Recovery Division
- binnosh
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Recovery Division
Got a questing about this skill,
i've read it works like the auto potion (health everey 5 secs), but now does this buff stay on you if u swap weapons? meaning from clericrod to something else?
since i'm planning on making a rogue/cleric
i've read it works like the auto potion (health everey 5 secs), but now does this buff stay on you if u swap weapons? meaning from clericrod to something else?
since i'm planning on making a rogue/cleric

lvl 6x [Warrior/Cleric]
lvl 5x [Rogue/Warlock]
lvl 4x [Str/Bow]
Red Sea
still going strong
Re: Recovery Division
It does stay on when you change weapons.
It does stay on, but word of warning as with most heals the amouont healed is determined by the weapons magic atk power, so if you switch to using daggers/xbow the healing ti does will be a lot lower. Should be enough to soloing etc. but dont relay on it for group work.
For those who have a subclass which uses a magic attack then ti will still be a powerful heal, i often keep it up go into wizard mode and the healing it provides is good enough for all mobs apart from party giants.
For those who have a subclass which uses a magic attack then ti will still be a powerful heal, i often keep it up go into wizard mode and the healing it provides is good enough for all mobs apart from party giants.
Actually, I think that there is 2 types of heal for a single healing spell. If you notice on the skill, it says something like 246HP 100% weapon reflection.
I think what that means is that it will definitely heal 246HP, but it will also heal your weapon's mag. attack power x100%. For example, you are using a cleric with 100 mag. attack. You cast that healing spell, then it will heal you for 246+(100*100%) = 346HP each time (assuming that it is recovery division). But if you switch weapons (to like, a xbow), then it will heal 246 each time only.
Not sure about this though, since it might be fixed upon the casting of the spell and not the duration. Can anyone test it out?
I think what that means is that it will definitely heal 246HP, but it will also heal your weapon's mag. attack power x100%. For example, you are using a cleric with 100 mag. attack. You cast that healing spell, then it will heal you for 246+(100*100%) = 346HP each time (assuming that it is recovery division). But if you switch weapons (to like, a xbow), then it will heal 246 each time only.
Not sure about this though, since it might be fixed upon the casting of the spell and not the duration. Can anyone test it out?
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Etrad wrote:Actually, I think that there is 2 types of heal for a single healing spell. If you notice on the skill, it says something like 246HP 100% weapon reflection.
I think what that means is that it will definitely heal 246HP, but it will also heal your weapon's mag. attack power x100%. For example, you are using a cleric with 100 mag. attack. You cast that healing spell, then it will heal you for 246+(100*100%) = 346HP each time (assuming that it is recovery division). But if you switch weapons (to like, a xbow), then it will heal 246 each time only.
Not sure about this though, since it might be fixed upon the casting of the spell and not the duration. Can anyone test it out?
interesting theory....*ponders*

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- the_wicked
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Etrad is correct.
For the OP; rank 1 recovery devisoon heals 443hp as a base +105% wep mag atk.
At that lvl the 105% magic atk is probaly between 650-700, giving a total heal of about 1100 hp every 5 seconds when in cleric mode, so although RD does last when you switch weapons it will only be about 40% as effective as when you keep your cleric rod up... but you will at least still be getting healed.
For the OP; rank 1 recovery devisoon heals 443hp as a base +105% wep mag atk.
At that lvl the 105% magic atk is probaly between 650-700, giving a total heal of about 1100 hp every 5 seconds when in cleric mode, so although RD does last when you switch weapons it will only be about 40% as effective as when you keep your cleric rod up... but you will at least still be getting healed.
Phortex wrote:Etrad is correct.
For the OP; rank 1 recovery devisoon heals 443hp as a base +105% wep mag atk.
At that lvl the 105% magic atk is probaly between 650-700, giving a total heal of about 1100 hp every 5 seconds when in cleric mode, so although RD does last when you switch weapons it will only be about 40% as effective as when you keep your cleric rod up... but you will at least still be getting healed.
Well, the healing skills state that "reflection" is based on Weapon Magical Attack Power (I think), and a lvl 38 cleric rod would only have like...350-450 matk instead of 650-700 (unless its a lvl 32 SoM+5
But the question still, is whether or not the healing from Recovery Division is affected by changing weapons. Is this really confirmed? Need people with main/sub cleric at lvl 40 to test this out.
- Da_Realest
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I'll go pvp a bit and test how much it heals when I first equip a low level cleric rod and a level 48 cleric rod.Etrad wrote:Phortex wrote:Etrad is correct.
For the OP; rank 1 recovery devisoon heals 443hp as a base +105% wep mag atk.
At that lvl the 105% magic atk is probaly between 650-700, giving a total heal of about 1100 hp every 5 seconds when in cleric mode, so although RD does last when you switch weapons it will only be about 40% as effective as when you keep your cleric rod up... but you will at least still be getting healed.
Well, the healing skills state that "reflection" is based on Weapon Magical Attack Power (I think), and a lvl 38 cleric rod would only have like...350-450 matk instead of 650-700 (unless its a lvl 32 SoM+5), making it roughly 800-900 hp healed per tick. This means that a pure str build would be able to heal just as much as a pure int would with RD.
But the question still, is whether or not the healing from Recovery Division is affected by changing weapons. Is this really confirmed? Need people with main/sub cleric at lvl 40 to test this out.
Edit:The amount it heals is also dependent on the mag attack power of the current weapon you are holding. I healed more when I had a level 56 warlock rod than a level 16 cleric rod. I healed more when I had a level 16 cleric rod than no weapon at all.
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Sorry Etrad, i was looking at my rod which is a lvl 45+3... wasnt thinking about the rod you will first have.
our insain explosion of death is great for PvE... love doing 50k dmg at lvl 40 (to a lvl 3 mob). However in PvP its not so great, as its just a pain to half 100% hp long enough to cast the thing, take some practice to do it.
@Da_Realest, your right i actually find i heal more with Rd when i switch to my staff than i do when i stay in cleric mode, which i feel is wrong.
our insain explosion of death is great for PvE... love doing 50k dmg at lvl 40 (to a lvl 3 mob). However in PvP its not so great, as its just a pain to half 100% hp long enough to cast the thing, take some practice to do it.
@Da_Realest, your right i actually find i heal more with Rd when i switch to my staff than i do when i stay in cleric mode, which i feel is wrong.
Meh, so I guess that it isn't that useful after all. But 1k hp per heal (at 80 cap) for 5mins still sound good for grinding...but not as useful for surviving a large mob.
So...for soloing:
Bard - Moving March + Noise > Cleric - Bless + Recovery Division?
And a question about Noise:
Does it work EXACTLY like harmony therapy, where by if you hit a non-champion/giant that is within the level range, it won't fight back at all? Or does the monster still get aggro'ed upon getting hit?
So...for soloing:
Bard - Moving March + Noise > Cleric - Bless + Recovery Division?
And a question about Noise:
Does it work EXACTLY like harmony therapy, where by if you hit a non-champion/giant that is within the level range, it won't fight back at all? Or does the monster still get aggro'ed upon getting hit?
Etrad wrote:Meh, so I guess that it isn't that useful after all. But 1k hp per heal (at 80 cap) for 5mins still sound good for grinding...but not as useful for surviving a large mob.
So...for soloing:
Bard - Moving March + Noise > Cleric - Bless + Recovery Division?
And a question about Noise:
Does it work EXACTLY like harmony therapy, where by if you hit a non-champion/giant that is within the level range, it won't fight back at all? Or does the monster still get aggro'ed upon getting hit?
Noise prevents any monster (except for champions and giants) from aggroing you. If you hit any monster, including general ones, they will definitely come and try to rip your heart out.
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Firefly_ro
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so..i'm pure rogue atm ,plan on taking cleric just for this skill,though i'm dead low on SP.if i'll get this skill(lvl 1,cleric lvl 40) how much hp is it gonna heal per 5 seconds ? sorry for asking the same qustion as the dude above but i don't wanna farm SP for this and after that to regret it so i'm gonna need a good answer.
yosh wrote:Etrad wrote:Meh, so I guess that it isn't that useful after all. But 1k hp per heal (at 80 cap) for 5mins still sound good for grinding...but not as useful for surviving a large mob.
So...for soloing:
Bard - Moving March + Noise > Cleric - Bless + Recovery Division?
And a question about Noise:
Does it work EXACTLY like harmony therapy, where by if you hit a non-champion/giant that is within the level range, it won't fight back at all? Or does the monster still get aggro'ed upon getting hit?
Noise prevents any monster (except for champions and giants) from aggroing you. If you hit any monster, including general ones, they will definitely come and try to rip your heart out.
Hmm, but isn't it suppose to work exactly like harmony therapy? Its been a year from when I last used my chinese char, but he had harmony therapy, and as long as he was under it's effect, even if I were to hit a monster, it wouldn't fight back.
Did that changed or is noise vastly different from HT?
- Spellbinder
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Etrad wrote:yosh wrote:Etrad wrote:Meh, so I guess that it isn't that useful after all. But 1k hp per heal (at 80 cap) for 5mins still sound good for grinding...but not as useful for surviving a large mob.
So...for soloing:
Bard - Moving March + Noise > Cleric - Bless + Recovery Division?
And a question about Noise:
Does it work EXACTLY like harmony therapy, where by if you hit a non-champion/giant that is within the level range, it won't fight back at all? Or does the monster still get aggro'ed upon getting hit?
Noise prevents any monster (except for champions and giants) from aggroing you. If you hit any monster, including general ones, they will definitely come and try to rip your heart out.
Hmm, but isn't it suppose to work exactly like harmony therapy? Its been a year from when I last used my chinese char, but he had harmony therapy, and as long as he was under it's effect, even if I were to hit a monster, it wouldn't fight back.
Did that changed or is noise vastly different from HT?
Harmony Thereapy was changed. If you attack a monster while standing in the circle, prepared to get smacked around.
Firefly_ro wrote:so..i'm pure rogue atm ,plan on taking cleric just for this skill,though i'm dead low on SP.if i'll get this skill(lvl 1,cleric lvl 40) how much hp is it gonna heal per 5 seconds ? sorry for asking the same qustion as the dude above but i don't wanna farm SP for this and after that to regret it so i'm gonna need a good answer.
prob like 350hp

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Firefly_ro
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MrFudge wrote:Firefly_ro wrote:so..i'm pure rogue atm ,plan on taking cleric just for this skill,though i'm dead low on SP.if i'll get this skill(lvl 1,cleric lvl 40) how much hp is it gonna heal per 5 seconds ? sorry for asking the same qustion as the dude above but i don't wanna farm SP for this and after that to regret it so i'm gonna need a good answer.
prob like 350hp
well..that's not bad..better then only one pot every 15 sec(no grains)
- shinichitai
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Firefly_ro wrote:MrFudge wrote:Firefly_ro wrote:so..i'm pure rogue atm ,plan on taking cleric just for this skill,though i'm dead low on SP.if i'll get this skill(lvl 1,cleric lvl 40) how much hp is it gonna heal per 5 seconds ? sorry for asking the same qustion as the dude above but i don't wanna farm SP for this and after that to regret it so i'm gonna need a good answer.
prob like 350hp
well..that's not bad..better then only one pot every 15 sec(no grains)
and when used alongside potions.. it can really save your ass. and its more like 443 or so.
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- [AoW]ForLife
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wait so technically, even if you were like a pure str cleric, the passive would be worth training because it not only ups your nuking power (useless for str, except for the over heal i suppose), but your heals too?
Or is it just wep atk power (what I thought before)?
Thats awesome!! I'm gonna love those 300% wep atks lol
Thats awesome!! I'm gonna love those 300% wep atks lol

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[AoW]ForLife wrote:wait so technically, even if you were like a pure str cleric, the passive would be worth training because it not only ups your nuking power (useless for str, except for the over heal i suppose), but your heals too?Or is it just wep atk power (what I thought before)?
Thats awesome!! I'm gonna love those 300% wep atks lol
Why in the world would you ever be a pure str cleric?
Pure int all the way, of course, the lack of HP is a real pain in the rear end and the fact that I don't really use my 5k of MANA right now with my cleric makes me wonder why we can't simply be hybrid which would be the best compromise but we all know how much a disaster is a hybrid in europe.
That's why theres people who choose Rogue/Warrior as main and Cleric as sub rather than Hybrid builds
Recovery Division saves people $$$ for buying HP pots. Nuff said.
As for person stating Noise + March > Bless + Recover Division -
Try being someone like Wizard/Warlock with Sub as Bard. You'd probably be able to kill the normal mobs but when there's giants around, you'll need to swap spots whereas having Bless + Recovery Division simply allows you to stay at the spawn spot freely.
Recovery Division saves people $$$ for buying HP pots. Nuff said.
As for person stating Noise + March > Bless + Recover Division -
Try being someone like Wizard/Warlock with Sub as Bard. You'd probably be able to kill the normal mobs but when there's giants around, you'll need to swap spots whereas having Bless + Recovery Division simply allows you to stay at the spawn spot freely.
wait so technically, even if you were like a pure str cleric, the passive would be worth training because it not only ups your nuking power (useless for str, except for the over heal i suppose), but your heals too? Confused Or is it just wep atk power (what I thought before)?
Thats awesome!! I'm gonna love those 300% wep atks lol Very Happy
The Passive doesnt effect healing - as it says, increases your attack power for spells, (think its even lists the spells it works with)?
It is not a general boost to your magic attack as such if your pure Str then your RD will heal the base + your weapon atk (if you got a magical weapon equiped).
Finally, Is there wanyway to actually see values of heals in the game (like you can see damage), cause testing on reflect is still hard and im not 100% sure this post (including my own thoughts) are correct.
Phortex wrote:The Passive doesnt effect healing - as it says, increases your attack power for spells, (think its even lists the spells it works with)?
Actually, there IS a passive that affects healing - Faith. At lvl 1, it increases HP recovery by 2%, but it says "Essential Item: Robe, Cleric Rod", sp its useless to learn if you aren't playing cleric as your main.
gongjaied wrote:As for person stating Noise + March > Bless + Recover Division -
Try being someone like Wizard/Warlock with Sub as Bard. You'd probably be able to kill the normal mobs but when there's giants around, you'll need to swap spots whereas having Bless + Recovery Division simply allows you to stay at the spawn spot freely.
Actually, I take that back. Its more like...Noise + March = Bless + Recover Division
Sure, soloing giant w/o CE w/ RD is very possible, and you can more or less kill the boss in the duration of 1 Bless Spell. But what if you are surrounded by Aggro (party)mobs?
Especially for xbow Rogues, since they don't have any AoE skills (rapid shot is...lolwutlureskill), that 450+ HP heal RD (1240+ at 80 cap) won't be able to substain your HP very long, and you will eventually have to run away anyways.
On the other hand, a bard sub can just stay worry-free about his surroundings (champions appear like...every 10-15 regular mob). See a giant spawn? Depending on your class (I'm a xbow rogue so I'll use that example), you can either run away quickly (+90% movespeed at 80 cap) or fight for abit (knockdown + knockback) until you need to run, then do 1 last KD, and run away for pots to heal you back. Go back and finish the job after you are re-healed. Also, +90% movespeed = reach mobs faster = more kills over time = level faster. Worse case scenario, use your pet to tank (pet pots have no delay).
So yea, depends on what you want.
Faster training but not-so-good giant soloing
OR
Better survivability against giants but prone to getting mobbed
>_>

