Europe 8 members Party Guide

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This is my first guide, wat do you think of it?

awesome!!
7
47%
good!!
5
33%
decent...
3
20%
 
Total votes: 15

pengachu
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Europe 8 members Party Guide

Post by pengachu »

This guide was written in hope to help a new player in the community or people with doubts about the new Euro party system.

First Step: Ask Yourself the Questions

1. How many members in the party?
2. How many members of each class are in the party?
3. What are your roles in the party?
4. Is this party worth my time?

The first and second question should be answered the moment u joined the party. The third question should be pretty obvious the moment u choose how to build your very own unique character. The difficulty lies in the 4th question. How DO YOU know if the party is worth it?

Do the following to determine your answer:

* Are there enough meat shields in the party?

- The sole purpose of melee characters in the party is to take the damage and thus save the wizards and clerics and bards and warlocks from being harmed.

* Are there at least 1 or more cleric or bard?

- VITALLY important in the success of a party. If a party has a bard and a cleric, it has great potential to challenge monsters several levels higher than the party members. Thus, grind and level faster.

* Are there enough damge dealing memebers?

- Also important in the success of a party. You have to kill to get those tasty experience points and skill points right?

Second Step: Do Your Job Soldier!

You should know the responsibilities of your specific character by INSTINCT since you decided to build this character in your liking. Cooperation is the KEY success in the party. If any of the members fail to act his or her job, the party will suffer many close calls and eventually lead to failure.

Warriors:

* One hand sword + Shield

- Your job is to be the one taking a lot of damage due to your ability to block. Whatever you do, GO IN FRONT OF THE MONSTER AND GET ITS ATTENTION!!

* Two handed Sword

- Not so much of taking the damage unless you have tremendous amount of health points and is planning to hit a one hit k.o. However, this should NOT prevent you from standing in the front line. You are a damage dealer AS WELL AS a meat shield.

*Dual Axes

- Use your warrior buffs to make up what you lack. Get in front line and slash away.

Rogues

*Dual Daggers

- With the ability to poison your weapons as well as stealth, you should make use of your specialty and pull party mobs toward your party. You are also a great damage dealer, thus, make use of those kitchen knives.

*Cross Bows

- You do not stand in the front line. Yet you aid the front line warriors from afar. Make sure you make use of poison arrows as well as those knockback skills. There WILL be instances where the warriors wall mite be penetrated. Your job is to delay the monsters from approaching the wizards and the buffers. Use your brain and make the best out of what you have.

Wizards

*Elemental Wizard

- It does not matter which element or elements that you decide to follow. Each element can deal a HELL LOT of damage and even give special effects to the targets. Make sure no monsters are approaching u, due to your low defense and low health points, you are very vulnerable to physical attacks. However, there will be times when the monsters will be coming at you and no one is near you. In that case, I suggest you do hit and run.

Warlocks

*Aurors ( Dark Magicions )

- Same duty with wizard, but in a passive way. Your damages are dealt mainly overtime. There really isn't much to do here other than constantly on the lookout for monsters to cast. You SHOULD NEVER STOP CURSING. If all monsters are cursed, be on the look out for opposition buffs.

Bards

*Buffers

-ALWAYS keep on the watch of the buffs that are about to wear off. Your main job is to cast bufs, especially the mana generating buffs. However, you should also help taking down the mobs. You are an offense/defense player that has great responsibilty of buffing and aiding other party members. Cast appropriate buffs requires experience and judgement. Therefore, I suggest you practice a bit in some small parties.

Cleric

*Healers

- It is not exaggerating to say that you are the CORE of the party. Your responsibility is to cast healing and reviving spells whenever necessary. ALWAYS watch the health of the front line melee characters, as their health are always the first to distinguish. AVOID conflicts at ALL COST. DO YOUR JOB! HEAL AND REVIVE AND BUFF!![/b]

Tips

*How Do I Find an Appropriate Party for My Level?

- Go to your desired grinding place, and start a party there. That is what I has always been doing and it works almost 100%.

*What Should a Decent Party Set Up Be?

- From my calculations and observations, at least 3 of the 8 members should be a melee meatshields and 2 wizards minimum. At least 1 bard and 1 cleric is ESSENTIAL. That leaves an open spot for creative ideas. Of course, i would recommend another cleric for that spot.

---------------------------------------------------------------------------------------

This guide will be updated as I gain more understanding in each fields. Please do not hesitate to give feed backs...this is my first guie afterall and i need some comments to improve for future references ^_^

thanks for reading! Good luck and have fun!
Last edited by pengachu on Fri Jul 27, 2007 4:19 pm, edited 2 times in total.

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Vandall
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Post by Vandall »

good guide imo. :)

maybe u should put a suggestion party setup? (eg: 2 clerics, 1 bard, 2 wizards[or 1 wiz and a warlock], 2 warriors, 1 rouge)

maybe u should put something about sub-classes and how u need to decide which class to use in specific situations
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Biscuit
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Post by Biscuit »

Vandall wrote:good guide imo. :)

maybe u should put a suggestion party setup? (eg: 2 clerics, 1 bard, 2 wizards[or 1 wiz and a warlock], 2 warriors, 1 rouge)

maybe u should put something about sub-classes and how u need to decide which class to use in specific situations


It seems like some of the bard skills require you to have another bard in the party using skills of an specific other skill tree. Didn't have a chance to try it out yet, but that might advocate having two in an ideal party if the buffs turn out to be worth it. At level 20 you can have -20% physical damage to party members and +10% physical damage to enemies that way, if I remember correctly.
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Vandall
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Post by Vandall »

Biscuit wrote:
Vandall wrote:good guide imo. :)

maybe u should put a suggestion party setup? (eg: 2 clerics, 1 bard, 2 wizards[or 1 wiz and a warlock], 2 warriors, 1 rouge)

maybe u should put something about sub-classes and how u need to decide which class to use in specific situations


It seems like some of the bard skills require you to have another bard in the party using skills of an specific other skill tree. Didn't have a chance to try it out yet, but that might advocate having two in an ideal party if the buffs turn out to be worth it. At level 20 you can have -20% physical damage to party members and +10% physical damage to enemies that way, if I remember correctly.
that was ju8st an example...not the ideal euro party setup.

not sure if u mentioned but, maybe u should encourage ppl and show them the benifits of item share.
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pengachu
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Post by pengachu »

before i update the guide, i must experiment a bit so i know wat i am talking about ;-)

CobbZ
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Post by CobbZ »

Nice guide. Really good. I hope people will read, im getting sick and tired of being expected to tank, deal damage and select mobs as a rogue :/

Then clerics do nothing!! I hope this guide is read by all!!

Well done :)
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Post by vccy118 »

I think what is really hard here, is how to find a party suitable for your lvl, your type of character and at that exact time. I find it hard to find a suitable party, so might as well solo.
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Post by Valkasdar »

More then awesome :D
Hope the peaple understand they roll in the party...

pengachu
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Post by pengachu »

guide updated

i am sorry but covering subclasses will take a long time cuz i really do need to experiment a bit before i can post a section about that.

keep the comments coming! i will keep update the guide according to audiences' needs!

thx for the feedback!

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Vandall
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Post by Vandall »

pengachu wrote:guide updated

i am sorry but covering subclasses will take a long time cuz i really do need to experiment a bit before i can post a section about that.

keep the comments coming! i will keep update the guide according to audiences' needs!

thx for the feedback!
imo 3 meat shields is a bit to much...but thats just my opinion (i would prefer 2 warriors and a rouge, this wat more dmg is dealt but the mobs will still be held back by the meatshields)
- j a c k y - says (4:48 PM):
i can do sexual puns all day my friend
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pengachu
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Post by pengachu »

as to that, i specificaly thought of that. no. 3 meatshield is NOT too much when facing a large amount of party mobs. party mobs spawn at random location. you cannot possibly guarantee that the party mobs will spawn in front of the meatshields. therefore, the meatshields should spread themsleves out and surround to protect the inner wizards/warlocks/bards/clerics.

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Vandall
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Post by Vandall »

pengachu wrote:as to that, i specificaly thought of that. no. 3 meatshield is NOT too much when facing a large amount of party mobs. party mobs spawn at random location. you cannot possibly guarantee that the party mobs will spawn in front of the meatshields. therefore, the meatshields should spread themsleves out and surround to protect the inner wizards/warlocks/bards/clerics.
well of course if u have a good spawn rate and stuff like that. i havent encountered any party giants yet so.... im not really 100% sure about anything
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Post by Nitoh »

In my experiences, if you have a cleric, you MUST have a bard. Because, simple mp pots can't keep up with the mp usage Clerics are using. So, if the cleric doesn't Have mp, the party is pretty much screwed. Also,
I'm a dagger rogue, and I do almost as much damage as wizards(18 crit dagger), so I crit every 3-5 hits,and 1.2k or more each crit. So the mobs usually come to me, and I have to tank them. On mobs 2-4 levels higher than me, they do 300-600 each normal attack, and 700-1.2k each crit. So it doesn't matter if the tanker is rogue or warrior. It just depends on how good the cleric is. So, if the cleric is lazy, and heals once every 10 seconds, that isn't a very good cleric. Same with the bard.
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Biscuit
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Post by Biscuit »

Nitoh wrote:In my experiences, if you have a cleric, you MUST have a bard. Because, simple mp pots can't keep up with the mp usage Clerics are using. So, if the cleric doesn't Have mp, the party is pretty much screwed. Also,

[...]


The highest level enemies I have faced so far in iSRO, have been Dark Order Warriors and despite my (now) three level gap, my saving up on statpoints since around level 15, in case I decide to go int hybrid, I didn't run into mana problems.

Maybe that was, because I didn't have rogues with constant dagger desparate in the party.
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Post by Burningwolf »

A tip can be
try avoiding ligthing and earth skills
because when u used them more monsters are attracted which means an exttra party mob
that has happened to my party and we go killed so may times
because of that dumbass who kept on doing that >_<

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Post by Libertarian »

Nitoh wrote:In my experiences, if you have a cleric, you MUST have a bard. Because, simple mp pots can't keep up with the mp usage Clerics are using. So, if the cleric doesn't Have mp, the party is pretty much screwed.
That's why I like the Cleric/Bard build. ;) Just put on a robe and make sure you have the harp and rod in your shortcuts so you can switch quickly between cleric and bard skills.

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Atsuten
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Post by Atsuten »

Another tip to add:
Warriors and Rogues have skills that KD mobs. While this is good for mob control, it stops the Wizards (and bards) from nuking the KD.

Warlocks and poison xbows have DoT, which continues the effect during the KD. That, in addition to many stupid wizards getting parties killed, makes Warlocks preferable to Wizards.
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Post by Vandall »

Atsuten wrote:Another tip to add:
Warriors and Rogues have skills that KD mobs. While this is good for mob control, it stops the Wizards (and bards) from nuking the KD.

Warlocks and poison xbows have DoT, which continues the effect during the KD. That, in addition to many stupid wizards getting parties killed, makes Warlocks preferable to Wizards.
there also is a dagger skill that has of chance of making the mob bleed :twisted: (DoT)
- j a c k y - says (4:48 PM):
i can do sexual puns all day my friend
RuYi wrote:You just got yourself +70 Ru Yi points!
xDDD

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Post by suntroman »

on Athens you cannot make a decent party often.
i am lv 28 cleric and always have problem getting party.

ppl rather solo or duo than party a healer.

also my guild = zero. inactive.

so its not fun...

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