that game engine than it is to make a map for Counter-Strike (which is very freakin easy by the way).
And the HUD? Wow, that looks like a 30 second jobber in MS Paint. Again, the HUD is just a TGA file stored in the .car file.
How could any mod team release this game as is? Much less a freakin' game development company. That's terrible. A 2 or 3 person mod team could (and have) made more complete games than that from scratch.