Is there a sure way to live longer while starting a new int char? I'm having trouble living in areas were I should be able to survive at least another 15 minutes... This s really frustrating because I'm almost dying as much as I was dc'ing yesterday.
Please and Thanks!
INT Chars - Living Longer!?
-
cin
- Time Paradox
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- Joined: Sat Jul 07, 2007 11:57 pm
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- Location: New York
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There are a few things you can do to gain survivability as an int (pros/cons included):
Alchemy - adding str/hp and +ing gear
+ Easiest option in terms of the amount of work/time involved in the actual process.
+ Adds about 3,000 hp (60 out of 60 str and 1,200 out of 1,200 hp added [so sword/shield]) in 8th degree.
- Takes a lot of money as you get higher level.
- Almost completely dependent on luck.
Skills - spear passive, high ice
+ Cheap!
+ Adds about 1,000 hp at 60 spear (max passive right now) and around 90 physical defense.
- Requires a lot of time to get full effects (extra farming).
- You won't even really notice a difference with this until around level 50 in these trees.
Hybrid - adding stat points to str
+ Also cheap.
+ Adds at least 60 hp a level (1 str automatically added upon leveling and 1 str added from your 3). So a level 80 1:2 str:int hybrid would get about an extra 2,400 hp over a pure int. That is adding 1 stat point of str yourself out of the 3 you get for leveling.
- Lowers your damage output pretty badly as you add more and more str compared to pures.
Gear - seal items
+ Adds insane amounts of extra defense.
- Costs a lot. We're talking 20 million a piece for SOS 8th degree, and upwards of 300 million for SOSun 8th.
Pots - use larger pots than you need and vigors
+ Insanely easy. Just get pots larger than you need and carry some purple grains/pots with autopot set at around 85%.
- Costs a little bit of gold and could make you use a higher level town prematurely.
Change where you grind - green monsters or monsters that do magic damage
+ Green monsters: More drops, more gold, easier to kill the monsters (and you will most likely one hit a green monster).
+ Magic damage monsters: Little to no damage to you as an int.
- Little less exp if you don't work hard at this.
- Green monsters are BOOORING!
If you combine parts of each of these things you can reach a nice middle ground without spending too much time or gold. I personally went the route of alchemy and grinding on magical damage monsters unless I had a quest. My deaths dropped from 1 or 2 a day in my low 60s (stupid Power Earth Ghosts) to 1 or 2 deaths a month in my high 60s and 70s. You just have to find which method(s) work best for you.
Edit/Note: I can't log in to check the amount of hp you get for 1 str, but my math on added hp for alchemy/hybrid int is very close to the actual amount~
Alchemy - adding str/hp and +ing gear
+ Easiest option in terms of the amount of work/time involved in the actual process.
+ Adds about 3,000 hp (60 out of 60 str and 1,200 out of 1,200 hp added [so sword/shield]) in 8th degree.
- Takes a lot of money as you get higher level.
- Almost completely dependent on luck.
Skills - spear passive, high ice
+ Cheap!
+ Adds about 1,000 hp at 60 spear (max passive right now) and around 90 physical defense.
- Requires a lot of time to get full effects (extra farming).
- You won't even really notice a difference with this until around level 50 in these trees.
Hybrid - adding stat points to str
+ Also cheap.
+ Adds at least 60 hp a level (1 str automatically added upon leveling and 1 str added from your 3). So a level 80 1:2 str:int hybrid would get about an extra 2,400 hp over a pure int. That is adding 1 stat point of str yourself out of the 3 you get for leveling.
- Lowers your damage output pretty badly as you add more and more str compared to pures.
Gear - seal items
+ Adds insane amounts of extra defense.
- Costs a lot. We're talking 20 million a piece for SOS 8th degree, and upwards of 300 million for SOSun 8th.
Pots - use larger pots than you need and vigors
+ Insanely easy. Just get pots larger than you need and carry some purple grains/pots with autopot set at around 85%.
- Costs a little bit of gold and could make you use a higher level town prematurely.
Change where you grind - green monsters or monsters that do magic damage
+ Green monsters: More drops, more gold, easier to kill the monsters (and you will most likely one hit a green monster).
+ Magic damage monsters: Little to no damage to you as an int.
- Little less exp if you don't work hard at this.
- Green monsters are BOOORING!
If you combine parts of each of these things you can reach a nice middle ground without spending too much time or gold. I personally went the route of alchemy and grinding on magical damage monsters unless I had a quest. My deaths dropped from 1 or 2 a day in my low 60s (stupid Power Earth Ghosts) to 1 or 2 deaths a month in my high 60s and 70s. You just have to find which method(s) work best for you.
Edit/Note: I can't log in to check the amount of hp you get for 1 str, but my math on added hp for alchemy/hybrid int is very close to the actual amount~
- pinoyplaya
- Active Member
- Posts: 595
- Joined: Sat Jan 20, 2007 7:35 pm
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- Location: Venus
lol after i farmed at llv 16 i swtiched to sword at lvl 19 and man it owned. its pure int s/s and it owned even with lvl 1 bicheon skills. All my bicheon skills are lvl 1. right now im lvl 37 almost 38 with 55k sp left maxed skills at lvl 37 for both ice and lightning and lvl 31 bicheon all bicheon skills at lvl 1 except for that shield skill.
0 gapping rocks. Lolz, i stopped farming at 55k sp and i still have 55k sp left.......... hm... but i did get the reward from the purification quest 2.5k sp when i did 0 gap. probably why im back to where i started.
0 gapping rocks. Lolz, i stopped farming at 55k sp and i still have 55k sp left.......... hm... but i did get the reward from the purification quest 2.5k sp when i did 0 gap. probably why im back to where i started.
Do you mean you die when you DC? All ints have that problem.
If you are just dying in general then I suggest in this order:
Put vigors on the bar, make sure you can click them easy. If you do not have phantom put them in the mouse button.
Better gear ie. seal items as well as blues. Str as well as hp on gear raise your hp
If you wear garms you have low physical defense. If the mob you fight does physical attacks you should switch to protector or armor.
Mob choice, as in physical attack vs magic attack as well as aggressive/passive, and of course level of the mob.
Defense skills such as Frost nova and the soon to exist mana shield.
hybridize it works great for some people, others hate it.
I actually think hybrid is the way to go, but since once you go hybrid you cannot go back I have this listed last.
If you are just dying in general then I suggest in this order:
Put vigors on the bar, make sure you can click them easy. If you do not have phantom put them in the mouse button.
Better gear ie. seal items as well as blues. Str as well as hp on gear raise your hp
If you wear garms you have low physical defense. If the mob you fight does physical attacks you should switch to protector or armor.
Mob choice, as in physical attack vs magic attack as well as aggressive/passive, and of course level of the mob.
Defense skills such as Frost nova and the soon to exist mana shield.
hybridize it works great for some people, others hate it.
I actually think hybrid is the way to go, but since once you go hybrid you cannot go back I have this listed last.
lvl 65 4gap 84:84 bow inactive.
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