Cleric- Better off hybrid?
Is ANYONE on this thread playing a cleric?
I am going full int... I admit my lvl is low, but with my massive MP pool, the party had very little downtime (the wizard ran out of MP before I did)
As far as drawing aggro? No problem... could be a good tank (only had 1)
If I died it was because I was stupid and did not run like a should have. Once we moved locations away from the spawn points, I had 0 deaths.
I actually died more when we recruited another cleric and I switched to bard. As a bard I drew aggro several times and died in one hit, which were usually criticals.
If you want to play war games, I would just accept you are going to die a lot. I don't care if you are full Str with heavy armor... your oponent will see you heal and make you a priority. Sure, you have access to really powerful skills... but so do they. And theirs are designed to deal massive damage. Clerics will die fast in PvP.
If some of you have participated in pvp and had trouble killing a cleric OR
If you are a cleric and think you found the secret to survival,
please share what made that cleric so awesome.
I am going full int... I admit my lvl is low, but with my massive MP pool, the party had very little downtime (the wizard ran out of MP before I did)
As far as drawing aggro? No problem... could be a good tank (only had 1)
If I died it was because I was stupid and did not run like a should have. Once we moved locations away from the spawn points, I had 0 deaths.
I actually died more when we recruited another cleric and I switched to bard. As a bard I drew aggro several times and died in one hit, which were usually criticals.
If you want to play war games, I would just accept you are going to die a lot. I don't care if you are full Str with heavy armor... your oponent will see you heal and make you a priority. Sure, you have access to really powerful skills... but so do they. And theirs are designed to deal massive damage. Clerics will die fast in PvP.
If some of you have participated in pvp and had trouble killing a cleric OR
If you are a cleric and think you found the secret to survival,
please share what made that cleric so awesome.
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Nenhunter
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Da_Realest wrote:[color=green]
What if all of the above fail? You got a buff that regenerates hp overtime and Bless Spell pretty much makes you invincible for 15 secs. During that time you can get somewhere safe or res the whole party simultaneously with Group Reverse. And if somehow that doesn't work you can use your last resort, Pure Offering. Being pure int, this attack pretty much guarantees the death of anyone attacking you.
it lasts for 45 seconds, not 15
Im playing a hybrid Cleric in prot. Damage isn't that bad. I can 1 hit a lvl 48 glaiver with my suicide attack XD
I also did a zerk movoi test and i did 29k dmg to it. So its not that bad.
But you can't add too much str, that will kill the build. So i suggest like chinese chars, a 85% to 90% int hybrid is good for cleric. Thats just my opinion.
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RedRoach
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Right now im Full Int Cleric lvl 28, and wearing Light armour. like 80% of all mobs have phy attacks , so Im good with light armour , which increases my survival rate on the battlefield.
Also the cleric have the passive defence buffs for both phy and mag , which helps you to survive and be there for your party mates. Cleric dead = Party dead if theres nothing else who can heal or ress..
As Pure int ill never run out my mana , but I die easily. Luckily im wearing the light armour now like I mentioned before, but I have to test this first.
Also , I have wizard as sub class, so I can still wear my light armour (withouth the cleric def buffs though) and deal tons of damage =)
In that case , Pure int is handy over going hybrid int
Also the cleric have the passive defence buffs for both phy and mag , which helps you to survive and be there for your party mates. Cleric dead = Party dead if theres nothing else who can heal or ress..
As Pure int ill never run out my mana , but I die easily. Luckily im wearing the light armour now like I mentioned before, but I have to test this first.
Also , I have wizard as sub class, so I can still wear my light armour (withouth the cleric def buffs though) and deal tons of damage =)
In that case , Pure int is handy over going hybrid int
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Thanks for the correction. It seems I got the skill confused with the pot delay.Nenhunter wrote:Da_Realest wrote:
What if all of the above fail? You got a buff that regenerates hp overtime and Bless Spell pretty much makes you invincible for 15 secs. During that time you can get somewhere safe or res the whole party simultaneously with Group Reverse. And if somehow that doesn't work you can use your last resort, Pure Offering. Being pure int, this attack pretty much guarantees the death of anyone attacking you.
it lasts for 45 seconds, not 15![]()
Im playing a hybrid Cleric in prot. Damage isn't that bad. I can 1 hit a lvl 48 glaiver with my suicide attack XD
I also did a zerk movoi test and i did 29k dmg to it. So its not that bad.
But you can't add too much str, that will kill the build. So i suggest like chinese chars, a 85% to 90% int hybrid is good for cleric. Thats just my opinion.
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- blocklandmac
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As far as I know, INT does have an effect on Healing.
I healed my self twice.
106
106
I raised my INT by 3.
109
That's evidence enough.
I didn't bother to test if the INT bonus is added on before or after Faith, because I probably had Faith when I tested this. I think it goes on after, so the formula is something close to...
Heal Amount + (Heal Amount x Faith Bonus) + INT
That should be close enough.
I healed my self twice.
106
106
I raised my INT by 3.
109
That's evidence enough.
I didn't bother to test if the INT bonus is added on before or after Faith, because I probably had Faith when I tested this. I think it goes on after, so the formula is something close to...
Heal Amount + (Heal Amount x Faith Bonus) + INT
That should be close enough.
agree
way much better being a hybrid. I'd go for the warrior cleric. That's soaking so much damage and be a support at the same time...
OWWWWWWWWWWWWWWWWWWWWWWNING...
OWWWWWWWWWWWWWWWWWWWWWWNING...
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Neverending Topic
Having played a Healer in several Online Games over the years (World of Warcraft, Guildwars, etc. ) I want to add a few points.
First you have to seperate pve and pvp.
When fighting Mobs in a party or even soloing you always max your skillusage: you go for max heals, max mana, max damage. You only grab enough hp to survive random or aoe dmg. And usually you can do this with equip. So if you only want to level, kill mobs with a party or alone, pure int will suit you fine, especially if you go wizard as sub. If you are dying its either because of something is attacking you which shouldnt (parties fault) or in some rare cases you cant even survive random/aoe dmg, which ist your own fault wearing the wrong equipment or fighting mobs to highlevel for you.
Pvp is a whole different story.
In pvp you want survivability. As Healer you are the most dangerous enemy (since you keep the everyone alive) and if you are the easiest target to kill everyone will do so.
PVP gets interesting if you are not the squishiest target anymore, when your teammates goes havoc on the enemyteam, while the enemy is trying to kill you, things start to get dynamic. So if you want to pvp, grab every defence you can get (str, hp, talents, sub classes, maybe even go warrior as main). You are not there to do damage in the first place, you are there to keep the ones doing damage alive, while not dying yourself. You wont need much mana either, since fights end quickly.
Having played a Healer in several Online Games over the years (World of Warcraft, Guildwars, etc. ) I want to add a few points.
First you have to seperate pve and pvp.
When fighting Mobs in a party or even soloing you always max your skillusage: you go for max heals, max mana, max damage. You only grab enough hp to survive random or aoe dmg. And usually you can do this with equip. So if you only want to level, kill mobs with a party or alone, pure int will suit you fine, especially if you go wizard as sub. If you are dying its either because of something is attacking you which shouldnt (parties fault) or in some rare cases you cant even survive random/aoe dmg, which ist your own fault wearing the wrong equipment or fighting mobs to highlevel for you.
Pvp is a whole different story.
In pvp you want survivability. As Healer you are the most dangerous enemy (since you keep the everyone alive) and if you are the easiest target to kill everyone will do so.
PVP gets interesting if you are not the squishiest target anymore, when your teammates goes havoc on the enemyteam, while the enemy is trying to kill you, things start to get dynamic. So if you want to pvp, grab every defence you can get (str, hp, talents, sub classes, maybe even go warrior as main). You are not there to do damage in the first place, you are there to keep the ones doing damage alive, while not dying yourself. You wont need much mana either, since fights end quickly.
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Rickert wrote:Neverending Topic
Having played a Healer in several Online Games over the years (World of Warcraft, Guildwars, etc. ) I want to add a few points.
First you have to seperate pve and pvp.
When fighting Mobs in a party or even soloing you always max your skillusage: you go for max heals, max mana, max damage. You only grab enough hp to survive random or aoe dmg. And usually you can do this with equip. So if you only want to level, kill mobs with a party or alone, pure int will suit you fine, especially if you go wizard as sub. If you are dying its either because of something is attacking you which shouldnt (parties fault) or in some rare cases you cant even survive random/aoe dmg, which ist your own fault wearing the wrong equipment or fighting mobs to highlevel for you.
Pvp is a whole different story.
In pvp you want survivability. As Healer you are the most dangerous enemy (since you keep the everyone alive) and if you are the easiest target to kill everyone will do so.
PVP gets interesting if you are not the squishiest target anymore, when your teammates goes havoc on the enemyteam, while the enemy is trying to kill you, things start to get dynamic. So if you want to pvp, grab every defence you can get (str, hp, talents, sub classes, maybe even go warrior as main). You are not there to do damage in the first place, you are there to keep the ones doing damage alive, while not dying yourself. You wont need much mana either, since fights end quickly.
That is a really good point, but I think somebodies been playing WoW to long 0.0
But thanks for the input, it really helps, on both sides.
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Are people certain about this heal bonus, i thought it made no difference.
But even if you are right about your heal going from 106 to 109 when adding 3 int, i dont think its really going to make much of a difference. Thats only a 240hp bonus at cap for a pure int, i dont really see the point in that.
I will be staying hybrid.
But even if you are right about your heal going from 106 to 109 when adding 3 int, i dont think its really going to make much of a difference. Thats only a 240hp bonus at cap for a pure int, i dont really see the point in that.
I will be staying hybrid.
whoooooo, some people are getting confused...and obviously havnt read the preivous posts...
We are not arguing about wheather or not you should have a second class (eg warrior, wizard warlock etc..) everyone has enough mastery to do this (i dont as i never need ot be anything but cleric)..
What this post is about is if one should invest in getting Str up, and not go pure Int.
As for the healing, i havnt looked, but i am 99% sure that healing is fixed, when you lok at the talent it tell you how much you heal for... that being said your test (with 106 and then 109) is a little odd...
To sum up the arguments so far;
Those who go pure int do depend more heavily on the party, at the cost of some survivability, however are, when placed with a good orgainsed and balanced party much more useful.
the Hybrid with extra str gives more suvivabilty which takes pressure of the party... however you will never be a tank, or be able to tank for more than a few hits.
In PvP we will be nuked the second we are seen healing, and they realise we are not a warlock... thats if those lightarmor wearing clerics arnt seen a mile away first. as such either hide (look for a tree!) or think oh sod it, let the chinese chars heal in PvP and just go out with offering, taking down the biggest meanest thing you can see in the process (pure int will make offering and pure offering instant kills even againts the most pimpedplayers)
Basiclly if you have no toruble getting a good party, understand how aggro works, and accept somtimes death will happen go pure Int.
If you want to solo and a tank and pvp then well you rolled the wrong class... however if its a case that you find yourself in partys that constantly let you die and playing at quiet times when solo play is unavoidable then some Str work could be for you, but you will loose some of your cleric godliness as a result.
We are not arguing about wheather or not you should have a second class (eg warrior, wizard warlock etc..) everyone has enough mastery to do this (i dont as i never need ot be anything but cleric)..
What this post is about is if one should invest in getting Str up, and not go pure Int.
As for the healing, i havnt looked, but i am 99% sure that healing is fixed, when you lok at the talent it tell you how much you heal for... that being said your test (with 106 and then 109) is a little odd...
To sum up the arguments so far;
Those who go pure int do depend more heavily on the party, at the cost of some survivability, however are, when placed with a good orgainsed and balanced party much more useful.
the Hybrid with extra str gives more suvivabilty which takes pressure of the party... however you will never be a tank, or be able to tank for more than a few hits.
In PvP we will be nuked the second we are seen healing, and they realise we are not a warlock... thats if those lightarmor wearing clerics arnt seen a mile away first. as such either hide (look for a tree!) or think oh sod it, let the chinese chars heal in PvP and just go out with offering, taking down the biggest meanest thing you can see in the process (pure int will make offering and pure offering instant kills even againts the most pimpedplayers)
Basiclly if you have no toruble getting a good party, understand how aggro works, and accept somtimes death will happen go pure Int.
If you want to solo and a tank and pvp then well you rolled the wrong class... however if its a case that you find yourself in partys that constantly let you die and playing at quiet times when solo play is unavoidable then some Str work could be for you, but you will loose some of your cleric godliness as a result.
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Phortex wrote:the Hybrid with extra str gives more suvivabilty which takes pressure of the party... however you will never be a tank, or be able to tank for more than a few hits.
This is probably the most important thing to remember when even thinking about making a hybrid cleric. The extra str and phys def is only there to allow the other players in your party to react and help u out.
On the topic of def... theres 2 passives (i think they're passives
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Drageath wrote:On the topic of def... theres 2 passives (i think they're passives)that increase phy and mag def for a cleric but only if they wear light armour. How significant is this bonus? And just to satisfy my own curiosity... does it only work with clerics? ie. could a rogue or a warrior in light armour use it?
Not sure how much they increase.
But I do know that you must be wearing Light Armour AND a Cleric Rod for them to work, so no, it doesn't help other classes.
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Toasty wrote:Are people certain about this heal bonus, i thought it made no difference.
But even if you are right about your heal going from 106 to 109 when adding 3 int, i dont think its really going to make much of a difference. Thats only a 240hp bonus at cap for a pure int, i dont really see the point in that.
I will be staying hybrid.
You heal more, have more MP, regenerate MP faster, do more damage, etc...
The heal bonus alone isn't worth the INT, but everything together is.
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blocklandmac wrote:Toasty wrote:Are people certain about this heal bonus, i thought it made no difference.
But even if you are right about your heal going from 106 to 109 when adding 3 int, i dont think its really going to make much of a difference. Thats only a 240hp bonus at cap for a pure int, i dont really see the point in that.
I will be staying hybrid.
You heal more, have more MP, regenerate MP faster, do more damage, etc...
The heal bonus alone isn't worth the INT, but everything together is.
Once again, you don't need that much MP, and it doesn't matter how fast you regenerate mp, you will always need Pots.
Like it was said before, Cleric's weren't meant to do damage, they were meant to heal the people doing damage.
I party with one of my friends, and we frequently can't find a Cleric. She's a pure strength warrior, and she does a fine job keeping us alive when we need one without ever running out of MP.
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Just dropping in a comment, don't wanna be against pure INTs cos they're cool
, but the cleric skill that does absolute damage absorbs hp i think, so if you're just grinding against monsters that don't do too much damage, you can heal yourself more, since you may do more damage then you have hp, correct me if i'm wrong
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monkey289 wrote:Just dropping in a comment, don't wanna be against pure INTs cos they're cool, but the cleric skill that does absolute damage absorbs hp i think, so if you're just grinding against monsters that don't do too much damage, you can heal yourself more, since you may do more damage then you have hp, correct me if i'm wrong
The skill (Offering) absorbs 95% of your hp, not a fixed amount. And you also can't use it unless you have the required sacrifice.
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silverstorm1 wrote:ok guys.... clerics will be useless, COMPLETELY useless damage wise if they go hybrid of any sort, because euro weapons have ONLY one type of damage, phys OR magic
Once again. Cleric's aren't meant to do DAMAGE. They were meant to heal the people doing damage. You can't heal people if you're dead.
If a cleric ever needs to attack anyways past level fourty, it WILL be with Offering, which is enough to ko almost anything, even if the cleric is a hybrid.
im not yet above level 40... although tbh i cant see my life suddenly changing when i do become 40+
but i damage a lot, yes healing comes first, but i often find myself in a 2 man group with a warrior using 2h sword, and only when fighting mobs (of our level) which are party mobs do i need to heal, the rest of the time i use my auto attack, when in larger partys then i spend less time doing damage, as usually someone needs heal, but i dont stand there doing nothing when im not healing. - also bless spell which you cast every few mins often means the cleric has nothing to do (if you know where you are hunting and know the spawns you dont have to save it incase you accidently pull 5 party mobs). when bless spell is up i always dps (so thats roughly 20% of my time)
so Cleric DPS is important - an example from when i was a little lower was during the Hell cerberus quest, we went with just 3 of us, a wizard, warrior and myself (cleric), after 6 mins of the fight we had only managed to bring him down to about 80%, at which point we knew we wouldnt do it, so i started to dps between heals ( was getting off 1 cross attack and 2 autos between each heal) this extra dps was enough to kill him in the time allowed. we are not main dps classes, however we still can and often do have to do damage!
but i damage a lot, yes healing comes first, but i often find myself in a 2 man group with a warrior using 2h sword, and only when fighting mobs (of our level) which are party mobs do i need to heal, the rest of the time i use my auto attack, when in larger partys then i spend less time doing damage, as usually someone needs heal, but i dont stand there doing nothing when im not healing. - also bless spell which you cast every few mins often means the cleric has nothing to do (if you know where you are hunting and know the spawns you dont have to save it incase you accidently pull 5 party mobs). when bless spell is up i always dps (so thats roughly 20% of my time)
so Cleric DPS is important - an example from when i was a little lower was during the Hell cerberus quest, we went with just 3 of us, a wizard, warrior and myself (cleric), after 6 mins of the fight we had only managed to bring him down to about 80%, at which point we knew we wouldnt do it, so i started to dps between heals ( was getting off 1 cross attack and 2 autos between each heal) this extra dps was enough to kill him in the time allowed. we are not main dps classes, however we still can and often do have to do damage!
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What is the major task of Cleric in the party?
I am a player in CSRO and have a lvl 29 cleric character. After I had read all the posts, I am a little bit confused
. Clerics have to ask themselves what their role in the party is. I think that the role of the cleric in a party is to heal, res, and buff. The extra damage is just a small plus but it is not essential. Thus, a good cleric just need to have sufficient MP for healing, resing and buffing party member during the figth and "survive" in the figth. A dead cleric is a bad cleric.
I do solo most of the time, so damage from full int is important. However, when I think about surviviblility of the party, then I have to move away from full to hybrid int (1:2; str:int) with int and str buff from my equipment. I think I will have sufficient mp for healing and will be able to due enough damage (when I am solo). I am able to take several hits at the same times and this is important when I join an average party.
By the way, this character also has a warlock subclass. With the help of the buff from warrior (both defence buff and damage sharing buff), I think I am able to survive in a group fight with a secret weapon on my hand.....
"Advance reflection"...... Using pure offering is very likely to get the cleric and the target killed (It is very likely the cleric dies without killing the target since the spell take way too long to cast and can be interupted by lowering the HP of cleric below 95%). Using the Advance reflection and the buffs from the warrior may allow you to survive but kill several enemies (just let them suicide, esp those over-confident wizards with little hp).
This is my plan. I will first cast adv ref. and switch back to cleric rod (adv ref will not dissapear when I change weapon and it last for 45 sec). Hopefully my warrior teamate will cast the buffs on me. I also cast blessing to the team and life cycle on myself. Then I will act like normal cleric and start healing and resing my teamate.....
Hopefully, the other team think that I am a good target and set me as the first priority target
. If I don't do solo grinding, I would prefer to be a 1:1 hybrid with some int buffs from my equipment.
This is my two cents
I do solo most of the time, so damage from full int is important. However, when I think about surviviblility of the party, then I have to move away from full to hybrid int (1:2; str:int) with int and str buff from my equipment. I think I will have sufficient mp for healing and will be able to due enough damage (when I am solo). I am able to take several hits at the same times and this is important when I join an average party.
By the way, this character also has a warlock subclass. With the help of the buff from warrior (both defence buff and damage sharing buff), I think I am able to survive in a group fight with a secret weapon on my hand.....
This is my plan. I will first cast adv ref. and switch back to cleric rod (adv ref will not dissapear when I change weapon and it last for 45 sec). Hopefully my warrior teamate will cast the buffs on me. I also cast blessing to the team and life cycle on myself. Then I will act like normal cleric and start healing and resing my teamate.....
This is my two cents
