The Details of Siege War [Updated with Uniforms]

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mushrooms
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Post by mushrooms »

Lance wrote:omg, the changing prices is stupid...


Actually I don't think so. Because anyone stupid enough to drive up the prices too much will drive away traders from coming in cos of that. And traders will only go for the cheapest place.
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Post by crazy_foo »

this is very interesting I like it :D

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Post by skulldiver »

tbh i don't think yoymax will do anything about the botters,they aren''t stupid and they probably earn more money from the botters then legits.
sad but true
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Post by friendlyroll »

this will probably be a lot like Lineage2. if no one here played L2 they had siege warfare as well. In fact sieges were pretty awesome cept for the god awful lag. When one guild controls a town the taxes they were able to raise were only by a percent or i think 2 max (if even most of the time i think IF taxes were raised it was only by .5 or 1 percent something low). Having participated in L2 sieges and reading the SRO one, i'm seeing a LOT in common.

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Post by Nazgulith »

well for the bot issue they could add an image code for it meaning that if you fail the image code 3 times you get kicked out of the war or if you fial to complete it in 30 seconds you get kicked out fo the war. this would prevent bots from accessing the war
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Post by Millenium »

O_O I can't believe somebody digged this up from super long time ago.
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Post by xdiviner »

dam i kinda dont want this to happen cause just think of all the bad things that can happen to the items X_X hopefully the good & nice guilds will make the prices lower
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Post by Aragami »

this forteress thing is going to be really nice. however, i have some questions
1-what are the profits that a guild can gain from controling a forteress/town ? ? ( i mean gold ) would that guild members be rich
2-would the Guild Master of the the guild controlling the town be free to put the price he wants within the limits (that if there are any) or the prices are going to be the result of a vote amoung the guild members ?
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Post by Millenium »

Aragami wrote:this forteress thing is going to be really nice. however, i have some questions
1-what are the profits that a guild can gain from controling a forteress/town ? ? ( i mean gold ) would that guild members be rich
2-would the Guild Master of the the guild controlling the town be free to put the price he wants within the limits (that if there are any) or the prices are going to be the result of a vote amoung the guild members ?


1. You can use the fortress as your guild/union's "base" You can select to return there instead of the town, so thats like having little private towns, I like that idea. ^^

Also you get to control the TAX on things being sold in the town, if you're a guild member, you don't have to pay taxes.

2. The guild master will set the TAX, not price. let me emphasize its EXTRA TAX, like 2% of the current price, that kind. But needless to say, a good guild mater will always consult his/her members, so it's like having all your members voting in, no?
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Post by reddragonz »

What bout people not in the guilds, can they help out still, But not be attacked. Like healers and buffers.

Woudnt dummy guild member accounts be abused even more? Eg Booting a dummy Guild member out just as he comes under attack thus turning the enemy guild memeber red name. Allowing a person not involed in the guild war standing by to claim the red name 8).

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Post by Millenium »

reddragonz wrote:What bout people not in the guilds, can they help out still, But not be attacked. Like healers and buffers.

Woudnt dummy guild member accounts be abused even more? Eg Booting a dummy Guild member out just as he comes under attack thus turning the enemy guild memeber red name. Allowing a person not involed in the guild war standing by to claim the red name 8).


lol Why are people so good at thinking of cheats nowadays?
Well at this point all I know is, at the bi-weekly fortress war, all the people in your union can help you attack/defend the fortress.
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heroo
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Post by heroo »

but where does the TAX-money goes to ? to the guild that's controlling the fortress ?
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Post by Millenium »

heroo wrote:but where does the TAX-money goes to ? to the guild that's controlling the fortress ?


Most likely.
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Post by heroo »

greecemilly wrote:
heroo wrote:but where does the TAX-money goes to ? to the guild that's controlling the fortress ?


Most likely.


and who'll get the money exactly ? only the guild leader or what ?
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Post by Millenium »

heroo wrote:
greecemilly wrote:
heroo wrote:but where does the TAX-money goes to ? to the guild that's controlling the fortress ?


Most likely.


and who'll get the money exactly ? only the guild leader or what ?


You know if you're the guild leader you'll see a option when you go to the guild agent:

Claim funds from guild war.

Or something like that? I think it'll be the same, guild leaders will have a option prolly like, collect tax funds from bla bla bla. In a sense only the leader gets the money. You just gonna find a reliable person leading the guild I guess.

Sorry its 8am in the morning and haven't slept last night. Can't organize my thoughts into sentences o_O
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heroo
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Post by heroo »

greecemilly wrote:
heroo wrote:
greecemilly wrote:
heroo wrote:but where does the TAX-money goes to ? to the guild that's controlling the fortress ?


Most likely.


and who'll get the money exactly ? only the guild leader or what ?


You know if you're the guild leader you'll see a option when you go to the guild agent:

Claim funds from guild war.

Or something like that? I think it'll be the same, guild leaders will have a option prolly like, collect tax funds from bla bla bla. In a sense only the leader gets the money. You just gonna find a reliable person leading the guild I guess.

Sorry its 8am in the morning and haven't slept last night. Can't organize my thoughts into sentences o_O


ehehe it's ok, thx for the info :)
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Post by Nazgulith »

no that would suck i think the moeny would be spread out evenly throught the guild
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Post by ssjkakarot »

historically, cooperation from citizens were key in defending cities during seige. So i think if u get rated low, ur buildings would b easier to destory or u get penalized.

For the botting guilds, as i can c it, there are 5 cities so 5 BIG fortresses and 6 SMALL fortresses, so there will 22 guilds fighting for control off the fortresses evry 2 weeks. THus i think there aernt enuff pwrful botting guilds on SRO to control all of them. Hopefully BHG will pwn in Dhongwang fortress so we can have a prosperous economy (800% profit from Jangan Specialities FTW!!!)
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Re: The Details of Siege War

Post by beav »

greecemilly wrote:The guild that control this "Fortress" will have the ability to change the price of items sold through the NPC in that town.


lol...

beav's guild controls hotan fort.
beav sets price of 8th degree weapons to 1 gold
beav fills up inventory with npc swords
beav becomes rich : )
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Post by XCaosX »

OMG....this is 10 time better than legend 7 for me guys................a war ...a serious war :shock:

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Post by Glavie's Girl »

This will be great for the capped players. Anyone not capped will be killed on sight. :(

Was this seriously thought of only to entertain the capped players?
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Post by destructionmama »

Ya I think they should have like a lvl cap for different levels

so low level people can participate as well.

but if this is like a reward for the super long grinding, I guess its something to be hopeing for
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Post by Millenium »

destructionmama wrote:Ya I think they should have like a lvl cap for different levels

so low level people can participate as well.

but if this is like a reward for the super long grinding, I guess its something to be hopeing for


Hm, that's a good idea but I don't really think its going to happen. I really think it'll be cool though, Like only level 30s people can try for the Dongwang fortress.

But how would that made into reality? By setting a upper bound on the level or the lower bound on a level? Or the average level of the guild? If so then the only thing I need to do is drag 2-3 level 1 stall characters in my guild and would bring down my guild average so I can apply for a fortress war.
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Post by StuckUP »

hmmm this system sounds exactly like the Castle War system on Kalonline I was the owner of the castle there I pwned every1 that tried to take my castle with my area attacks^^
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Post by Casey613 »

Legend VI: Age of Empires? :P

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Post by Jstar1 »

looks fun
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Post by Nyahgis »

One more question, can a guild/union own more then one fortress? If not, this will be a lot more interesting...

Anyways, I don't really see much of a problem with this. Btw, I think the taxed gold doesn't actually go to the union/guild leader. It's most likely a "fortress" supply in the sense that it's what you buy your upgrades with. This on it's own would make this addition even MORE interesting in the sense that, heavy tax=you earn good money=bad ratings= shitty upgrades, low tax = you earn fair money = good ratings = cool upgrades, but no funds... [If anyone has information on how the upgrade buying system really works that be cool. (Maybe gp?)]
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Post by soxdrop »

hmm on what does it depent that who will be chose against the fortress defender?:o propably 100 guild will apply, so what ?:o
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Post by reddragonz »

Can the guilds recive help from buffers/ressers from outside the guild.

eg, Untouchable clerics

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Post by Millenium »

@soxdrop & reddragonz

At this point I think the entire UNION the defending guild has is able to help defend the castle. Also the entire union the offence guild belongs to is also able to help with the attack.

They've implemented a seige war uniform to distinguish the enemies from allies. I'll post the screenies later.
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