MrFudge wrote:its ok cuz if you fight against a bowman youll lose either way.
just stop playing this game
funny
i quess you have never played a hybrid.....didn't SG PROVED that int hybrid can be a very lethal build????? and if hybrid was weak, why people would be one?flexo wrote:glavie wrote:Sorry for hijacking your thread, but it sorta applies to your question about hybrid or pure. I like shadowmans answer, very simple.
Flexo
By gap I mean you get no skills above lvl 70 so you are running a large skill gap.
Why can't hybrids take advantage of the same buffs and skills a pure use. Hybrids still nuke like pure ints. But they also use weapon skills like pure strengths.
Since weapon skills combine with imbue hybrids hit harder then pure strength, but weaker then pure int.
They also get the advantage of a high crit weapon that pure str characters can't take advantage of.
You say that you fix the weaknesses of pure builds with alchemy, well I would say you fix the weaknesses of hybrids with alchemy as well.
I don't like shadows awnser but i decided not to respond to ppl saying that pure int gets owned or 1 hit in pvp. Somehow that almost always leads to a flaming session![]()
but yes they can take advantage of alchemy. But it's so many weaknesses they got so you'll need to put blue for everything. As for buffs now you might be able to take all 3 forces but at 90 you won't be able. And hybrids basicly needs it all.
They need more phy def from cold cause they can't kill fast enough.
They need more phy dmg from fire because they don't have the ability to tank good.
And they need the light for the extra mag dmg because that's what they are half mag.
So you can compansate but it's really expensive in gold and sp. And again the higher you go.. the more it becomes obvious how bad the build is.
And yes they have some advantages. Cause it's a half way build. They hit harder then pure str but not so hard to make up for the lose in hp. They can tank more then pure int but not so good to make up for the lose in dmg. And yes they have a higher crit but not so high to say wooow nice..like pure str.
It's all a little here and there.. thrown on one pile. You can make it work it's just hard and really expensive.
Unless you are very close to pure..i've seen builds like that work very well with no insane gear. But as soon as you go closer to 1:1 hybrid you'll do much worse and the higer you get the more it shows.
nice discussion btw.. no flaming and stuffhad that to much lately

Doctor_MOS wrote:i quess you have never played a hybrid.....didn't SG PROVED that int hybrid can be a very lethal build????? and if hybrid was weak, why people would be one?flexo wrote:glavie wrote:Sorry for hijacking your thread, but it sorta applies to your question about hybrid or pure. I like shadowmans answer, very simple.
Flexo
By gap I mean you get no skills above lvl 70 so you are running a large skill gap.
Why can't hybrids take advantage of the same buffs and skills a pure use. Hybrids still nuke like pure ints. But they also use weapon skills like pure strengths.
Since weapon skills combine with imbue hybrids hit harder then pure strength, but weaker then pure int.
They also get the advantage of a high crit weapon that pure str characters can't take advantage of.
You say that you fix the weaknesses of pure builds with alchemy, well I would say you fix the weaknesses of hybrids with alchemy as well.
I don't like shadows awnser but i decided not to respond to ppl saying that pure int gets owned or 1 hit in pvp. Somehow that almost always leads to a flaming session![]()
but yes they can take advantage of alchemy. But it's so many weaknesses they got so you'll need to put blue for everything. As for buffs now you might be able to take all 3 forces but at 90 you won't be able. And hybrids basicly needs it all.
They need more phy def from cold cause they can't kill fast enough.
They need more phy dmg from fire because they don't have the ability to tank good.
And they need the light for the extra mag dmg because that's what they are half mag.
So you can compansate but it's really expensive in gold and sp. And again the higher you go.. the more it becomes obvious how bad the build is.
And yes they have some advantages. Cause it's a half way build. They hit harder then pure str but not so hard to make up for the lose in hp. They can tank more then pure int but not so good to make up for the lose in dmg. And yes they have a higher crit but not so high to say wooow nice..like pure str.
It's all a little here and there.. thrown on one pile. You can make it work it's just hard and really expensive.
Unless you are very close to pure..i've seen builds like that work very well with no insane gear. But as soon as you go closer to 1:1 hybrid you'll do much worse and the higer you get the more it shows.
nice discussion btw.. no flaming and stuffhad that to much lately
take for example Liquidsmooth, he's str hybrid if i'm not wrong but he makes the biggest critical in his level.
but this is only my opinion, i've readed yours too,
and as a hybrid (for example int) you just have to take one weakness, becease your int is already high, only need to add int for extra damage, not the extra defence,
okay you got a point here, cause pure int hardly needs any more dmg. But basicly what you are saying is.. you take some int points from your pure int build. And you put them in str making you a hybrid. Then you go and take more +int (to make up for the int points you put int str) for more dmg. Wouldn't It make more sense to take pure int and then add +str/+hp for more def/hp?? (that's what i'm doing)

Doctor_MOS wrote:
okay you got a point here, cause pure int hardly needs any more dmg. But basicly what you are saying is.. you take some int points from your pure int build. And you put them in str making you a hybrid. Then you go and take more +int (to make up for the int points you put int str) for more dmg. Wouldn't It make more sense to take pure int and then add +str/+hp for more def/hp?? (that's what i'm doing)
i agree with you for 50%, yes it's true that if you add str on your gear instead of adding str when you level up is about the same
but if you both have the same str on your gear, an int hybrid that have added something like 20 str has got more hp than a full int rightxD?
OH YEAH REMEMBER ONE THING, IM NOT SAYING THAT PURE INT SUCKS AND THAT HYBRID IS BETTER, im just saying they are both good builds:)
thanks for the discussion glavie, and now im gonna eat some cookies
i agree, they are basicly the same with such gearSo i'm saying that a pure int with +20str his gear.
And a hybrid int with 20points into str and +20int on gear.
Are basicly the same hp/mp and phy/mag balance.
well, as pure int you could also add a lot of int to do more damage rightxD? int hybrid just switched hp for power,The Only diffrence is that the pure int can choose to go more +str or more int by chancing gear cause he already has the high dmg. But the hybrid uhm..well it's complicated with the hybrid. I had a theory but I wrote it down and it s.ucked.But the conclusion was that pure is more flexible then hybrids xD
okay great.. not saying hybrids suck either just that they are hard and expensive to build. And just like pure int many ppl fail in using it right. But the thing with a pure int is that you can set that right.. with a hybrid it's much harder... (hmm i have the feeling I said this before... deja-vu moment lol)

yeah okay hp-wise not much changes. But you got buffs and skills...... that's what is changing. You got double stun, double stab, new books of buffs.And if you are pure those skills and buffs complete your int/str build.
But in hybrid you are just no a whole. You are little pieces of all so it's never a well working build. Always when you go hybrid you give up a little to gain something that isn't supose to be filled with your int/str balance. With int based it's hp with str based it's dmg.
i wont try to say that int hybrid is dealing more damage, becease it's not true (with equal gear)
SneakyLilBastard wrote:yeah okay hp-wise not much changes. But you got buffs and skills...... that's what is changing. You got double stun, double stab, new books of buffs.And if you are pure those skills and buffs complete your int/str build.
But in hybrid you are just no a whole. You are little pieces of all so it's never a well working build. Always when you go hybrid you give up a little to gain something that isn't supose to be filled with your int/str balance. With int based it's hp with str based it's dmg.
Whatcha talkin' about? You make it sound as if hybrids aren't able to raise their skills to 300 pts, only pures.
The only difference between a pure and a hybrid is about 2-5% extra dmg from their physical/magical ratios, which they easily make up by doing more physical dmg with the weaker magical, but also gain a lot more hp.
Their skills are still the same. Right now I have around a 74% physical ratio, and a 106% magical ratio, and almost all my skills are up to my lvl (except for the 6 gap). Where did everything just magically disappear and leave me restricted into what skills I can learn?
i wont try to say that int hybrid is dealing more damage, becease it's not true (with equal gear)
I actually deal more damage than pures, especially when uphunting (thanks to the extra hp, and s/s, not dying from one crit). Most nukers use two nukes in a row, and that's a slow charge up time. The only times they don't use two nukes in a row is when underhunting or hunting at their lvl, which a hybrid can one-shot nuke the monsters too. Since nukers deal so much dmg, the extra dmg from that 2nd nuke winds up being wasted overkill. If they can't kill something one nuke and lion shout, that's when you get that problem.
For a hybrid, something like a nuke then a devil cut, that deals more dmg than a pure int nuke and lion shock, even more so when they crit on that evil cut.
The combo of a nuke and evil cut is faster than casting two nukes, and mine will be dead first because of the faster casting rate compared to two nukes. Balancing out speed and dmg to be right on the dot is what allows a hybrid to deal more dmg faster than just doing slow over-powered nukes over and over for excessive dmg.
- N
This is again partially true..... yes when you hit a crit you'll maybe do more dmg on a devil cut then a lion shout. But only then.. devil cut does less dmg then the lion shout. Again because mag dmg is higher then phy dmg. And the lion shout is faster too.
SneakyLilBastard wrote:This is again partially true..... yes when you hit a crit you'll maybe do more dmg on a devil cut then a lion shout. But only then.. devil cut does less dmg then the lion shout. Again because mag dmg is higher then phy dmg. And the lion shout is faster too.
Evil and devil cut do more dmg than lion shocks even without a crit. That 150% you see after the number gains a huge bonus combined with magic attack, even though on the skill page you may see an evil or devil cut with a dmg range of half a lion shout. Something that does say 100-150 dmg with a 150% bonus will do more than a 250-300 but only 100% bonus.
- N
So when you look at all this.. you can savely say that if you would have a pure str do 100 blade cuts and a pure int 100 lion shouts both at the same lvl, same gear etc etc.. so purely looking at the dmg based upon the skill then the lion shout would deal more dmg.
SneakyLilBastard wrote:So when you look at all this.. you can savely say that if you would have a pure str do 100 blade cuts and a pure int 100 lion shouts both at the same lvl, same gear etc etc.. so purely looking at the dmg based upon the skill then the lion shout would deal more dmg.
I'm not talking about comparing a pure str char vs a pure int char to show that the blade cuts do more dmg than lion shout. I'm talking about having character themselves do each of the attacks regardless of build, and the evil cuts will do more dmg. Use even yourself if you're a pure int and see what deals more dmg, lion shout or the evil cuts -- the evil cut outta do at least 400-900 more dmg, not even counting any crits.
- N
flexo wrote:come with some fact..numbers.. someone who tried or tested it.. whatever..