Some of these mobs I've never heard of, but i know they're in the pk files... i also know the mo_europe mobs are in iSRO but what about the rest? hmmmz.. for instance.. looking through the pk files i found some mobs that i've never heard only problem is they dont appear to be modeled in iSRO yet cuz when I go to use a golem as a pet, it doesnt work ((
<<banned from SRF for bot admission and rules violations. -SG>>
Meh, I'm having a little trouble with editing my files. I open the characterdata and Search for General (I'm trying to change my wolf into a Niya general -.-). Then I copy the .bsr for it, and go to Wolf_053 --my pet is lvl 53-- and change the .bsr for my pet to the General one. Then I make some extra space by changing the euro merc .ddj's to horse ones like in your mini guide. I add the extra bits in the hex editor at the bottem and make it the same size, save it. Then I open my media.pk2 in the hexeditor..go to the start of the characterdata spot, and paste over. Then I check if my Media.pk2 size is the same as the original. When I get in the game either nothing has changed, or a lot of the text is missing (like where it says my HP/MP - the text won't be there). If I'm missing anything, please share >_>
Azilius wrote:Meh, I'm having a little trouble with editing my files. I open the characterdata and Search for General (I'm trying to change my wolf into a Niya general -.-). Then I copy the .bsr for it, and go to Wolf_053 --my pet is lvl 53-- and change the .bsr for my pet to the General one. Then I make some extra space by changing the euro merc .ddj's to horse ones like in your mini guide. I add the extra bits in the hex editor at the bottem and make it the same size, save it. Then I open my media.pk2 in the hexeditor..go to the start of the characterdata spot, and paste over. Then I check if my Media.pk2 size is the same as the original. When I get in the game either nothing has changed, or a lot of the text is missing (like where it says my HP/MP - the text won't be there). If I'm missing anything, please share >_>
that's interesting.. never had that prob.. cruor might be able to help
<<banned from SRF for bot admission and rules violations. -SG>>
Weird things happening... I changed my wolf bsr to the euro wolf bsr, file size works and everything else also but when i start the client it patches up and all goes back to default
All this is done through editing characterdata.txt in media\server_dep\silkroad\textdata.
I typically extract the latest one and make a backup.
Next I open it up in a text editor. Then I look for the .bsr file that I want to use. For the fox girl it's "char\china\chinawoman_fox.bsr". Next I scroll down to where it says "COS_P_WOLF_044" because my wolf is level 44. I scroll to the right and paste the fox girl's .bsr file over "cos\p_wolf_02.bsr". Then I scroll all the way to the bottom of the file until I see "COS_GUILD_EU_SOLDIER9_140" and other variants of it. Those are high level Euro mercs. I look to the right of them for a reference to "cos\guild_eu_soldier9_scroll.ddj" which is their icon and replace it with "cos\cos_c_horse1.ddj" to make some extra space. How many I replace depends on how much space I want. Finally I save that file.
Now I find the file size of the original file. Then I open up my modified file in a hex editor and scroll to the bottom. Finally, I add in null bytes until it has the same file size as the original file.
The final step is opening up Media.pk2 in my hex editor, searching for "FF FE 31 00 09 00 31 00 39 00 30 00 37 00 09 00 43 00 48 00 41 52" in hexadecimal mode, which should bring me to the start of characterdata.txt. I then put my cursor in front of the "FF FE" from that search and paste over the file from my modified file.
here they say for the foxwomen but how do i know which char is mine? or can i just take anyone of them? and how do i change it in isy/saytan/roc or cerebus? i opened the textdata and found the strings but i dont understand WHERE and WHAT i should change. and how should i put the charactertext.data back in the media.pk2 ??