We all know that the Fire tree is the staple for any STR build - for the damage buffs, and the passive, as well as the Magical Defense Buff, which is a great asset to strength builds who have a lack of said magical defense.
However, as a Blader, I'm finding the Ice tree more, and more useful - and to be perfectly honest, the damage difference for a STR build, between Ice and Fire, just isn't that great to be noticible. And I'm L65, so it's not like I'm using L1, Book 1 of the Ice Imbue. Both Imbues are on Level 6 of the 3rd book, as I'm 9-gapping currently.
I'd like to be a healer/medic, as well as a heavy Tanker. Damage? Damage goes down the drain when you make the choice to be a Blader. All Bladers that have made it past 32 are ready and willing to accept the role of being a Tanker, and they are full well aware that damage is not one of their pros.
To quote myself
fena wrote:Bladers are notorious for "not being able to be killed, but not being able to kill a thing themselves." While the latter part of the quote is not entirely true, the concept that a Blader is not able to be killed, certainly, is. A Blader is not meant to be a heavy damage-dealer. It is meant to be a Tanker, being able to have mobs upon mobs, hoards upon hoards, of enemies attacking it at once, and be able to tank through it all, and kill them one by one, sometimes by knocking down an enemy, sometimes by their Chains – and look cool, with the flashy Chains, and the sexy blades, and shields, throughout the entire process.
Yes, I'm getting to my point now.
I'd like to be a Medic, and Medics don't do so well when they die right off the bat. Therefore, Ice would be invaluable to me, as well as Lightning - Lightning simply for the Grasswalk, and Ghost-Walk Phantom, as well as the Parry Buffs, and Ice for obvious reasons - mainly, the Physical Defense Buff, and the Imbue.
Fire? Fire, like I said at the very first, is a staple - and yet, Bladers' damage are so low anyways, an extra 10%-15% more damage isn't really going to make that much of a significant difference, as 17% might to a Pure INT Spear Nuker.
Would it be a bad idea to sacrifice Fire, for Force? Force, to be a Medic, and it'll only help me to be a heavier Tanker. Lightning I would consider an essential for PvP, as the lack of Ghost-Walk Phantom will make you look like a fool. Not to mention that a lack of what? 50-60% run speed increase with the Grass-Walk Speed will make you grind like a snail.
This is what my planned 70-Cap will look like:
http://bobtheveg.dyndns.org/SRO/Char_Bu ... file=33163
At L80, I'm thinking about going for:
80 Bicheon
80 Cold
70 Force (Rebirth Series, and Harmony Therapy works 10 Levels above you, if I'm not mistaken)
70 Lightning
On another note: I'm not exactly sure if this belongs in the C&S or not. I'm trying to start a discussion more upon dropping Fire, in favor of either Ice or Force, and perhaps even a discussion about a Healer build. Like it or not, maybe the surest thing in this entire thread that could be said is that we just don't have enough Healers these days in SRO.
However, if this is in the wrong section, please move it. C&S is just spammed with repetitive threads about "ZOMGOSH IF I WANNA TO MAKE A DUAL HARP 2H SWORD BUILD DO I GO PURE STR PURE INT OR HYBRID? WHICH EURO BUILD IS THE BEST?"
Seriously.







