Why Good Players Quit, RESPONSE TO ITS A FREE GAME CHANT
Why Good Players Quit, RESPONSE TO ITS A FREE GAME CHANT
FOR THOSE WHO CRY ITS FREE GAME
If it was 100% free and no one paid, THIS GAME WOULD NOT EXIST
Someone is paying to keep the game alive. Those of us who pay, want more from the game.
The software is only 50% of the game. Joymax made only half of a game.
If you want success, you hire people like a previous post said. With good game management, game idea and game play, you have yourself a great game.
Joymax can make a lot more money by spending more money in hire the necessary people it takes to run a game properly. There are few games that have great gameplay and game management. If you have both, game will be a huge success. If you only have one, its gonna die, aka Silkroad.
What do I and my Friends who Quit Want
- They want game rules and fair play to be enforced. They want improved gameplay, aka more than SP Farming and stupid job fights in front of DW Gates.
- Castle Seige is just a simple suggestion.
- Arena Style 5 v 5 Tournament style play (aka WoW and 2Moons).
- Instances (Many MMOs have this, because its fun).
- More Uniques that use skills, spawn more, with higher HP and more Def.
- Improve the alchemy system so people don't waste 98% of their time playing screaming at the computer over failures.
- Get rid of mercs and the new job system (I don't know anyone that likes these two systems)
- Improved Party System. (Like Lineage or WoW)
8 people parties for PvP events is idiotic.
Need to see their HP and Buffs on the screen, not just party window. This will improve gameplay greatly for healers and buffers
- Events. More Events.
Game Development/Basics
Game Development. Make the F**king game. Then you do updates and maintenance. Far less cost. Look at any MMORPG, they release the game with race/races and classes. That's it. There is no more game development. After that its just updates to improve game play, aka new skills, new uniques, grind areas, events.
Joymax the MORONS still haven't developed a game. They are still creating new race with classes. How dumb can you be, there are few people who want to play an incomplete game.
Race and Classes
DON'T CREATE ENTIRE NEW RACES AND CLASSES AFTER GAME HAS BEEN DEVELOPED. Do updates.
Focus on events, gameplay and maintenance. If you have a great game you only need to maintain and update every 6-12 months. Simple updates, usually events. People will keep playing. This obviously means low cost (maintenance, events, simple additions like new unique, or dungeon/instance, new city for castle siege). With profits, can start to develop new game instead constantly developing a game that might already be 5-10 years old.
EXAMPLE: Blizzard
They only have 2 factions. There is no new faction. During Burning Crusade they introduced 2 new races, Dreinei and Blood Elf. One for each faction. There are no new classes. And for leveling, you level 1-20 in of those races area, but they have to level 20-70 same area as the rest of the races. They don't have entire new race with entire new classes like Joymax did, its f**king stupid to do that.
Blizzard's next update will be the 80 cap. 1 new class added. Death Knight. They don't have entire new race with 5 new classes. Why, cause its f**king stupid to do that, they would be like idiot Joymax then. They will have new zones to level, new quests.
My Idea for Joymax (Just an Idea)
You have Euro vs Chinese vs Arabic. Differences, you give each race racial abilities. Simple as that. They have different skins, appearance. You have game play setup so they are at odds, some sort of war scenario. You don't need New Classes and New Skills for each race. No one does this. New updates will be new skills at level caps and better game play.
***Example: Each race has special skill tree. So you have a Euro Skill tree (Passives). So you level 4 Trees. Your Racial Skill/Passive Tree, 1 Weapon, 2 Elemental. Increase the Masteries to 400. Make level cap 100.
New Weapons and Gears for each race. Same thing, degrees. Sword, Blade, Spear, Glaive, Bows and Shields. Same weapons, just different looks. No need for different stats. But make them Race specific. A Chinese cannot use a Arabic Sword or Euro Sword.
This way you can still have the Skill/Masteries that is so unique to Silkoad. Still have the Character building system that attracted so many to Silkroad. Keep it unique, but still have different races that people want.
Game Flaws, Flaws = Huge Wasteage of Time for Players
People play a game for gameplay. Want something interesting to do. Events, activities, unique PvP Systems, Instances, Unique Hunting. Aspects that Guilds can use to create Guild Events, Gaming Days.
Example: If you are in a good Guild in WoW. Usually that guild has set days, like every Sunday and Wednesday Nights, Raiding nights. Set Times. Or if its PvP Guild you have set Days for Arena. Create teams within the Guild. This way players know twice a week, there will be plenty of players who will be on for this event.
TRADING AND THIEFING ALL THE TIME IS BORING. Creating Guild Day events around just Trading and Thiefing can get old. I only know a few people that actually like trading. Most people trade for the PvP and the confrontations. Well in Silkroad there is no guarantee there will be confrontation. Lot of us have decided and job and there is nothing to do....
LeveLing
Its a grind, granted. Some people love the leveling and grind. But make the grind more enjoyable. Quests. More freaken Quests that do more than give 200K Gold with 5Mil XP when you need 400Million XP. More mobs. More areas. As we know, most games have more than 1 city and 1 grind area for the levels. This is where instances help. Uniques help. Boss hunting. More dungeons.
Skills
SP Farming is not a solution. Already takes players a while to level.
My idea involves at the character creation. Before you can play, at the Character Screen, you have to choose 3 Masteries. 1 Weapon and 2 Elements. The Race Mastery, Skill/Passive is given from your Race Decision. Its a given. After this, YOU CANNOT CHANGE. NO CHANGING EVER NO ITEM MALL FOR THIS.
You have Skills and Mastery with Skill LeveLing. Below I explain how this works.
Everytime you level, you get 4 mastery points. Meaning you can only level 4 masteries. You can't level the mastery above your own level
You get 4 Skill Points. Can only level 4 skills every level. Enough for 1 Skill Per Mastery. There is no level Gap. So you have 4 trees, you can level 4 skills in total. But these skills are only level 1. You can't level these skills by grinding.
You need to PvP to level the skill. From PvP you will get SLP (Skill LeveL Point). Number of SLP you get from PvP will be determined by level. Number of SLP Needed to level the Skill will remain static. Meaning you always need say 500. SLP only from Jobbing and Arena. No cape.
Why LeveL the Skill? Everytime you increase the level of the skill, skill power increase by 3%. 27% Increase is nice.
Higher LeveL - Get 15 SLP (No matter the level)
Same LeveL - Get 10 SLP
1-5 LeveLs Below - Get 5 SLP
6-10 LeveLs Below - Get 1 SLP
Anything below level 10 - Get Zero SLP
NPC Thief or Hunter - 5 SLP
1 v 1 or Party. Doesn't matter. Everyone in the Party will get the number SLP designated by below. So you in a party of 4. 4 of you kill a level 80. If you are level 80 You get 10. You are level 70 you get 15.
Because you might not PvP at every level this is what your skill tree will look at.
60 Cap
Soul Spear (level 1)
Soul Spear Truth (level 1)
Soul Spear Soul (level 9)
80 Cap
Soul Spear (level 1)
Soul Spear Truth (level 1)
Soul Spear Soul (level 9)
Soul Spear Emperor (level 9)
Alchemy
Instead of making alchemy, items somewhat easy to get with low success rate. You introduce professions or jobs. WoW isn't the only game to do this. Look at Rose Online for example. Lineage. Its a way for players to make money. But makes crafting also fun. You make the items hard to get, secondly, player's character has to have the skills to do it. Make success rate higher, much more enjoyable crafting. Current system only tells players, buy tons of gold, bot for alchemy items.
Game Management
And yes, botting. Only Joymax is left with no real solution or method to anti-botting. Blizzard and NCSoft have made botting an issue and been trying to tackle it.
There is no permanent solution. Its a freaken war. You can't just quit. Gotta make constant update or you hire people to watch for bots and actually ban them.
There are few companies that run the game for both Korean and International versions. Joymax should license the game. Have someone else run international. Someone who has more ambition to create the best game possible. Let this company translate, since Joymax can't translate anyways. Let this company hire people to run the game. Joymax should just stick with development, because they don't know how to manage a game anyways.
Quit the game if you want more than SP, GT, Pets, Lags, ??? Errors, C++ Runtime Errors, Bot infestation, Weak Uniques, and poor PvP System
There is no indication that Joymax cares what you think. There is no indication they will change to improve the game.
There are far better games with far better support. If its a free game you want play games like Guild Wars where you buy the game/expansion once, play monthly for free.
Private servers. For WoW, not so great. But for Lineage 2, they are actually quite good. Some of them have 10K players. Lineage 2 servers are unbelieveable, they can support 10X more players than a Silkroad server can. Silkroad has what 5K players maybe, lineage more like 50K on 1 server.
Warhammer Online and Age of Conan, SUN Online all due out early 2008. Blizzard, NCSoft and Webzen are all major successes. Both in game management and game development.
WarhammerOnline
Their videos are fun to watch. Usually pretty funny. The developers and creators have great sense of humor
http://www.warhammeronline.com/english/home/index.php
SUN ONLINE Game Videos. Looks pretty good
http://sun.gameamp.com/video/viewVideo
http://www.webzengames.com/Game/Sun/default.asp
Game to wait and see: Fury. Supposedly enhanced PvP style MMORPG. I'll wait and see what the reviews are.
http://www.unleashthefury.com/
For game in development: Watch out for Project Offset. New crew, small crew. They created their own engine. MMORPG FPS style. Still using classes like rogues, warriors, but the play is like FPS. Hard to explain, here is a demo movie that was leaked.
http://youtube.com/watch?v=rqEm-3MFcvs
Future Gaming Plans
Also. Some friends and I are starting fresh with new games. Check out our forums. We'll be working on building the Guild/Clan until in preparation for Team Fortress 2 release
http://pandaxpress.freehostia.com/forum/index.php
If it was 100% free and no one paid, THIS GAME WOULD NOT EXIST
Someone is paying to keep the game alive. Those of us who pay, want more from the game.
The software is only 50% of the game. Joymax made only half of a game.
If you want success, you hire people like a previous post said. With good game management, game idea and game play, you have yourself a great game.
Joymax can make a lot more money by spending more money in hire the necessary people it takes to run a game properly. There are few games that have great gameplay and game management. If you have both, game will be a huge success. If you only have one, its gonna die, aka Silkroad.
What do I and my Friends who Quit Want
- They want game rules and fair play to be enforced. They want improved gameplay, aka more than SP Farming and stupid job fights in front of DW Gates.
- Castle Seige is just a simple suggestion.
- Arena Style 5 v 5 Tournament style play (aka WoW and 2Moons).
- Instances (Many MMOs have this, because its fun).
- More Uniques that use skills, spawn more, with higher HP and more Def.
- Improve the alchemy system so people don't waste 98% of their time playing screaming at the computer over failures.
- Get rid of mercs and the new job system (I don't know anyone that likes these two systems)
- Improved Party System. (Like Lineage or WoW)
8 people parties for PvP events is idiotic.
Need to see their HP and Buffs on the screen, not just party window. This will improve gameplay greatly for healers and buffers
- Events. More Events.
Game Development/Basics
Game Development. Make the F**king game. Then you do updates and maintenance. Far less cost. Look at any MMORPG, they release the game with race/races and classes. That's it. There is no more game development. After that its just updates to improve game play, aka new skills, new uniques, grind areas, events.
Joymax the MORONS still haven't developed a game. They are still creating new race with classes. How dumb can you be, there are few people who want to play an incomplete game.
Race and Classes
DON'T CREATE ENTIRE NEW RACES AND CLASSES AFTER GAME HAS BEEN DEVELOPED. Do updates.
Focus on events, gameplay and maintenance. If you have a great game you only need to maintain and update every 6-12 months. Simple updates, usually events. People will keep playing. This obviously means low cost (maintenance, events, simple additions like new unique, or dungeon/instance, new city for castle siege). With profits, can start to develop new game instead constantly developing a game that might already be 5-10 years old.
EXAMPLE: Blizzard
They only have 2 factions. There is no new faction. During Burning Crusade they introduced 2 new races, Dreinei and Blood Elf. One for each faction. There are no new classes. And for leveling, you level 1-20 in of those races area, but they have to level 20-70 same area as the rest of the races. They don't have entire new race with entire new classes like Joymax did, its f**king stupid to do that.
Blizzard's next update will be the 80 cap. 1 new class added. Death Knight. They don't have entire new race with 5 new classes. Why, cause its f**king stupid to do that, they would be like idiot Joymax then. They will have new zones to level, new quests.
My Idea for Joymax (Just an Idea)
You have Euro vs Chinese vs Arabic. Differences, you give each race racial abilities. Simple as that. They have different skins, appearance. You have game play setup so they are at odds, some sort of war scenario. You don't need New Classes and New Skills for each race. No one does this. New updates will be new skills at level caps and better game play.
***Example: Each race has special skill tree. So you have a Euro Skill tree (Passives). So you level 4 Trees. Your Racial Skill/Passive Tree, 1 Weapon, 2 Elemental. Increase the Masteries to 400. Make level cap 100.
New Weapons and Gears for each race. Same thing, degrees. Sword, Blade, Spear, Glaive, Bows and Shields. Same weapons, just different looks. No need for different stats. But make them Race specific. A Chinese cannot use a Arabic Sword or Euro Sword.
This way you can still have the Skill/Masteries that is so unique to Silkoad. Still have the Character building system that attracted so many to Silkroad. Keep it unique, but still have different races that people want.
Game Flaws, Flaws = Huge Wasteage of Time for Players
People play a game for gameplay. Want something interesting to do. Events, activities, unique PvP Systems, Instances, Unique Hunting. Aspects that Guilds can use to create Guild Events, Gaming Days.
Example: If you are in a good Guild in WoW. Usually that guild has set days, like every Sunday and Wednesday Nights, Raiding nights. Set Times. Or if its PvP Guild you have set Days for Arena. Create teams within the Guild. This way players know twice a week, there will be plenty of players who will be on for this event.
TRADING AND THIEFING ALL THE TIME IS BORING. Creating Guild Day events around just Trading and Thiefing can get old. I only know a few people that actually like trading. Most people trade for the PvP and the confrontations. Well in Silkroad there is no guarantee there will be confrontation. Lot of us have decided and job and there is nothing to do....
LeveLing
Its a grind, granted. Some people love the leveling and grind. But make the grind more enjoyable. Quests. More freaken Quests that do more than give 200K Gold with 5Mil XP when you need 400Million XP. More mobs. More areas. As we know, most games have more than 1 city and 1 grind area for the levels. This is where instances help. Uniques help. Boss hunting. More dungeons.
Skills
SP Farming is not a solution. Already takes players a while to level.
My idea involves at the character creation. Before you can play, at the Character Screen, you have to choose 3 Masteries. 1 Weapon and 2 Elements. The Race Mastery, Skill/Passive is given from your Race Decision. Its a given. After this, YOU CANNOT CHANGE. NO CHANGING EVER NO ITEM MALL FOR THIS.
You have Skills and Mastery with Skill LeveLing. Below I explain how this works.
Everytime you level, you get 4 mastery points. Meaning you can only level 4 masteries. You can't level the mastery above your own level
You get 4 Skill Points. Can only level 4 skills every level. Enough for 1 Skill Per Mastery. There is no level Gap. So you have 4 trees, you can level 4 skills in total. But these skills are only level 1. You can't level these skills by grinding.
You need to PvP to level the skill. From PvP you will get SLP (Skill LeveL Point). Number of SLP you get from PvP will be determined by level. Number of SLP Needed to level the Skill will remain static. Meaning you always need say 500. SLP only from Jobbing and Arena. No cape.
Why LeveL the Skill? Everytime you increase the level of the skill, skill power increase by 3%. 27% Increase is nice.
Higher LeveL - Get 15 SLP (No matter the level)
Same LeveL - Get 10 SLP
1-5 LeveLs Below - Get 5 SLP
6-10 LeveLs Below - Get 1 SLP
Anything below level 10 - Get Zero SLP
NPC Thief or Hunter - 5 SLP
1 v 1 or Party. Doesn't matter. Everyone in the Party will get the number SLP designated by below. So you in a party of 4. 4 of you kill a level 80. If you are level 80 You get 10. You are level 70 you get 15.
Because you might not PvP at every level this is what your skill tree will look at.
60 Cap
Soul Spear (level 1)
Soul Spear Truth (level 1)
Soul Spear Soul (level 9)
80 Cap
Soul Spear (level 1)
Soul Spear Truth (level 1)
Soul Spear Soul (level 9)
Soul Spear Emperor (level 9)
Alchemy
Instead of making alchemy, items somewhat easy to get with low success rate. You introduce professions or jobs. WoW isn't the only game to do this. Look at Rose Online for example. Lineage. Its a way for players to make money. But makes crafting also fun. You make the items hard to get, secondly, player's character has to have the skills to do it. Make success rate higher, much more enjoyable crafting. Current system only tells players, buy tons of gold, bot for alchemy items.
Game Management
And yes, botting. Only Joymax is left with no real solution or method to anti-botting. Blizzard and NCSoft have made botting an issue and been trying to tackle it.
There is no permanent solution. Its a freaken war. You can't just quit. Gotta make constant update or you hire people to watch for bots and actually ban them.
There are few companies that run the game for both Korean and International versions. Joymax should license the game. Have someone else run international. Someone who has more ambition to create the best game possible. Let this company translate, since Joymax can't translate anyways. Let this company hire people to run the game. Joymax should just stick with development, because they don't know how to manage a game anyways.
Quit the game if you want more than SP, GT, Pets, Lags, ??? Errors, C++ Runtime Errors, Bot infestation, Weak Uniques, and poor PvP System
There is no indication that Joymax cares what you think. There is no indication they will change to improve the game.
There are far better games with far better support. If its a free game you want play games like Guild Wars where you buy the game/expansion once, play monthly for free.
Private servers. For WoW, not so great. But for Lineage 2, they are actually quite good. Some of them have 10K players. Lineage 2 servers are unbelieveable, they can support 10X more players than a Silkroad server can. Silkroad has what 5K players maybe, lineage more like 50K on 1 server.
Warhammer Online and Age of Conan, SUN Online all due out early 2008. Blizzard, NCSoft and Webzen are all major successes. Both in game management and game development.
WarhammerOnline
Their videos are fun to watch. Usually pretty funny. The developers and creators have great sense of humor
http://www.warhammeronline.com/english/home/index.php
SUN ONLINE Game Videos. Looks pretty good
http://sun.gameamp.com/video/viewVideo
http://www.webzengames.com/Game/Sun/default.asp
Game to wait and see: Fury. Supposedly enhanced PvP style MMORPG. I'll wait and see what the reviews are.
http://www.unleashthefury.com/
For game in development: Watch out for Project Offset. New crew, small crew. They created their own engine. MMORPG FPS style. Still using classes like rogues, warriors, but the play is like FPS. Hard to explain, here is a demo movie that was leaked.
http://youtube.com/watch?v=rqEm-3MFcvs
Future Gaming Plans
Also. Some friends and I are starting fresh with new games. Check out our forums. We'll be working on building the Guild/Clan until in preparation for Team Fortress 2 release
http://pandaxpress.freehostia.com/forum/index.php
Last edited by Wello27 on Sun Sep 30, 2007 12:30 am, edited 7 times in total.
- BlackFox
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- Location: Oo Some where i dont know!!
Are you Desolator maybe hmm well i like the game and is free to play ...whatever you are not need to pay anything . And really no one forse you to play SRO.. But write some blah ,is only for you to take another game and play it. You cant have all you want only for you want it.
Oh and I dont quit only for you say some *******
Oh and I dont quit only for you say some *******
Last edited by BlackFox on Sat Sep 29, 2007 4:51 pm, edited 2 times in total.
mwahahahahaha !!
Omg =.=
If you're unhappy with the game, go somewhere you are happy. Perhaps WoW, which you clearly want to take over SRO. They're different games, with different strong points. After having read your whole post, it's nothing more than the idle cries of a whining little baby. Progress takes time, perhaps you've never tried programming, but elements of a MMORPG don't come with the snap of a finger. They come after a long process of brainstorming, polling, testing, and then finally implementation.
All this complaining is starting to become annoying. You should try bothering the people on the official forums with this, as Joymax staff members may actually look at it there.
If you're unhappy with the game, go somewhere you are happy. Perhaps WoW, which you clearly want to take over SRO. They're different games, with different strong points. After having read your whole post, it's nothing more than the idle cries of a whining little baby. Progress takes time, perhaps you've never tried programming, but elements of a MMORPG don't come with the snap of a finger. They come after a long process of brainstorming, polling, testing, and then finally implementation.
All this complaining is starting to become annoying. You should try bothering the people on the official forums with this, as Joymax staff members may actually look at it there.
Last edited by Aby on Sat Sep 29, 2007 4:45 pm, edited 1 time in total.
-No longer connecting due to server traffic
- killerkong
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tl;dr
basically, it all comes down to why would joymax change. i've said this so many times.. but if silk players keep buying silk, why would joymax fix it's problems? the only way anything will happen is if such a low amount of silk is sold a month, that joymax will notice it and actually open up a couple of emails from bug report and do something to gain their players back.. just like the bot bans, we complained and complained and complained, so they banned a lot of bots, and then stopped. now we are back where we were when we first were complaining about bots. sad thing is, all bots could be blocked as well as pk2 editors if joymax just used GameGuard.
basically, it all comes down to why would joymax change. i've said this so many times.. but if silk players keep buying silk, why would joymax fix it's problems? the only way anything will happen is if such a low amount of silk is sold a month, that joymax will notice it and actually open up a couple of emails from bug report and do something to gain their players back.. just like the bot bans, we complained and complained and complained, so they banned a lot of bots, and then stopped. now we are back where we were when we first were complaining about bots. sad thing is, all bots could be blocked as well as pk2 editors if joymax just used GameGuard.
-
BuddahBless
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BuddahBless wrote:LoL you typed all this out but...SRF isn't run by Joymax. :/
+1 -.-
Aby wrote:All this complaining is starting to become annoying. You should try bothering the people on the official forums with this, as Joymax staff members may actually look at it there.
-No longer connecting due to server traffic
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Although I quit SRO for other reasons, I have to agree. Other than decent graphic SRO has nothing to offer. The in game community is terrible, half of the player cant or wont speak English, people flame each other over globals or simply ignore you. The game seems to be about getting to the level cap just so you can have fun pvp-ing without getting killed by higher level players. And when you do reach the cap, whether its by hard legit work or not. You soon realise that all the fully farmed sosun botters, kill you anytime. I also agree with your ideas about jobbing, the old system was better. I loved being able to do stall with a thief suit, put it on whenever I saw a trader and changing ign profession without having to wait for a week. Worst of all is off course the customer service (if there is any), joymax doesn't seem to care about their customers at all. Everybody is free to bot, buy gold, hack and scam without any consequences. If you haven't already, post your suggestions on the official site. Although joymax won't care, others might.
Last edited by No reply on Sat Sep 29, 2007 4:56 pm, edited 1 time in total.
I do like the game, you're right.
But I also quit. I won't return until Joymax changes, which is indefinite, so never. I've played just about every class, hybrid, pures, STR, INT at level 70 with maxed farmed skills.
I hate Euro. Won't play it, so no reason to keep playing Silkroad.
Whether new cap comes or not, don't matter to me.
I posted it here because someone will read it. Some might have interesting things to comment on what they want or why they quit or what they would change about Silkroad.
As I said in my post, Joymax doesn't care. They won't read what I typed.
If you don't like my post, don't read it. If you wanna flame, go ahead.
But I also quit. I won't return until Joymax changes, which is indefinite, so never. I've played just about every class, hybrid, pures, STR, INT at level 70 with maxed farmed skills.
I hate Euro. Won't play it, so no reason to keep playing Silkroad.
Whether new cap comes or not, don't matter to me.
I posted it here because someone will read it. Some might have interesting things to comment on what they want or why they quit or what they would change about Silkroad.
As I said in my post, Joymax doesn't care. They won't read what I typed.
If you don't like my post, don't read it. If you wanna flame, go ahead.
BlackFox wrote:Are you Desolator maybe hmm well i like the game and is free to play ...whatever you are not need to pay anything . And really no one forse you to play SRO.. But write some blah ,is only for you to take another game and play it. You cant have all you want only for you want it.
Oh and I dont quit only for you say some *******
I have no idea what you said. Can't respond to that.
- killerkong
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word by mouth is powerful, and in the real world...including the internet is there backbone in keeping and gaining new customers. To me...there is nothing wrong with this game. Its the way you manage it and what you feel is wrong with it.
I like this game..and i dont mind paying for silk to make my gaming experience that much more better.
I like this game..and i dont mind paying for silk to make my gaming experience that much more better.
- HakubiNi
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I didn't read the whole topic, I stopped halway into it.
I say it, topic starter, you just don't like Silkroad. Why complain about it all, when there are other games on the market that have all those you suggested? Games are different. You can't expect all the MMORPGs be some kind of WoW or something. If you want WoW, go play WoW. If you want Silkroad, play Silkroad. It's just that simple!
I say it, topic starter, you just don't like Silkroad. Why complain about it all, when there are other games on the market that have all those you suggested? Games are different. You can't expect all the MMORPGs be some kind of WoW or something. If you want WoW, go play WoW. If you want Silkroad, play Silkroad. It's just that simple!
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BuddahBless
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Wello27 wrote:BlackFox wrote:Are you Desolator maybe hmm well i like the game and is free to play ...whatever you are not need to pay anything . And really no one forse you to play SRO.. But write some blah ,is only for you to take another game and play it. You cant have all you want only for you want it.
Oh and I dont quit only for you say some *******
I have no idea what you said. Can't respond to that.
Noone ever knows what Blackfox is saying. I'll try to translate the best I can though... :o
"First of all, are you Desolator? Well, I like the game and it's free to play. Noone forces you to play. All you do is write this bs...just go find another game to play."
The last sentence...I don't know what the hell that means.
<<banned from SRF for bot admission. -SG>>
- BlackFox
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@ BuddahBless oh you say so ...........
HakubiNi wrote:I say it, topic starter, you just don't like Silkroad. Why complain about it all, when there are other games on the market that have all those you suggested? Games are different. You can't expect all the MMORPGs be some kind of WoW or something. If you want WoW, go play WoW. If you want Silkroad, play Silkroad. It's just that simple!
mwahahahahaha !!
i cannot agree with u of ur suggestion about "NOT CREATING A NEW RACE"
why?
becuz this game IS based on an actual historial silkroad in the history. as far as all of us who REMEMBERS ANYTHING from wat we study, asians. europeans, and the arabians were greatly affected by the existance of silkroad.
therefore, i believe having 3 races is justifiable.
why?
becuz this game IS based on an actual historial silkroad in the history. as far as all of us who REMEMBERS ANYTHING from wat we study, asians. europeans, and the arabians were greatly affected by the existance of silkroad.
therefore, i believe having 3 races is justifiable.
- deathtoall
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Wello, basically you want to change this game into the same boring ass shit almost every other MMORPG is. I started playing SRO because it was different. I love it, spend alot of cash monthly for it. WHy? Because I can. STop trying to turn this into the shitty WOW game. If you dont Like it then gtfo, with you and all your "friends" quiting there should be more server space available. Thats why I love quiting threads..lmao

I think youre right in some parts. The graphic of Srd isnt the best and some systems arent so good but its Silkroad. We like it because it's like it is and i think if you would change everyting you said, most players would leave because it wouldn't be Srd any mor. And think Games like WoW you have to pay for them, so they have money to have people doing everything. If you have no money its hard to care about everything.
- DarkJackal
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- HakubiNi
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I read it all, and my opinion stands strong.
You want Silkroad to be just like WoW.
You want a MMORPG to be complete... MMORPGs are NEVER complete. If they are, they DIE because there is nothing new to add.
Why does every freaking MMORPG has to be a WoW!? I agree WoW is a great game, but in my opinion Silkroad is better, that's why I play Silkroad and not WoW!
You want Silkroad to be just like WoW.
You want a MMORPG to be complete... MMORPGs are NEVER complete. If they are, they DIE because there is nothing new to add.
Why does every freaking MMORPG has to be a WoW!? I agree WoW is a great game, but in my opinion Silkroad is better, that's why I play Silkroad and not WoW!
- Hitman144
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we dont care, lol i love this game.
i know all the problems u listed above are true, but u dont complain about it, because this is a f2p game so that means it gona have problems.
thers only 1 way joymax can make this game 100% flawless is 2 make it p2p
and every mmorpg has bots, even mmorpgs that are said 2 have the best hacker - botter prevention system have bots. they just keep coming and coming, no one can stop them <---- people just need 2 get over this and stop complaining about bots
i know all the problems u listed above are true, but u dont complain about it, because this is a f2p game so that means it gona have problems.
thers only 1 way joymax can make this game 100% flawless is 2 make it p2p
and every mmorpg has bots, even mmorpgs that are said 2 have the best hacker - botter prevention system have bots. they just keep coming and coming, no one can stop them <---- people just need 2 get over this and stop complaining about bots

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southkorea321
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I suggest you to try and create a MMPORG yourself, and when you do, then you can talk.
Sikroad Online is a free game. Yes, its FREE. When anything is free, dont expect it to be good. That goes for everything in life. Obviously, being free is also a marketing strategy (silk) theres always an incentive for players to buy something.
When something, anything in life is free, NEVER expect it to live up to your expectations. Youve GOTTA do something in return (pay money) to expect a quality game worth the quality money.
Sikroad Online is a free game. Yes, its FREE. When anything is free, dont expect it to be good. That goes for everything in life. Obviously, being free is also a marketing strategy (silk) theres always an incentive for players to buy something.
When something, anything in life is free, NEVER expect it to live up to your expectations. Youve GOTTA do something in return (pay money) to expect a quality game worth the quality money.
<<banned from SRF for rules voilations. -SG>>



