*All tests were done with skills farmed up to Lv63 on Devil Mask Nachals
*(n)->x denotes the average (x) out of (n) times
Using only light imbue/buffs:
Antidevil damage: 10->5063
Antidevil crit damage: 5->8799
Regular imbue shot damage: 20->1359
Damage taken: 20->484
Using only fire imbue/buffs:
Antidevil damage: 10->5153
Antidevil crit damage: 5->9338
Regular imbue shot damage: 20->1429
Damage taken: 20->408
Comparisons:
Antidevil: fire is 1.78% greater than light damage
Antidevil crit: fire is 6.69% greater than light damage
Regular imbue shot damage: fire is 4.93% greater than light damage
Damage taken: light takes 18.63% more mdmg than fire
Thoughts:
Can't test without passives since they arent buffs, thus light is getting my +6% pdmg fire passive.
Crits have a difference of nearly 7%, and wouldn't you know it, fire pdmg buff is +7%. @140/150, I expect fire to deal ~28% more crit damage than light.
Also, keep in mind light has one less series than fire and could have a new skill series before final cap (though it probably wont be a +%mdmg...really wonder what it will be, if there is even going to be one).
@140/150
Light:
Mdmg buff->~+35% mdmg
Grasswalk->~+100% speed
PR buff->~+55 pr (probably off)
Passive->~+55 or ~+60 pr (probably off)
Fire:
Pdmg buff->~+14% pdmg
Mdef buff->~+1900 mdef (probably off)
Passive->~+14% pdmg
All calculations were (probably horribly) derived by me (except for the grasswalk). Server inspection going on now so I can't give my exact character specs, so I'll just say my pbal is 106% and my mbal is (I forget





