Questions regarding Warlocks

Discuss building Silkroad characters and learning skill trees. Ask for advice and opinions, or help others.
paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Questions regarding Warlocks

Post by paths »

I die way too fast as wizard....I cannot handle it much longer.
So, I was thinking of using the resuscitation potion quest to delvl my lvl 20 wizard attacks (not a big deal for me to do so).

Although warlocks can tank much better than wizard, I don't know how warlocks do damage wise, job wise, or PvP wise.
**Edit**
Would they make good hunters, thieves, or traders?
If you would like to post any additional info on warlocks, that would help me out as well (comboing, skills to use, etc.).

Thanks.
Last edited by paths on Thu Aug 09, 2007 11:52 pm, edited 1 time in total.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Anyone know if it is worth the switch?
I don't know how warlocks do job wise, pvp wise, or pve wise.

User avatar
Sheikza
Casual Member
Posts: 62
Joined: Fri Jul 06, 2007 11:44 am

Post by Sheikza »

Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard.
Image

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Sheikza wrote:Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard.

Thanks for the reply.
I am leaning more towards warlock.
I just don't know how warlocks do jobbing wise, pvping, and if they can solo mobs easily.
Still open for more discussion.

User avatar
Sheikza
Casual Member
Posts: 62
Joined: Fri Jul 06, 2007 11:44 am

Post by Sheikza »

paths wrote:
Sheikza wrote:Personally I don't have a warlock so I can't tell you first hand but having warlocks in my party I've seen that they do just about the same (a lil less) damage as me (wizard) and they have higher chances (I think) for burn, frostbite, bind, health steal and such. I was thinking about deleting (takes damn 7 days) my tank (lvl 3) and making a warlock or adding warlock to my Wizard.

Thanks for the reply.
I am leaning more towards warlock.
I just don't know how warlocks do jobbing wise, pvping, and if they can solo mobs easily.
Still open for more discussion.


+1

I'd like to know which is better/more useful/solo-capable.
Image

DeShin
Regular Member
Posts: 341
Joined: Thu May 31, 2007 2:38 pm

Post by DeShin »

Yeap, that's the ideal of wizards, you do the most damage in the shortest time, anything late, you'll KOed.

Well I'm also a non-warlock user but I can see that in a battefield, in terms of nuker, cleric and warlock will survive longer due to the fact that warlock has cursing skills such as steal hp, burn, stun and etc.

As for PvP, again depends who has the fastest fingers (and connection too) anything that is slower, wizards will do earth AoE attacking all cape users doing 1k, 2k dmg (lvl 20+ assuming) and 1 hit ko die.

User avatar
boast
Valued Member
Posts: 477
Joined: Sat Jan 06, 2007 12:36 am
Quick Reply: Yes
Location: Venus

Post by boast »

with a few lvl differences, I usually did 800dmg nukes, while wizards fire nukes were like 1.2k. Warlock can not compare at all to wizard damages.

Since there are so many wizards in PT's, I usually end up being the tanker, which is easy when doing vampire touch + potting.

For a warlock, PVP is not easy. Takes a lot of running, stunning, and nuking, to kill pure str's. If is no lag, you can stun, and pull off 2 nukes in the 5 secs. Killing wizards is just 1 nuke of course.

I'm not high enough lvl to know if a warlock is worth it yet. I hope so
BlessedSoul - Battle Bard • Wartune - Warrior
Image

User avatar
Drake
Regular Member
Posts: 276
Joined: Tue May 15, 2007 4:23 pm
Quick Reply: Yes
Location: Troy

Post by Drake »

I play a wiz and solo...you do die more then prolly any other class there is but you also have the potential to out grind every other class. I played a nuker chinese char into the 70's so im used to looking for the next kill b 4 the target your nuking is dead...if u do this as a wiz not only do u kill faster but increase your survivability. If you constantly look around you while grinding its easy to avoid getting swarmed by aggros, and there are things u can do to increase your survivability as a wiz like carrying a shield with a decent blk with u incase u get spawned on. As for pvp you 1 hit or are 1 hit as a wiz mostly so its not ideal for pvp (at least at lower lvls that ive seen/been involved in). I have seen a wiz/lock do well in pvp by usin locks stuns then wiz nukes.
4x pure str blader ...retired
7x pure int s/s ...9 gap farmin
5x wizard ...on hold
ImageImage

User avatar
IceCrash
Forum Legend
Posts: 6816
Joined: Thu Nov 09, 2006 4:49 pm
Quick Reply: Yes
Location: Anything goes

Post by IceCrash »

guys, there was a girl in greece, a wizard right?
lvl 64-69, doing 9k with the fire nuke on a lvl 80 with sun glaive....

........
Image

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Thanks for the replies.
**Edit**
I have now chosen to do the resuscitation potion quest and eliminate my wizard class and replace it with the warlock class.

Questions:
Anyone know info on a warlock's ability to job?
Would warlocks make good thieves, hunters, or traders?
Are warlocks able to kill mobs solo in PvE?

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

The topic has been updated.
Still lookin for some answers. :D :D :D

User avatar
Da_Realest
Advanced Member
Posts: 2435
Joined: Sun Apr 16, 2006 4:30 pm
Quick Reply: Yes
Location: Off Topic

Post by Da_Realest »

paths wrote:Anyone know info on a warlock's ability to job?
Jobbing is about the same as any other Euro excluding warriors. Your 15 sec pot delay will always get in the way unless you're traveling in a party and have buffs on you.

paths wrote:Would warlocks make good thieves, hunters, or traders?
I suggest that Warlocks be traders. In job wars you can support the hunters and in trading you're not at risk of dying(If you're on the camel) because of a 15 sec pot delay like other euro builds who perform other jobs.

paths wrote:Are warlocks able to kill mobs solo in PvE?
Here's my Warlock soloing.

http://youtube.com/watch?v=Vb7fboCaZpo
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

User avatar
yin470
Hi, I'm New Here
Posts: 10
Joined: Thu Jun 08, 2006 2:00 am

Post by yin470 »

ok i have personally made a warlock nad they do pretty well IMO

how i kill u ask? well i burn one got to the next and poison adn over and over

Also IMO would be very good in sp farming if u ever need it 0_o
PvP i have not really tried sorry nad they do really well in tanking because of the shield abd the Vampires Touch (sucks hp) also a very good nuke and stun

IMO very good build =)

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Da_Realest wrote:
paths wrote:Anyone know info on a warlock's ability to job?
Jobbing is about the same as any other Euro excluding warriors. Your 15 sec pot delay will always get in the way unless you're traveling in a party and have buffs on you.

paths wrote:Would warlocks make good thieves, hunters, or traders?
I suggest that Warlocks be traders. In job wars you can support the hunters and in trading you're not at risk of dying(If you're on the camel) because of a 15 sec pot delay like other euro builds who perform other jobs.

paths wrote:Are warlocks able to kill mobs solo in PvE?
Here's my Warlock soloing.

http://youtube.com/watch?v=Vb7fboCaZpo

Great youtube video! Very helpful.
So warlocks would make great traders...would they be good thieves (if I chose to make it a thief instead)?
Great advice.
Thanks.
This topic is still up for more discussion.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Another question:
Should warlocks max all their skills? Or are there some skills that are unimportant (or useless) in the class?

locthief
Hi, I'm New Here
Posts: 14
Joined: Fri Aug 10, 2007 2:42 pm

Post by locthief »

I have a 40+ warlock name nez at the moment. I pulled in 2 mil last week as a thief and ranked 1 or 2 in the guild while being lvl 30 range. Thats not all that great just saying warlocks can do ok thief wise.

The warlock nuke is bad compared to a wiz and the gap gets much bigger as you get into the higher levels. With buffs/debuffs and all of your dots going your dealing about the same damage. But you have to live long enough for those dots to be worth any thing. If you die your dots are removed from your target. I really would not go pure int because of that.

Warlocks work best in groups with tankers. They have a great area effect stun buff that they can only cast on others. And agro reduce spells to make sure they don't get cut down by mobs. If you solo most of the time make sure you have a wolf. Mine tanks for me on giants well over my level. I can drop all mydebuffs on the giant as well as my dots and point blank area damage over time. So long as I keep casting my agro remove spell I never pull the giant off my wolf. It's much easyer to heal a wolf with 6k + hps with pots every from seconds then your warlock with 1/3 that hps every 15 seconds.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

locthief wrote:I have a 40+ warlock name nez at the moment. I pulled in 2 mil last week as a thief and ranked 1 or 2 in the guild while being lvl 30 range. Thats not all that great just saying warlocks can do ok thief wise.

The warlock nuke is bad compared to a wiz and the gap gets much bigger as you get into the higher levels. With buffs/debuffs and all of your dots going your dealing about the same damage. But you have to live long enough for those dots to be worth any thing. If you die your dots are removed from your target. I really would not go pure int because of that.

Warlocks work best in groups with tankers. They have a great area effect stun buff that they can only cast on others. And agro reduce spells to make sure they don't get cut down by mobs. If you solo most of the time make sure you have a wolf. Mine tanks for me on giants well over my level. I can drop all mydebuffs on the giant as well as my dots and point blank area damage over time. So long as I keep casting my agro remove spell I never pull the giant off my wolf. It's much easyer to heal a wolf with 6k + hps with pots every from seconds then your warlock with 1/3 that hps every 15 seconds.

Ty for the reply.
It sounds like warlocks are superb chars.
I will prolly stick to thief, as most of my guild are thieves.
Still lookin for some info as to what skills I should use in warlock (to max, or add 1 point to, etc.).
Thanks again.
Image

locthief
Hi, I'm New Here
Posts: 14
Joined: Fri Aug 10, 2007 2:42 pm

Post by locthief »

I would try to keep 2 dots maxed as well as your nuke. You can not have more then 2 dots on a target at any given time so only have 2 trained. For low level before 40 I would take the poison dot as one of your 2 as fewer people use it in a group compared to fire/bleed .

Don't train your sleep spell because any time the target takes damage or is cast on sleep breaks.

The life leech spell is ok but not great. It deals about 50% of what your nuke does but heals you as well with the same casting time. So it should not be used unless your taking damage.

Stun buff is a most train if you group hunt a lot. I only trained it once and it still works fine at 40 +. If you solo most of the time don't train it because you can not cast it on yourself.

The warlock point blank area effect damage over time spell has a double edge to it. If you can out heal the damage in a group you can stand by mages to help keep them from geting one hit in a spawn camp. You will pull agro from mobs in range before you even see them load. On the other hand don't use it at all in a group if you can not soak the damage or you will lose levels faster then can gain them. also tanks love to push mobs out of the damage range.

The rest I think depends on your play style and if you solo or party more. A lot of the skills are for pvp only pretty much. So I woudl wait on lvling them till your have the spare point latter like reduce healing and reduce range debuffs.

User avatar
Da_Realest
Advanced Member
Posts: 2435
Joined: Sun Apr 16, 2006 4:30 pm
Quick Reply: Yes
Location: Off Topic

Post by Da_Realest »

Personally, I would max all DoT attacks. It makes grinding on multiple mobs easier. Also I suggest going pure int. Defense and damage wise, a Warlock is a sword/shield nuker that does the damage of a spear nuker when pure int. Sleep is great to level up. I've noticed that even when a low level attacks a person that I put to sleep, they still don't wake up.

Anyway, I think you should max all skills. Although, Mirage, illusion, and scream mask are questionable depending on your style of play.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

These will be my Warlock skills:
1st row---Max
2nd row (DoT's)---Max (that way I can DoT many mobs at once
3rd row (Debuffs)--- Max?
4th row (mag increase buff and trap damage increase buff)--Max
5th row (Blood flower) --Max....Good attack and quick but small damage
6th row (Stun and some other stuff)---Should I just max stun? or other skills useful?
7th row (Blood sucking amount increase)--Max
8th row (vampire touch)--Max
9th row (sleep)--Max only sleep to prevent aggro from attacking you

Is this a good idea?
Thanks.
Image

User avatar
Da_Realest
Advanced Member
Posts: 2435
Joined: Sun Apr 16, 2006 4:30 pm
Quick Reply: Yes
Location: Off Topic

Post by Da_Realest »

Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Da_Realest wrote:Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.

Great...thanks.
Should I only max sleep in 9th row to stop aggro? Or are the other skills useful?
Image

User avatar
Da_Realest
Advanced Member
Posts: 2435
Joined: Sun Apr 16, 2006 4:30 pm
Quick Reply: Yes
Location: Off Topic

Post by Da_Realest »

paths wrote:
Da_Realest wrote:Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.

Great...thanks.
Should I only max sleep in 9th row to stop aggro? Or are the other skills useful?
Get Mirage if you have trouble with too many mobs are coming at you when in a party. If you plan to pvp, get Wheel Bind because it makes pots and Cleric spells heal less.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

User avatar
moenchone
Common Member
Posts: 106
Joined: Tue Jul 10, 2007 3:43 pm
Quick Reply: Yes
Location: ¯\(°_o)/¯

Post by moenchone »

Hi.

I'm a pure INT warlock at lvl 34.

I would recommend to max out every skill, mainly the Dark Mentalist and Blood line + the passiv skills.
You will use them mostly in every fight^^
Well, with a 2 gap you should not have problems regarding the skill points.

PvE is so cool :D I can handle like 3 or 4 mobs (my level) and giants or party monster are not a problem for me either. And when i'm in trouble i stun them and run away ;)

PvP is funny, too. I kill other player (ok, not the high levels, but lvl ~40 is ok) with DoT-Spam^^
Magical Raze, Decayed + Blaze, Daze and finally Blood Flower. That's enough for many characters :) Cast time for this skills is about 3-4 seconds...

I didn't do any jobs yet... Ok, two traderuns, but that's it. I was lvl 25 or something and died twice because of that damn fast kokorus and some npc thieves...^^


Ok, i hope this are some useful infos :)
Last edited by moenchone on Fri Aug 10, 2007 5:23 pm, edited 1 time in total.
Image - NevadaTan - Image - BlackHand - Image

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Da_Realest wrote:
paths wrote:
Da_Realest wrote:Looks pretty good but be sure to max the 3rd row of your debuffs. Those are the most important. Everything in the 6th row is optional except stun.

Great...thanks.
Should I only max sleep in 9th row to stop aggro? Or are the other skills useful?
Get Mirage if you have trouble with too many mobs are coming at you when in a party. If you plan to pvp, get Wheel Bind because it makes pots and Cleric spells heal less.

Great! Thanks for your help.
Discussion still open to anyone that wants to give some advice about warlocks.

Any good ideas about warlock comboing in solo and party pve and pvp?
Also, is it worth getting the shield absolute damage attacks?
Image

User avatar
moenchone
Common Member
Posts: 106
Joined: Tue Jul 10, 2007 3:43 pm
Quick Reply: Yes
Location: ¯\(°_o)/¯

Post by moenchone »

paths wrote:Any good ideas about warlock comboing in solo and party pve and pvp?
Also, is it worth getting the shield absolute damage attacks?


PvE: Weaken them, use DoT and finish the fight with Blood Flower.
PvP: Weaken them, use DoT and finish the fight with Blood Flower.

:D

No, really, that's the way you should fight.


The Shadow Armor is not that bad, but you don't need it during normal battles... I cast it if a mob stands next to me, with low hp, and i wanna go on killing.
Image - NevadaTan - Image - BlackHand - Image

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

moenchone wrote:
paths wrote:Any good ideas about warlock comboing in solo and party pve and pvp?
Also, is it worth getting the shield absolute damage attacks?


PvE: Weaken them, use DoT and finish the fight with Blood Flower.
PvP: Weaken them, use DoT and finish the fight with Blood Flower.

:D

No, really, that's the way you should fight.


The Shadow Armor is not that bad, but you don't need it during normal battles... I cast it if a mob stands next to me, with low hp, and i wanna go on killing.

Great info. Thanks!
This topic should be a warlock info topic at this rate.
Sooo much good info on warlocks! :D :D :D
Feel free to add your comments on warlocks.
The more info on warlocks, the better.
Image

User avatar
Da_Realest
Advanced Member
Posts: 2435
Joined: Sun Apr 16, 2006 4:30 pm
Quick Reply: Yes
Location: Off Topic

Post by Da_Realest »

For me, I cast two DoTs and use Blood Flower to kill a mob my level or level lower than me with help from my wolf. With alchemy its just a Blood Flower and maybe one DoT.

In a party, I cast two DoTs, Bloody Trap, and debuff the mobs to help others.

There is no set way to PvP. I PvP according to the build of the opponent.

Against nukers, I cast Reflect, Daze, debuffs, cast two DoTs, Bloody Trap, Blood Flower, Daze, Vampire Touch, and repeat.

Against Bladers and Glaivers, I cast Shadow Armor, two DoTs, Daze, Debuffs, Bloody Trap, Blood Flower, and Vampire Touch. Sometimes I may break the pattern depending on whether I get knocked back, hit by a critical, or knocked down.

Against ranged opponents, I use Fog Sight and PvP about the same as I do above excluding Shadow Armor.

My DoTs of choice are Curse Breath and Decayed. The Curse Breath status effects causes Dull which makes them attack slower and can't be cured with normal pills. Decayed causes Bleed which increases the the damage that my attacks do.

Hope this helps.
Ziegfried wrote:What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.

paths
Common Member
Posts: 120
Joined: Sun Jun 10, 2007 8:44 pm

Post by paths »

Da_Realest wrote:For me, I cast two DoTs and use Blood Flower to kill a mob my level or level lower than me with help from my wolf. With alchemy its just a Blood Flower and maybe one DoT.

In a party, I cast two DoTs, Bloody Trap, and debuff the mobs to help others.

There is no set way to PvP. I PvP according to the build of the opponent.

Against nukers, I cast Reflect, Daze, debuffs, cast two DoTs, Bloody Trap, Blood Flower, Daze, Vampire Touch, and repeat.

Against Bladers and Glaivers, I cast Shadow Armor, two DoTs, Daze, Debuffs, Bloody Trap, Blood Flower, and Vampire Touch. Sometimes I may break the pattern depending on whether I get knocked back, hit by a critical, or knocked down.

Against ranged opponents, I use Fog Sight and PvP about the same as I do above excluding Shadow Armor.

My DoTs of choice are Curse Breath and Decayed. The Curse Breath status effects causes Dull which makes them attack slower and can't be cured with normal pills. Decayed causes Bleed which increases the the damage that my attacks do.

Hope this helps.

Great info!
Anyone else have anything to add?
Image

locthief
Hi, I'm New Here
Posts: 14
Joined: Fri Aug 10, 2007 2:42 pm

Post by locthief »

Ya solo you can pretty much cast one dot and nuke to drop mobs and I did huns like that with non stop pulling with my wolf. group pve I just throw out the the stun buff and dot every thing. None champ/giant party mobs just seem to drop to fast in a good group to burn the extra mana on.
When you can handle crowd control instead.

Post Reply

Return to “Characters and Skills”