Alhemy secret to +5 or +5
- Megalomaniac
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shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
X 2
Ign: _Hitsugaya_
Server: Mars
Guild:
[InFamouS * Sqd_10Cptn]
Build: Pure STR Bow (Fire)
Level: 50's
- realfoxboy
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- hootsh
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realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
An amazing piece of forum art...I would put that in my sig. if it wasn't so long.

Biggest con of the 20th century: http://i462.photobucket.com/albums/qq34 ... 9_7291.jpg
Israeli tactics of warfare: http://i462.photobucket.com/albums/qq34 ... 2_5854.jpg
- realfoxboy
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hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
- Puma60
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realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit

Retired from SRO
- X4rd4S
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Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit

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redneck
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X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
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DrunkiMunki
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redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:Leipo RAWKS!
omg ty!
<<banned from SRF for bot admission. -SG>>
- NuclearSilo
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-∞redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
Is luck is a pure luck?!
- optimist - it's pure and it's an unpredictable random event.
- pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically :
U(0) = 0 (by default)
U(n+1) = ƒ(U(n))
U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist.
An example in C (u can compile this to test):
Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
for (i=0; i<10; i++) {
a = rand();
printf("%f\n", a);
}
system("PAUSE");
return 0;
}
If u really want a random number, u have to change the grain which is modified everytime. For ex:
Code: Select all
srand(time(NULL));will set the grain to the UNIX time so that i can be modified every second.
To code the chance of success, u can code like this : (for ex success 20%)
Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
srand(time(NULL));
for (i=0; i<10; i++) {
a = rand()/(RAND_MAX+0.0);
if (a<0.2) {//success instructions}
else {//fail instructions}
printf("%f\n", a);
}
system("PAUSE");
return 0;
}If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.
Playing Age of Wushu, dota IMBA
Leipo wrote:redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:Leipo RAWKS!
omg ty!
- Infstdraynor
- Regular Member
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NuclearSilo wrote:-∞
Is luck is a pure luck?!
- optimist - it's pure and it's an unpredictable random event.
- pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically :
U(0) = 0 (by default)
U(n+1) = ƒ(U(n))
U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist.
An example in C (u can compile this to test):Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
for (i=0; i<10; i++) {
a = rand();
printf("%f\n", a);
}
system("PAUSE");
return 0;
}
If u really want a random number, u have to change the grain which is modified everytime. For ex:Code: Select all
srand(time(NULL));
will set the grain to the UNIX time so that i can be modified every second.
To code the chance of success, u can code like this : (for ex success 20%)Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
srand(time(NULL));
for (i=0; i<10; i++) {
a = rand()/(RAND_MAX+0.0);
if (a<0.2) {//success instructions}
else {//fail instructions}
printf("%f\n", a);
}
system("PAUSE");
return 0;
}
If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.
That theory would be correct, if the issue we are discussing right now is the nature of alchemy; however, the current issue which seems bullshit is that some random player of SRO is getting the so called source code of alchemy. Which obviously is bullshit.
Plus the c code is old. Change it to c++! Go with the flow!

-
DrunkiMunki
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- Tokughavita
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dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit

BladeSkillz wrote:Don't farm. I don't foresee you getting very far in this game. Just enjoy for now.
- realfoxboy
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redneck
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Pietje wrote:Leipo wrote:redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:Leipo RAWKS!
omg ty!
- dark_killer
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redneck wrote:Pietje wrote:Leipo wrote:redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:Leipo RAWKS!
omg ty!

- Foss
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realfoxboy wrote:Tokughavita wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
Math or luck doesnt matter cuz either way everyone has the same chance of failing (Unless you got yourself a 4 leaf clover or somethin)










