And lose out on the MAJOR amount of damage light adds to int?
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i like this topic, im grinding sp now and stopped leveling to save up for this. i've seen s/s int's tanking two glaivers using mana shield while using light nukes in those KSRO vids, pls don't tell me their hybrids.
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Mana shiled is gonna give alot of benefit to light/ice ints. I thought about going hybrid light/ice spear, but sadly I don;t have the patience to grind up another char.
FIRE - thats where the fire shield is from.
LIGHT- int buffs boost magical damage and raise speed and raises parry ratio and whatnot..
COLD- mana shield.
cant wait til int nukes get canceled by waves of ice.
mosiac wrote:100% freeze on all acc and 30 fire = ice immune
sorry
ice immune will probably be removed on 90 cap as they have done on ksro
Yeah but did kSRO have it before? or was it not addded to begin with they would of removed it already dont you think?
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GuruSikh wrote:Well ice is really important for int builds, idk about str builds. You can go 3 masteries (Weapon/Light/Ice) or have your weapon at 90 and put rest into ice, fire, and weapon if you want. Most builds I have seen from ksro ss, is...
Int builds:
Pure Int/Hybrid [90 Bicheon/70 Ice, Fire, Light] *The last 3 can vary, just depends on your taste. Pure Int/Hybrid [90 Heuksal/70 Ice, Fire, Light] *The last 3 can vary, just depends on your taste. Pure Int [90 Heuksal, Light, & Ice] Pure Int [90 Bicheon, Light, & Ice]
Str builds:
Pure Str Glavie: [90 Fire & Heuksal, 60 Ice & Light] Pure Str Glavie: [90 Light, Heuksal, Ice] Pure Str Blade: [90 Fire & Bicheon, 60 Ice & Light] Bow: Haven't seen many bow, but mostly pure str or int.
Light is a must need, unless you want to spend 100k per wind potion for 50% increase or 200k for 100% increase. Well thats the prices in ksro from the potion npc. Also you have to have 90 ice just to get the new ice nuke .
I don't think they have changed it yet, but I have heard the future fire shield will only reduce a % instead of a # so you can't be 100% immune.
If they choose a wep mastery, yes they will have to give up fire if they want ice.
However, they can still get ~80% immunity, which is pretty good. And ice will only have a 5% chance of interrupting their nukes, while they'll have a TON of hp and do a ton of dmg, so, in other words, you'll have a LOT tougher time killing them than u do now.
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Prophet Izaach wrote:Is it a good idea to give up on bicheon, or any weap skills, and just go for 90-fire-light-ice?
no because that 90 mastery into your weapon is 90% increase in damage, which if I am not mistake goes for both magical and strenght type damage so if you go 90 into weap and 90 into to trees that means your nukes will have 90% more power from weapon 90 lvls, and 90% more added onto the imbue so thats 90% + 90% + imbue base power + nuke base power. Which is alot if my formula and carry over is correct
PureOwnage wrote:no because that 90 mastery into your weapon is 90% increase in damage, which if I am not mistake goes for both magical and strenght type damage so if you go 90 into weap and 90 into to trees that means your nukes will have 90% more power from weapon 90 lvls, and 90% more added onto the imbue so thats 90% + 90% + imbue base power + nuke base power. Which is alot if my formula and carry over is correct
Holy hell. Thanks a lot. I was really planning to give up bicheon when the cap comes. I guess I'll have to say goodbye to my fire skills. :S
Prophet Izaach wrote:Is it a good idea to give up on bicheon, or any weap skills, and just go for 90-fire-light-ice?
no because that 90 mastery into your weapon is 90% increase in damage, which if I am not mistake goes for both magical and strenght type damage so if you go 90 into weap and 90 into to trees that means your nukes will have 90% more power from weapon 90 lvls, and 90% more added onto the imbue so thats 90% + 90% + imbue base power + nuke base power. Which is alot if my formula and carry over is correct
Not quite... the 90 extra bicheon masteries improve the power of your bicheon skills by 90%. So if you had 20 Bicheon mastery and using lvl 1 KD, a lvl 90 mastery with the same lvl KD and same stats would do a fair bit more of dmg (190/120) than the lvl 20 skills counterpart.
On the other hand, the same kind of "1%" thing occurs for the forces too. Every 1 extra fire mastery you put, your fire imbue and fire nuke will gain 1% extra dmg. Same with light, same with cold.
McCain, he (Barack Obama) said, will soon "be accusing me of being a secret communist because I shared my toys in kindergarten."
this new ice skill will increase the power of pure ints fire/light/ice without any weapon skills a lot, for the other builds it will be just an extra defense but wont be as crucial as it will be for int without weapon skills.
lol! i didn't know people were also worrying about the 90 cap. mana shield's really giving headaches. im looking into 90/90/90/30. light/ice /bicheon/heuk. thing is i've always been a fire guys, even during my noob days. waaaaa!
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I actually did that thing in Mixmax's Sig!
silkroad na silkroad na ako!
CebuHardcoreUnion member.