In Mana Shield we Trust? or no thanks?
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In Mana Shield we Trust? or no thanks?
Ok, here's the take:
Since euro is comming out soon as well as many new skills including the new skill Mana shield. I heard a lot of people (exspecially nukers) are switching from fire/light to ice/light. And from casual observation, some people already started to delvl their fire and start adding ice.
So, the question is, is it worth all the trouble to swich to ice? because Fire does more damage, but ice keeps you alive. The problem is that, will all the nukers/int hybrids become ice/light? which means for the long term
Nuker = ice/ light build
Str = Fire based build
ultimately = no varieity, just like now when everybody is fire and light
I do know that light have the potential to out damage fire with tis decrease parry effect.
so will the fire/ light nukers be pawned easily after the update? since they are easiy killed without the mana shield or we can expect some equilibrium between different classes?
already Euro players cam u guys input something? is everybody ice/light with euro release?
For those of you who are here to flame, please think twice before doing so, the idea of this thread is to inquire expertise and good analytical skills of our unknown future from our forum members, not to debate what is best and what is not.
cheers
Since euro is comming out soon as well as many new skills including the new skill Mana shield. I heard a lot of people (exspecially nukers) are switching from fire/light to ice/light. And from casual observation, some people already started to delvl their fire and start adding ice.
So, the question is, is it worth all the trouble to swich to ice? because Fire does more damage, but ice keeps you alive. The problem is that, will all the nukers/int hybrids become ice/light? which means for the long term
Nuker = ice/ light build
Str = Fire based build
ultimately = no varieity, just like now when everybody is fire and light
I do know that light have the potential to out damage fire with tis decrease parry effect.
so will the fire/ light nukers be pawned easily after the update? since they are easiy killed without the mana shield or we can expect some equilibrium between different classes?
already Euro players cam u guys input something? is everybody ice/light with euro release?
For those of you who are here to flame, please think twice before doing so, the idea of this thread is to inquire expertise and good analytical skills of our unknown future from our forum members, not to debate what is best and what is not.
cheers

Big thx to MasterKojito for making my sig
RuYi wrote:Guys, I think we should promote destructionmama to Captain Obvious. :3

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no flaming from me, i kinda wonder why u posted 2 of the same topics though?
edit: NVM me
edit: NVM me
Last edited by EvilDiablo on Tue Jun 19, 2007 7:55 pm, edited 1 time in total.
Fixed up.
This is a good question. Im eager to see what peoples plans are.
This is a good question. Im eager to see what peoples plans are.
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EvilDiablo wrote:no flaming from me, i kinda wonder why u posted 2 of the same topics though?
sorry for the double post, my internet was slow, and I think I accidently clicked it twice. The mods already deleted it.

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Droping fire isn't gonna be a smart Idea, new and more stonger nukes and higher imbues..you gonna need the Fire Mag Buff..Mana Sheild doesn't last forever...and i'm sure it has a long recharge time...plus Nukes are really gonna hurt, we should have 4 pieces of 9th 1st set but we don't..so these skills are gonna hurt everyone lol droping fire isnt a good idea o_0. Sure while your mana shield is on you'll be ok, but when it's gone then what safezone until it recharges?
most of the nukers on ksro have either force or ice as the second sub. i barely ever see fire but the people who do have fire, their damage doesnt differ from the other nukers. some of the force users i asked why they chose force and they say for vital spot which helps them in pvp and the heal series which heals a shit load of hp. but the ice i still need a little heads up about.
Whatever tickles your pickle.
I'm going to put my trust into this mana shield and go 80 fire/light/ice and 60 heuksal. I'm not using weapon skills but will switch between a spear and a s/s when needed.
If this does not work I will try the light/ice and a weapon tree.
If this does not work I will try the light/ice and a weapon tree.
Crumpets wrote:OMG I FOUND OUT SOMETHING I DIDN'T KNOW HERE TODAY FROM YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Embodiment wrote:Droping fire isn't gonna be a smart Idea, new and more stonger nukes and higher imbues..you gonna need the Fire Mag Buff..Mana Sheild doesn't last forever...and i'm sure it has a long recharge time...plus Nukes are really gonna hurt, we should have 4 pieces of 9th 1st set but we don't..so these skills are gonna hurt everyone lol droping fire isnt a good idea o_0. Sure while your mana shield is on you'll be ok, but when it's gone then what safezone until it recharges?
Light imbue isn't that far behind from fire and theirs also new light nukes as well, so we still don't know if the new fires nukes will be stronger then the light ones.
I'm dropping fire already, he seems to do fine without it:
http://files.filefront.com/SealOfSTFU+v ... einfo.html
Last edited by kevv on Tue Jun 19, 2007 8:08 pm, edited 1 time in total.
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Embodiment wrote:Droping fire isn't gonna be a smart Idea, new and more stonger nukes and higher imbues..you gonna need the Fire Mag Buff..Mana Sheild doesn't last forever...and i'm sure it has a long recharge time...plus Nukes are really gonna hurt, we should have 4 pieces of 9th 1st set but we don't..so these skills are gonna hurt everyone lol droping fire isnt a good idea o_0. Sure while your mana shield is on you'll be ok, but when it's gone then what safezone until it recharges?
The ksrp pvp video i made. When the nuker died and came back while buffing the ice shield came and lasted the till he died(which was hardly ever cuz he tanked everybody).
Last edited by MiKe 51-50 on Tue Jun 19, 2007 8:09 pm, edited 1 time in total.
kevv wrote:Embodiment wrote:Droping fire isn't gonna be a smart Idea, new and more stonger nukes and higher imbues..you gonna need the Fire Mag Buff..Mana Sheild doesn't last forever...and i'm sure it has a long recharge time...plus Nukes are really gonna hurt, we should have 4 pieces of 9th 1st set but we don't..so these skills are gonna hurt everyone lol droping fire isnt a good idea o_0. Sure while your mana shield is on you'll be ok, but when it's gone then what safezone until it recharges?
Light imbue isn't that far behind from fire and theirs also new light nukes as well, so we still don't know if the new fires nukes will be stronger then the light ones.
I'm dropping fire already, he seems to do fine without it:
http://files.filefront.com/SealOfSTFU+v ... einfo.html
light imbue has potential
Whatever tickles your pickle.
Embodiment wrote:Droping fire isn't gonna be a smart Idea, new and more stonger nukes and higher imbues..you gonna need the Fire Mag Buff..Mana Sheild doesn't last forever...and i'm sure it has a long recharge time...plus Nukes are really gonna hurt, we should have 4 pieces of 9th 1st set but we don't..so these skills are gonna hurt everyone lol droping fire isnt a good idea o_0. Sure while your mana shield is on you'll be ok, but when it's gone then what safezone until it recharges?
Actually we are suppose to have everything but the chest (9 pieces) so that puts us a bit behind in defence adding the new skills
Crumpets wrote:OMG I FOUND OUT SOMETHING I DIDN'T KNOW HERE TODAY FROM YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Since I am a hybrid int s/s which was made to tank damage even without the mana shield, I am gonna stick with fire for the damage. I plan to have something like this at lvl 90.
Fire 90
Bicheon 90
Light 85( last level of grass walk, couldn't care less about the 1% mag damage increase at lvl 88 )
Ice 35
This gives me all the damage of fire, all the bicheon skills, max move speed( 1 level missing of ghost walk though ) and a 25% mana shield. I am gonna de-level the lightning nukes, since its just too much sp, and since fire gets 2 new nukes, + burning/wide. Currently, you really only need 2 nukes to grind with, 3 if high spawn rate. So with the 2 new fire nukes, and no lightning ones, I will have 4 nukes, but just not the nice AoE effect of the lightning ones.
Fire 90
Bicheon 90
Light 85( last level of grass walk, couldn't care less about the 1% mag damage increase at lvl 88 )
Ice 35
This gives me all the damage of fire, all the bicheon skills, max move speed( 1 level missing of ghost walk though ) and a 25% mana shield. I am gonna de-level the lightning nukes, since its just too much sp, and since fire gets 2 new nukes, + burning/wide. Currently, you really only need 2 nukes to grind with, 3 if high spawn rate. So with the 2 new fire nukes, and no lightning ones, I will have 4 nukes, but just not the nice AoE effect of the lightning ones.
Last edited by Shine on Tue Jun 19, 2007 8:50 pm, edited 1 time in total.
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Mana shield is a good skill, it lasts as long as you have MANA. However, when you get hit it takes 2x more dmg (My ksro friend told me that) On top of that it wastes faster since you waste skills that take up mana.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
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Embodiment .. I always use light imbue .. 2 nukes and a few shouts kills most people .. ..... surprisingly.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
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Crumpets wrote:Embodiment .. I always use light imbue .. 2 nukes and a few shouts kills most people .. ..... surprisingly.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
I agree with you, most people are already de-leveling stuff...
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imo .. i think there's going to be two diffrent type of nukers after the updates.. the ones who want to moderatly tank with the mana shield, and the others who either will phantom away from combat, dont get into combat because they work with a team, or those built to kill before getting killed, maybe hybrid ints.
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Blurred wrote:Crumpets wrote:Embodiment .. I always use light imbue .. 2 nukes and a few shouts kills most people .. ..... surprisingly.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
I agree with you, most people are already de-leveling stuff...
Be assured that we're getting mana shield though.
If you check on the page under "new skills" it shows a picture of a guy nuking, and you can see the mana shield on him.
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ya so far I can see mainly two types of chinese nukers
1. ice/light nuker who can take some damage using the mana shield
2. fire based nukers that require a more strategic approach with the utilization of Phantom, KD, stun or knock back to win a fight
for now I see hybrids are more potential in using Fire/light than just pure ints. especially for s/s due to its KD and stab ability which will give a time frame for potting when the opponent is knocked down.
but hybrids have less damage than pure builds, therefore assuming all pure int nukers take ice/light, which has lower damage, int hybrids will have approximately same damage as ice/light nukers.
The really interesting part is group battle among these groups, because nukers can now protect themselves with mana shield, it can be proven useful in taking down clarics and bards?
1. ice/light nuker who can take some damage using the mana shield
2. fire based nukers that require a more strategic approach with the utilization of Phantom, KD, stun or knock back to win a fight
for now I see hybrids are more potential in using Fire/light than just pure ints. especially for s/s due to its KD and stab ability which will give a time frame for potting when the opponent is knocked down.
but hybrids have less damage than pure builds, therefore assuming all pure int nukers take ice/light, which has lower damage, int hybrids will have approximately same damage as ice/light nukers.
The really interesting part is group battle among these groups, because nukers can now protect themselves with mana shield, it can be proven useful in taking down clarics and bards?

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[SD]Rainigul wrote:Blurred wrote:Crumpets wrote:Embodiment .. I always use light imbue .. 2 nukes and a few shouts kills most people .. ..... surprisingly.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
I agree with you, most people are already de-leveling stuff...
Be assured that we're getting mana shield though.
If you check on the page under "new skills" it shows a picture of a guy nuking, and you can see the mana shield on him.
Yes but it still depends on which lvl we get these things. See for kSRO they have all the skills maxed to 90.
Seeing as our cap will remain at 80, we will be missing certain skills, and won't be able to 'max' all of them past 80 obviously. I just think it's hella rash to start de-lvling things when the exact stats of skills have not been released. I mean, if ice misses out on the last book of it's nuke then you gotta decide between defense .. or attack ... Also will we get the 2 lvls of upgraded passive's ... ifso that extra 500+ hp for a pure int with heuksel will be apprecieted .. or the extra XX phy defense for ice ... Ya know ...
It's all atm speculation, and I have to say will laugh if people now switch from fire to ice waste silk / gold whatever to find out Joymax nerfs some skills >.>
Just basically saying wait .. lol
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Crumpets wrote:[SD]Rainigul wrote:Blurred wrote:Crumpets wrote:Embodiment .. I always use light imbue .. 2 nukes and a few shouts kills most people .. ..... surprisingly.
Oh and uhmm .. you said somethign bout fire nukes being strong? Have you seen the %'s behind light skills and thier damage ranges?
Light > Fire after new skills. But I get the feeling JoyMax won't let us have all of them. I'll wait and see before I de-lvl stuff.
I agree with you, most people are already de-leveling stuff...
Be assured that we're getting mana shield though.
If you check on the page under "new skills" it shows a picture of a guy nuking, and you can see the mana shield on him.
Yes but it still depends on which lvl we get these things. See for kSRO they have all the skills maxed to 90.
Seeing as our cap will remain at 80, we will be missing certain skills, and won't be able to 'max' all of them past 80 obviously. I just think it's hella rash to start de-lvling things when the exact stats of skills have not been released. I mean, if ice misses out on the last book of it's nuke then you gotta decide between defense .. or attack ... Also will we get the 2 lvls of upgraded passive's ... ifso that extra 500+ hp for a pure int with heuksel will be apprecieted .. or the extra XX phy defense for ice ... Ya know ...
It's all atm speculation, and I have to say will laugh if people now switch from fire to ice waste silk / gold whatever to find out Joymax nerfs some skills >.>
Just basically saying wait .. lol
I know what you're saying
Yeah, it's true, I'm not sure what they're releasing either. They might not release certain skills you get at level 80, or the 80 passive or anything.
I'd like to make it clear though that mana shield is going to come out.
And if not, then joymax is stupid for providing a screenshot of someone using it on a "Things that are going to come out" (aka update) list.
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Blurred wrote:Mana shield is a good skill, it lasts as long as you have MANA. However, when you get hit it takes 2x more dmg (My ksro friend told me that) On top of that it wastes faster since you waste skills that take up mana.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
hmm, that sounds weird. Say your mana shield is absorbing 50% of the dmg and you regularly take 10k dmg without the shield. So now, you will take 20k dmg due to the 2x multiplier which is 20k, but ur mana takes a 10k hit and you end up taking 10k hp dmg anyway? that sounds really weird..
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Nenhunter wrote:Blurred wrote:Mana shield is a good skill, it lasts as long as you have MANA. However, when you get hit it takes 2x more dmg (My ksro friend told me that) On top of that it wastes faster since you waste skills that take up mana.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
hmm, that sounds weird. Say your mana shield is absorbing 50% of the dmg and you regularly take 10k dmg without the shield. So now, you will take 20k dmg due to the 2x multiplier which is 20k, but ur mana takes a 10k hit and you end up taking 10k hp dmg anyway? that sounds really weird..
This euro update is making me get very frustrated with you people and your terrible interpretations of what's going to happen.
We'll say you have level 80 ice, thus a 50% mana shield. What this means is your mana will take off half of the damage that would normally go to your hp. Thus, if you get hit for 10k, then only 5k hp goes away. But your 10k mp goes away.
I am not sure if this is true, but who knows?
[SD]Rainigul wrote:Nenhunter wrote:Blurred wrote:Mana shield is a good skill, it lasts as long as you have MANA. However, when you get hit it takes 2x more dmg (My ksro friend told me that) On top of that it wastes faster since you waste skills that take up mana.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
hmm, that sounds weird. Say your mana shield is absorbing 50% of the dmg and you regularly take 10k dmg without the shield. So now, you will take 20k dmg due to the 2x multiplier which is 20k, but ur mana takes a 10k hit and you end up taking 10k hp dmg anyway? that sounds really weird..
This euro update is making me get very frustrated with you people and your terrible interpretations of what's going to happen.
We'll say you have level 80 ice, thus a 50% mana shield. What this means is your mana will take off half of the damage that would normally go to your hp. Thus, if you get hit for 10k, then only 5k hp goes away. But your 10k mp goes away.
I am not sure if this is true, but who knows?
Lol, judging by that kung fu movie of the new skills, where you see an int using mana shield vs a euro crazy nuker type. I'd say save bet is it turns your MP into HP and acts as a crazy defense buff. Basically Iron wall + snake storm + double hp. I think .. lol.
Video: http://www.youtube.com/watch?v=Alw2qYyVpuQ
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Crumpets wrote:[SD]Rainigul wrote:Nenhunter wrote:Blurred wrote:Mana shield is a good skill, it lasts as long as you have MANA. However, when you get hit it takes 2x more dmg (My ksro friend told me that) On top of that it wastes faster since you waste skills that take up mana.
(A pure str cant use mana shield since they lack of mp)
Overall its a Great Skill.
hmm, that sounds weird. Say your mana shield is absorbing 50% of the dmg and you regularly take 10k dmg without the shield. So now, you will take 20k dmg due to the 2x multiplier which is 20k, but ur mana takes a 10k hit and you end up taking 10k hp dmg anyway? that sounds really weird..
This euro update is making me get very frustrated with you people and your terrible interpretations of what's going to happen.
We'll say you have level 80 ice, thus a 50% mana shield. What this means is your mana will take off half of the damage that would normally go to your hp. Thus, if you get hit for 10k, then only 5k hp goes away. But your 10k mp goes away.
I am not sure if this is true, but who knows?
Lol, judging by that kung fu movie of the new skills, where you see an int using mana shield vs a euro crazy nuker type. I'd say save bet is it turns your MP into HP and acts as a crazy defense buff. Basically Iron wall + snake storm + double hp. I think .. lol.
Video: http://www.youtube.com/watch?v=Alw2qYyVpuQ
Now THAT is something new.
I like what you said... Because on the new skills effect table, it says "absorbtion rate?" He's not sure what the effect is... But maybe at level 80, it takes off 50% of your mana, and makes it into hp.
That would be awesome!




