STR Warlock
- nphillip
- Frequent Member
- Posts: 1012
- Joined: Sun Jul 08, 2007 3:30 am
- Quick Reply: Yes
- Location: Xian
STR Warlock
does anyone have a STR warlock? is it worth trying to make one?
i know it sounds weird but i really like my dagger but i also want a warlock .. and i don't want to go hybrid.
i know it sounds weird but i really like my dagger but i also want a warlock .. and i don't want to go hybrid.

hmm
i think its bad, cuz warlock dont have phy damage, and if u wnat more phy resitence use light armor...
im use Heavy Armor, its hard to up cuz a low SP, but its wonderfull againts phy mob.
obs: 80% of all mob in SRO its phy damage....
=)
try make one Hibrid, 2.1... and tell or damage and resistence...
im use Heavy Armor, its hard to up cuz a low SP, but its wonderfull againts phy mob.
obs: 80% of all mob in SRO its phy damage....
=)
try make one Hibrid, 2.1... and tell or damage and resistence...
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
but DOT damage isn't affected by INT is it? So that might actually work. Not sure though, haven't had a warlock build myself.
Is the DOT damage INT based? or an absolute value?
Is the DOT damage INT based? or an absolute value?
~~~~~~~~~~~
Server: Odin
Build: Lvl 4x Pure Str Rogue/Cleric
IGN: Chromis
Joined SRO again after a year...Old acc got hacked in normal SRO.
Server: Odin
Build: Lvl 4x Pure Str Rogue/Cleric
IGN: Chromis
Joined SRO again after a year...Old acc got hacked in normal SRO.
Chromis wrote:but DOT damage isn't affected by INT is it? So that might actually work. Not sure though, haven't had a warlock build myself.
Is the DOT damage INT based? or an absolute value?
DOT in think dont affected but i see todey and tell u...
but Nuker affect... my nuker take 1500 ~ 1600 of mob the same lvl...
=)
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
hmm
Drageath wrote:I thought DOT was affected by int, maybe im wrong...
maybe u r right.. cuz...
DOT need Rod to use, and rod dmg base in ur INT
=)
crazy think but its true....
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
- Da_Realest
- Advanced Member
- Posts: 2435
- Joined: Sun Apr 16, 2006 4:30 pm
- Quick Reply: Yes
- Location: Off Topic
Don't you see the magic damage numbers beside the skill damage and that JM mentioned that Wizard and Warlock were int classes? DoT attacks are int based.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
=)
Da_Realest wrote:Don't you see the magic damage numbers beside the skill damage and that JM mentioned that Wizard and Warlock were int classes? DoT attacks are int based.
10x to explain for us....
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
- Da_Realest
- Advanced Member
- Posts: 2435
- Joined: Sun Apr 16, 2006 4:30 pm
- Quick Reply: Yes
- Location: Off Topic
Re: =)
Whats to explain? Why would JM give the Warlock rod magical damage and str based damaging attacks?Cremat wrote:Da_Realest wrote:Don't you see the magic damage numbers beside the skill damage and that JM mentioned that Wizard and Warlock were int classes? DoT attacks are int based.
10x to explain for us....
"Hatred is my power and execration is my life. You will feel the real power of my curses when you are full of hatred."
There are many kinds of magic in the world, and they have developed in different shapes. Most magic uses strong force or shocks people to show their power. However, the so-called "Warlocks" are known to achieve their goals by placing curses on enemies, weakening their capability, or reducing their will to fight. Since their skill is based on Wizards' skill, they use mana, too. Wizards utilize mana to control elements of nature, whereas Warlocks utilize mana to enhance the power of hatred and thereby to reduce the power of enemies. They gradually destroy the power of enemies by placing curses, weakening, paralyzing them and putting them in chaos. They also utilize Wizard's skill to control elements of nature to directly damage enemies and make them in abnormal status. In addition, they have a skill to utilize blood to weaken enemies. For example, they take blood from an enemy to recover their strength.
Also, the DoT attacks skill line is called Dark Mentalist. Let me quote that also.
Warlocks created a new type of curse magic, Dark Mentalist, by combining the will to curse and elements of nature. The power or curse soaked in elements of nature overwhelms enemies and damages them periodically as well as deprives them of the will to fight against the curse, causing enormous dangerous.
When I use use the magic debuffs on my opponents, my DoT's do more damage.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
lol
im love this....
so back to title "STR Warlock" its not good ideal...
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
I'm working on a Dark Knight concept: s/s Warrior + Warlock
I'm trying to work out the details before building the character.
I am not dismissing the hybrid for 2 reasons:
1) Vampire skill is based on magic damage. Since this is the primary method for regaining health, it may justify some additional intelligence.
2) I have heard that some warrior skills are magic based (i.e. stabs?)
I am considering several builds, and used the Chinese java applet for the following lvl 80 info:
Build..........HP.........MP........Phys-Mag %
Full Str = 16060.....4732.........97-28
Str 2:1 = 12236.....8555.........82-51
50% M = 12475.....8316.........83-50 (5 pt diff. from 2:1)
My main concerns are
1) PvP, Rogues or nukers can 1 shot the hybrid
2) DoT would increase with int (and therefore decrease with my lack of int)
3) Frequently recieve Resist when casting spells (i.e. Slumber, Daze, Decayed, or Raze) because I lack Int
4) Which armor? Heavy is probably best for PvE, but PvP might depend on the opponent.....
I'm trying to work out the details before building the character.
I am not dismissing the hybrid for 2 reasons:
1) Vampire skill is based on magic damage. Since this is the primary method for regaining health, it may justify some additional intelligence.
2) I have heard that some warrior skills are magic based (i.e. stabs?)
I am considering several builds, and used the Chinese java applet for the following lvl 80 info:
Build..........HP.........MP........Phys-Mag %
Full Str = 16060.....4732.........97-28
Str 2:1 = 12236.....8555.........82-51
50% M = 12475.....8316.........83-50 (5 pt diff. from 2:1)
My main concerns are
1) PvP, Rogues or nukers can 1 shot the hybrid
2) DoT would increase with int (and therefore decrease with my lack of int)
3) Frequently recieve Resist when casting spells (i.e. Slumber, Daze, Decayed, or Raze) because I lack Int
4) Which armor? Heavy is probably best for PvE, but PvP might depend on the opponent.....
Just for the sake of having all the information, here are the same builds with the expected +24 to Int/Str from equip.
Build..........HP.........MP........Phys-Mag %
Full Str = 17207.....5879........102-35
Str 2:1 = 13383.....9703.........86-58
50% M = 13622.....9464.........87-56 (5 pt diff. from 2:1)
Build..........HP.........MP........Phys-Mag %
Full Str = 17207.....5879........102-35
Str 2:1 = 13383.....9703.........86-58
50% M = 13622.....9464.........87-56 (5 pt diff. from 2:1)
nice
Atsuten wrote:Just for the sake of having all the information, here are the same builds with the expected +24 to Int/Str from equip.
Build..........HP.........MP........Phys-Mag %
Full Str = 17207.....5879........102-35
Str 2:1 = 13383.....9703.........86-58
50% M = 13622.....9464.........87-56 (5 pt diff. from 2:1)
where u look this???
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Atsuten wrote:4) Which armor? Heavy is probably best for PvE, but PvP might depend on the opponent.....
yes... i play against wizards, ur nuker its hard..
and i use robe and heavy armor... its nice... but i preffer armor cuz full int has a high magical defence....
=)
and i have buff that decre magical dmg...
Client: Sro 1.1xx
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
Server: Greece
Guild: Avengers (yes we are Back)
Nick: _FenixBR_
Level: 3x
Class: Warlock
Sub Class: Warrior
Weapon: SwirlRod 32
Set: Silver Heavyaromr
Wolf: Wakko
----------------------------------
Client: Sro 1.1xx
Server: Greece
Guild: Diabolic
Nick: AoshiBR
Level: 75
Build: Full STR / Fire Glavier
Weapon: 72+3
Set: Garment
http://bobtheveg.dyndns.org/SRO/Char_Build_Applet/
Click the "face" to access your Str/Int page
----------------------------------
So... you have a warrior/___? Or this is a chinese character?
Click the "face" to access your Str/Int page
----------------------------------
yes... i play against wizards, ur nuker its hard..
and i use robe and heavy armor... its nice... but i preffer armor cuz full int has a high magical defence....
=)
and i have buff that decre magical dmg...
So... you have a warrior/___? Or this is a chinese character?
Atsuten wrote:I'm working on a Dark Knight concept: s/s Warrior + Warlock
I'm trying to work out the details before building the character.
I am not dismissing the hybrid for 2 reasons:
1) Vampire skill is based on magic damage. Since this is the primary method for regaining health, it may justify some additional intelligence.
2) I have heard that some warrior skills are magic based (i.e. stabs?)
I am considering several builds, and used the Chinese java applet for the following lvl 80 info:
Build..........HP.........MP........Phys-Mag %
Full Str = 16060.....4732.........97-28
Str 2:1 = 12236.....8555.........82-51
50% M = 12475.....8316.........83-50 (5 pt diff. from 2:1)
My main concerns are
1) PvP, Rogues or nukers can 1 shot the hybrid
2) DoT would increase with int (and therefore decrease with my lack of int)
3) Frequently recieve Resist when casting spells (i.e. Slumber, Daze, Decayed, or Raze) because I lack Int
4) Which armor? Heavy is probably best for PvE, but PvP might depend on the opponent.....
It's called a Death Knight, not a Dark Knight this isn't Batman.
Vampire skill requires int? Since when.
Warrior skills are not magic based, this is euro not chinese and Physical skills never where...
Since when do you need Int to avoid resists? I thought it was the opponents resists that determine if your skills hit or not...
Heavy armor has and always will suck big monkey balls.
Hybrids are a thing of the past, its all about the skills.
-GL with your BatMan build
"Those who do not remember the past are condemned to repeat it."
It's called a Death Knight, not a Dark Knight this isn't Batman.
Sorry, FFXI was my first MMO, so I resort to their terminology:
http://www.playonline.com/ff11us/intro/about/job01.html?pageID=about
The Dark Knight of FFXI use Black Magic and Weapon skills with med-heavy armor. However, black magic was divided into direct damage and debuffs. Black Mage specialized in direct damage, but DK specialized in debuffs.
Vampire skill requires int? Since when.
Vampire Touch/Kiss clearly states that damage is XXX% Magical Damage, like imbues, nukes, Holy Word, and wizard skills.
Warrior skills are not magic based...
That is what I expected, but I wanted to confirm it. It was hearsay from another post, but no one countered their claim.
Since when do you need Int to avoid resists?
I didn't mean to say you need Int to avoid resists, but I do not know why any skill gets "Resist," unless that is the catch-all for "failed"
Heavy armor has and always will suck big monkey balls.
Hybrids are a thing of the past, its all about the skills.
I agree... heavy armor only looks good, but has major drawbacks.
As far as hybrids? IMO only chinese can make a good hybrid (i.e. 70:70 Bow), while Euro is too black and white: either pure Str or pure Int.
- Da_Realest
- Advanced Member
- Posts: 2435
- Joined: Sun Apr 16, 2006 4:30 pm
- Quick Reply: Yes
- Location: Off Topic
That doesn't mean it requires int. It does a set amount of damage multiplied by the magical damage of your weapon. When you zerk and use Vampire Kiss, there is no difference between its zerked and non zerked damage. A pure str warlock that has the same level Vampire Kiss and a similar magical damage stat on the rod will do near the same damage as a pure int.Atsuten wrote:Vampire Touch/Kiss clearly states that damage is XXX% Magical Damage, like imbues, nukes, Holy Word, and wizard skills.
Debuffs have a 80% chance of working if you fight someone of the same level as the debuff. The % decreases depends on the difference in the person's level and the skill level of your debuff.Atsuten wrote:I didn't mean to say you need Int to avoid resists, but I do not know why any skill gets "Resist," unless that is the catch-all for "failed"
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
Well if your planning to group pvp, i dont see why not. But if you go via str, expect to just support with debuffs instead of killing. But iono, anyone ever think about supporting and not killing before?
Short to say, str warlocks prolly cant kill, but can sure as hell debuff and perhaps tank better than int ones.
Short to say, str warlocks prolly cant kill, but can sure as hell debuff and perhaps tank better than int ones.

