warrior 2h class...underestimated or overrated?

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pengachu
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warrior 2h class...underestimated or overrated?

Post by pengachu »

due to the massiave amount of dmg warrio 2h swordmen are able to deal, the slow speed balanced out the powerful tank. the problem is, due to its slow speed and the lack of blocking rate with low def against magical attacks, is a two handed sword warrior worth the time?

is so, wat skills or attributes that makes up for the overwhelming cons of a warrior 2h sword class.

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Post by mKaaru »

will have a buff similar to bloody snake storm, where you'll have increase in magic defence which lasts for a whopping 60secs :) not too mention there's a similar buff like that to increase physical defence ^^

also has party buffs like that, where you can increase the def of your partymembers.

the 2handed sword has knockdown and knockback which i LOVE. and there are multiple skills you can use on knocked down opponents/monsters with 50% down attack damage. its like a blader but plays like a glaiver, thats why i like this build.
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Post by FluxFire »

More often then not I refuse to have 2h in my PT's because, like the 1h, they are bounded by the two most annoying and totally use spells there is "Knock-down" and "push back". One stops the entire party from attacking and the other pushes your enemy further into other enemies.

The best and much less annoying warrior is the dual axes one.

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Post by wabbers »

FluxFire wrote:More often then not I refuse to have 2h in my PT's because, like the 1h, they are bounded by the two most annoying and totally use spells there is "Knock-down" and "push back". One stops the entire party from attacking and the other pushes your enemy further into other enemies.

The best and much less annoying warrior is the dual axes one.


lol i was grindin with a euro prty with some 2H swords we fight this ong party giant and almost end up back at smarkaland :D ...well not really the giant flew back to his spot...but we would hav
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Post by Sharp324 »

2H is really annoying in pts, they knock down and cancels the dmg dealers attack. They keep doing it thinking its cool...i still like dual axe for a tank, the stun helps a lot
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Post by uBeR »

Warriors should just stand there to tank w/ imbue. KD and KB suck for Euro.
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Post by donkyle »

they have a skill that increases crit has well
just imagine a weapon with full crit and with that skill

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Post by MrFudge »

1 hand sword and shield imo is better.

more tankage, block% increase, critical parry increase, phys defense increase, and phys attack increase all as passives.

then the skills with 80% knockback are ridiculous, you can follow that up with an assault to cancel any delay.

and magic defense 60 sec buff is also for 1hand sword/shield, along with iron skin which raises your defense like Farking crazy.

the only thing a 2h sword has over a 1 hand sword/shield is more damage against other classes, which isnt even really needed cuz int's have such low defense wearing robes/protectors, and rogues kill their defense methods just to do more damage.

THE ONLY reason i could see anyone going 2h sword is for knockdown which increases selective skills attack damage, but it doesnt knock down enough for my pleasure cuz its 50% knockdown and cool down time is too long.
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Post by John_Doe »

If 2hs didn't keep use skill thier normal atk wouldn't do much so the mobs would totaly gang the nukers who where outdamageing them...ever thought of that (were doing our job)? eh? Anyway the mag def problem can be solve easily, just lvl the buff tree with you and use robe, with robe your basicaly a glavier in garms. In robe with a good Cleric by your side you can easily kill nukers.
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Post by Dell8400p4 »

2H gets annoying in PTs.

They knockdown (only to let 1 person hit) and then knockback (pulls more mobs) and the nukes form no knockdown would do much more damage than 1 knockdown.

I say Doal axe because of stun and damage. Its like daggers on steroids.

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Post by Aiyas »

uBeR wrote:Warriors should just stand there to tank w/ imbue. KD and KB suck for Euro.


Yeah.

As a wizard, I find it very annoying when a warrior constantly knocks down a monster(giants and party mobs, in particular) when the party is trying to kill it.

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Post by nicegus »

lol, lots of complaints against 2h warriors.

im one of them, and let me tell you something. when mobs are coming from behind, our knock back/down save the helpless wizards. i know that it tends to become annoying, but if u say to the warrior DONT KNOCK DOWN, they will understand and they will stop knocking down (at least i do). and thanks to the knock back/down, theres more time to drink potions.

also, knock back is a must, coz the mobs that can hit more than 1 person with just 1 hit will be knocked back and that will save some precious mana for the cleric that wont be busy healing all the party and wont be ressing anyone.

so stop bitching wizards(90% of euro population), u think ur allmighty but u need warriors, and warriors need wizards also.

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Post by John_Doe »

nicegus wrote:lol, lots of complaints against 2h warriors.

im one of them, and let me tell you something. when mobs are coming from behind, our knock back/down save the helpless wizards. i know that it tends to become annoying, but if u say to the warrior DONT KNOCK DOWN, they will understand and they will stop knocking down (at least i do). and thanks to the knock back/down, theres more time to drink potions.

also, knock back is a must, coz the mobs that can hit more than 1 person with just 1 hit will be knocked back and that will save some precious mana for the cleric that wont be busy healing all the party and wont be ressing anyone.

so stop bitching wizards(90% of euro population), u think ur allmighty but u need warriors, and warriors need wizards also.

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Post by mKaaru »

the knockback and knockdowns are in almost every single skill of the 2handed sword build whiners, thats something you really cant avoid :O put em in same party with 1handed swordsmen and those euro bowers then you wont hear any complaint about it. they do damage, if the mobs are knocked back or even knocked down with those builds they wont whine and its still hella fun too grind as well
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Post by Tokughavita »

1h warriors are better tanks than all imo. being a "good" warrior in euro is about more than just having leet powers and good gear, its about knowing when and HOW to use your knockback/down, and knowing when NOT to use them, when I'm grinding, I dont EVER use knockback (I'm sword/shield) and I get pissed when other 2h warriors do, the only time I do use knockback is when the mob is like an archer, and its far away from the group, then I move to the other side and knock it into the group so we dont pull to much aggro, as for 2h's knocking back/down enemies to draw aggro off wizards, thats what taunt is for... most warriors I see dont ever use it...
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Post by John_Doe »

Tokughavita wrote:1h warriors are better tanks than all imo. being a "good" warrior in euro is about more than just having leet powers and good gear, its about knowing when and HOW to use your knockback/down, and knowing when NOT to use them, when I'm grinding, I dont EVER use knockback (I'm sword/shield) and I get pissed when other 2h warriors do, the only time I do use knockback is when the mob is like an archer, and its far away from the group, then I move to the other side and knock it into the group so we dont pull to much aggro, as for 2h's knocking back/down enemies to draw aggro off wizards, thats what taunt is for... most warriors I see dont ever use it...


why do you ppl worry about pulling to much mob? with a good Cleric and a good warrior or rogue who always watches the wizards and the healer It wouldn't even matter, taunt doesn't always work takes like 2 taunts for it to work on a mob thats already damage alot by a wizard, the 3 sec cooldown means that the mob has 3 secs to wipe that wizard, and thats not really hard if your party is battleing higher lvl mobs.
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Post by Tokughavita »

John_Doe wrote:
Tokughavita wrote:1h warriors are better tanks than all imo. being a "good" warrior in euro is about more than just having leet powers and good gear, its about knowing when and HOW to use your knockback/down, and knowing when NOT to use them, when I'm grinding, I dont EVER use knockback (I'm sword/shield) and I get pissed when other 2h warriors do, the only time I do use knockback is when the mob is like an archer, and its far away from the group, then I move to the other side and knock it into the group so we dont pull to much aggro, as for 2h's knocking back/down enemies to draw aggro off wizards, thats what taunt is for... most warriors I see dont ever use it...


why do you ppl worry about pulling to much mob? with a good Cleric and a good warrior or rogue who always watches the wizards and the healer It wouldn't even matter, taunt doesn't always work takes like 2 taunts for it to work on a mob thats already damage alot by a wizard, the 3 sec cooldown means that the mob has 3 secs to wipe that wizard, and thats not really hard if your party is battleing higher lvl mobs.


clerics cant heal 1hit death crits, or 2hit combos to wizards, and when your fighting ongs and you pull around 10 or 12, even with 2 or 3 clerics your wizards are going to get farked, usualy because some 2h knocked back the party giant several times into a big swarm
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Post by Ell »

I never use KD when partying unless it's to save someone's life. I only use KB toward the party. You have to know how to play it. But I do agree that it is quite annoying to have a warrior KD a pt giant after two wizards go zerk...

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Post by EngravedDemon »

I sincerely apologize to all those who've had a chance to play with stupid and dumb **** 2h warriors so far. Hehe! Also, perhaps you've only partied with low level 2h warriors, meaning, they really don't have any other skills but the first few available, i.e. skills with KB and KD.

But yeah, just try to remind them that their role in a party is to tank and protect the healers/buffers/int DD's. And ohh, if you're not aware, 2H Sword warrior skills instills the largest amount of Aggro on the monster that's attacked, so using their skills can actually draw aggro away from others too. KB skills are good, just have to ask them to learn how to use the "V key" to position themselves properly, so instead of pushing a mob entirely across, they can flip them back and forth. And in a party, it should be a rule of thumb that KD is a "no no", unless absolutely necessary, i.e. multiple aggros and drawing aggro from someone else.

Just understand that most players were used to Chinese solo grinding. And if they're not used to doing party grinding and never played a tanking class before, it takes some getting used to and some experience to learn how to play them properly and efficiently. So give them a break :P

Lastly, about the 2h warriors, it's very strong but has many weak points also. Though, once you figure out how to work around those weaknesses, and it is very possible, it might just very well be "Overpowered". So just depends on how you'd build it and, as usual, on gears. :P
Last edited by EngravedDemon on Tue Jul 31, 2007 12:29 pm, edited 1 time in total.
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Post by NeloAngelo »

Engraved Demon is right!
this class of warriors must use only their NB only to Party and Giant mobs

i think that they must only stay near wizard,and get on self ONLY party mobs and giants>after getting wizards will help him to kill mob
he is as a trap for monster. he musnt kil the rest general and champion mobs

:banghead: sorry for bad english)) 8)

but 2 handed sword warrior >is very well without party too>when u are without party u are killing mobs very well,all type of mobs ,>giant party champion and general.

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Post by EngravedDemon »

My Cool 2h Swd Warrior :P
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Post by Grimjaw »

Being a fresh 2 handed slasher myself i can only say.

I have had 3 Chinese characters and all of them were nukers,now it's time to change the ways of old.

This time i'm going Warrior. 8)
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Post by †HandCannon »

FluxFire wrote:More often then not I refuse to have 2h in my PT's because, like the 1h, they are bounded by the two most annoying and totally use spells there is "Knock-down" and "push back". One stops the entire party from attacking and the other pushes your enemy further into other enemies.

The best and much less annoying warrior is the dual axes one.

Yeah im a 2h warrior, but thats why i have celeric skills.
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yup

Post by CMG230 »

FIrst PVM: i 90% of time an party leader, and if a warrior uses knockdown after i told him not to, when hes not abotu to die becuse i understand if its a last resort, i ban him form party. If a warrior uses knock back after i tell him not to i also ban. If your using knockback/knockdown when you have full life and nukers doing 90% of the damage, there is no logic to try and solo, as your doing prob lowest damage in party except the bard/cleric. GO to chinca if you want to solo.

Now to pvp: I think warriors 2h, 1h+shield, 2axe what ever are really poor in pvp vs pure intel. My friend who is a rediculous good tank is shield/sword but when we pvp i win if we start close, far, using potions, what ever i win 90% of the time without getting hit.(i think im only 1 lvl higher also) and im warlock. When i go against 2h sword if we start from a long or short distance i win without getting hit. If we start where he is standing right ontop of me, the person who wins is the person who gets off stun or knockdown first, 95% of time the warlock, because its faster to cast. ANd ive only gone against 1 dual axe warrior and he was 36 and i was 32 and i whooped his ass from all starting distances.

My Opinion: Warriors really wernt intended to be used in solo pvp. Tho my friend is warrior/rogue and when he uses xbow he can 1shot me(with the long skill) ;P but thats only when he has extreme range out of the range of my stuns cuz if in range of my skills my stun gets off like 3 secodns before his slow xbow skill finishes then i win.
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Post by FluxFire »

John_Doe wrote:If 2hs didn't keep use skill thier normal atk wouldn't do much so the mobs would totaly gang the nukers who where outdamageing them....


Total bull, there no contribution by 2H to the PT. The simple fact is, a dual axe will keep it's targets because every spells has taunt skills, massive taunt skills. Thus, there is zero utility of a 2h in a pt considering that the tanking is exactly the same with a dual axe, considering that all my spell casters are safe, considering we kill MUCH faster each targets since no spells is canceled or on a waiting period.

The same with 1h, the knock back is COMPLETELY useless and moronic, pushing and pushing and pushing and pushing.

Again, the statement is simple, no use for either 1h or 2h in a PT, dual axes tanker is the key for a smooth tanker which will never annoy the PT.

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Post by AkillerNXC »

Wow, seriously people. Quit bitching about kb and kd. Warriors are meant to do that, wizards dont get hurt, they still get exp, so who cares wether its knocked down or not. You say that kd is not helping the pt, but it doesnt matter, as long as its killed without anyone dying...try fighting in a party without a 2H sword, its reallly hard to do, considering ints get 1shotted by almost everything. And yes, they get alot more mobs attacking them, thats the point, they take all the dmg, you guys just hit it.

If you've got a problem with the way 2H swords attack, then get over it, thats all you can do, since all except 1 or 2 attacks is kb/kd...just switch targets when it gets knocked down.
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Post by MrFudge »

im 1handed sword/shield and still undefeated in pvp...with BR10 :D
a rogue crossbow lvl 53 came close today (im lvl 49), i had like 200 hp left when i killed him.

once everything settles and i find a br17+, those low defense 2handed biatches will get owned even more, i guess they gave them knock down to counter the fact that they have no defense passives or shield.

crossbows are tough cuz they can start from far away, and with no bard skills it takes a while to catch up to them. if they have bard buffs and act like a pussy, gg warrior down :(
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Post by Degrees »

I am a 2h sword Warrior and I use KD when I need to taunt mobs off of the clerics, bards and wiz/ warlocks.

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Post by disturbed667 »

sorry 4 offtopic but..mr. fudge..what is that " freeview" thing in your profile..ive never heard of it..is it like a zoomhack?
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Post by Tetsumaru »

1handed warriors are the best.

we only have one attack with knockback. one. ONE. ONEE.

its only purpose is if theres 3 mobs ganging up on the cleric.

i find myself many times, tanking 3,4,5,6,7 mobs at the same time, where the two hand warriors and axe warriors would all be dead, but im saved by block and highest defense.

1hand sword is superior.

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