As I've been reading around these forums, I've noticed that alot of people want to have a support build.
I can see the logic in this, because some people don't want cookie cutter builds, or want to be more unique (alittle different than "non cookie cutter"), or just want to help out their guild and friends.
This guide is going to be based on the 90 cap with new skills.
Skills
Pacheon
This seems pretty standard bow, except for two things:
Black hawk will be maxed out, this is for two reasons.
First, because the new book of hawk is going to be another black hawk, and it does alot of damage.
Second, because as a support build, you might have to stop attacking to start healing someone, your hawk will continue to attack the target, even though you're healing another. It will only attack about 2 more times, but by the time it starts flying back to you, you should be done ressing and back to attacking.
Autumn wind will also be maxed out, this is because as a support build, you want to be able to hit as many targets as you can at once.
When new skills come out, there will be another skill tree that is alot like petal sword dance, but for bows. You will max this out as well.
Force
This seems pretty straight foreward. Max out everything except for self heal and vital heal.
The point of getting Force to level 81 is so that you can res capped players.
You can get vital heal if you want to, but your team members should be carrying pills anyways.
Maxing out vital series seems to be like a good idea. In skill update, there are going to be about 6 different vital spots, and though they can be canceled out at any time (assuming an update does not fix this) alot of people don't notice if they've been hit by a vital spot, especially in the heat of battle.
In the skill update, a new tree will be added which heals multiple members of your party, this tree should also be maxed out.
Fire
Pretty standard fire tree. You will get fire up to level 72, because at that level (I think) a new flame body book is added, and extra physical attack is always appreciated.
Lightning
The rest of your skill points should go into lightning for speed and magical attack.
Alternate Fire & Light
An alternative to 72 fire and 57 light would be to have 52 fire and 68 light. You can once again have an alternate of 32 fire and 88 light.
If you are one of the last 2 hybrids, then the 32 fire and 88 light may appeal to you.
If you are hybrid number 3, you can either do the 32 fire 88 light, or 72 fire 57 light.
If you are a more int heavy hybrid, then you might want to take lightning up more, because you'll need the extra imbue and magical damage.
Of course, it is your character, the decision is ultimately up to you
Builds
For builds, I would recommend the standard Pure str, but for those of you adventurers out there, I have some other recommended builds
Hybrid #1
This is the hybrid that I would recommend most, because it's backed up with alittle more "in-game science" than other hybrid builds.
This hybrid is a very light hybrid, but I believe it will be a very effective one.
The key to this hybrid is to add either 4 or 5 stat points onto intelligence. This is because at level 90, a full str has a physical balance of 97%, and a magical balance of 28%. If you add 4 or 5 intelligence points, your physical balance will be 97%, and magical balance will go up to 29%.
The reason I believe this hybrid will be so effective is because the game uses balances for pretty much everything. Physical and magical balance affects your physical and magical attack, defence, and I also think it affects your parry and hit ratio.
Hybrid #2&3
Hybrid #2 involves adding anywhere from 16 to 17 intelligence. This increase in intelligence will make your physical balance 95%, and magical balance 32%.
Hybrid #3 involves adding anywhere from 43 to 46 intelligence. This increase in intelligence will make your physical balance 90%, and magical balance 39%.
The reasons I believe these two hybrids will be effective is for the reason stated in Hybrid #1's section.
Hybrid #4
For those of you looking for something alittle more daring, Hybrid #4 is for you!
Hybrid #4 is the standard "1:2 str hybrid". This hybrid in the end will have a physical balance of 82%, and a magical balance of 51%.
This is a pretty standard bow hybrid build.
Hybrid #5
For those of you who feel very daring, then Hybrid #5 is the way to go!
Hybrid #5 is the "70:70" bow hybrid build. For those of you who didn't know, this is an int hybrid.
This build will add 105 str, and 162 int throughout leveling to get the desired balances.
Thank you for reading, and I hope you enjoyed! If you want anything added or explained, please ask
Edit list:
Edit #1: Made a mistake on when you get the new flame body buff and fixed it. Added an alternative to fire and light skill point placement.
Edit #2: Told certain hybrids light based builds might be more for them.
