the most simple sig, evar!
- Avalanche
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the most simple sig, evar!
i hate sigs with too much going on/too many layers.
rate
rate
- CrimsonNuker
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- Rizla
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6.5/10
Its not about simplicity really, you could still keep it very simple and improve on it. Remove that gradient (not cause "its just a linear gradient") because its not matching the light sources hitting your focal. Drop in a nice custom background, you could just smudge that gradient a bit and it would look just fine, you selected good colors. You have an awesome opportunity for light that can be accomplished on about 3 layers, add in a global light behind your subject, as he is getting splashed by it, and a smaller blue hue spot light near his front/left side (his right) and bingo, 9/10.
Its not about simplicity really, you could still keep it very simple and improve on it. Remove that gradient (not cause "its just a linear gradient") because its not matching the light sources hitting your focal. Drop in a nice custom background, you could just smudge that gradient a bit and it would look just fine, you selected good colors. You have an awesome opportunity for light that can be accomplished on about 3 layers, add in a global light behind your subject, as he is getting splashed by it, and a smaller blue hue spot light near his front/left side (his right) and bingo, 9/10.

- Avalanche
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Rizla wrote:6.5/10
Its not about simplicity really, you could still keep it very simple and improve on it. Remove that gradient (not cause "its just a linear gradient") because its not matching the light sources hitting your focal. Drop in a nice custom background, you could just smudge that gradient a bit and it would look just fine, you selected good colors. You have an awesome opportunity for light that can be accomplished on about 3 layers, add in a global light behind your subject, as he is getting splashed by it, and a smaller blue hue spot light near his front/left side (his right) and bingo, 9/10.

- Rizla
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let us see a hint of that blue light in the corner, we realize its hitting him yes, but we dont get to see it, to realize it, smudge out some of the background, your focal is the character, not whats around him, the background looks too....unaltered perhaps. grab a cool brush and just do some simple brushwork on it, like I said I was diggin those colors you had before, I dont know why you got rid of them QQ 
Last edited by Rizla on Sun Jun 10, 2007 1:41 am, edited 2 times in total.

- Rizla
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this is what I had in mind, smudged that background, made the blue visible to all, and intensified the orang-y light source. I blurred with a gaussion blur where I smudged, then erased at 20% opacity outward from his body (to gain a bit more depth clear in the front, blur intensifies as your eyes travel back) then I applied the image to a new layer (image ->apply image) and filter->sharpened twice, then I erased on that top layer where I didnt want the sharpness to be, voila. Three layers (on top of yorus), simple. Obviously this render isnt perfect, I wasnt trying to do your sig for you (blur on the gun, etc) I just wanted you to be able to visualize what I was suggesting.
I had to stop myself because I wanted to add heatwaves coming off his shoulders/etc.. thats a good stock to work with
If Im stepping on your toes, let me know asap and I will take this down. I also have the PSD if you want to see what I did for yourself.

I had to stop myself because I wanted to add heatwaves coming off his shoulders/etc.. thats a good stock to work with
If Im stepping on your toes, let me know asap and I will take this down. I also have the PSD if you want to see what I did for yourself.


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