This will make trading impossible for low lvls
as if it wasn't hard enough with the high lvl's popping us....now you get a full GB of npc thiefs =(
Dark_Saints for life!
I want to expand my skills and spread my wings,
Play the game and do all the things,
A true SRO-er is able to do,
Only then will my dreams come true
It is just a totally screwed up of the job update implementation.
The trade load should have increased a lot (40/stacks)
Npc spawn for 1* is 1-2 thief 4 if double spawn bug.
Npc spawn for 5* is 5-10 npc 10-20 if double spawn bug.
Npc spawned should use all skills like mercs not just basic attack.
Npc should only target the one it was summoned and transports
and the party members. (except aoe bug / not the light one)
Job exp list at the job npc-s who got the most/time.
Job info/update taken from other version of sro-s
So they tried and badly failed again,in isro and again and again ..........
sama98b wrote:It is just a totally screwed up of the job update implementation.
The trade load should have increased a lot (40/stacks)
Npc spawn for 1* is 1-2 thief 4 if double spawn bug. Npc spawn for 5* is 5-10 npc 10-20 if double spawn bug.
Npc spawned should use all skills like mercs not just basic attack. Npc should only target the one it was summoned and transports and the party members. (except aoe bug / not the light one)
Job exp list at the job npc-s who got the most/time.
Job info/update taken from other version of sro-s
So they tried and badly failed again,in isro and again and again ..........
If they were to implement that they would also need to implement different builds.. Which will be a pain in the *** if you ask me.
TwelveEleven wrote: If they were to implement that they would also need to implement different builds.. Which will be a pain in the *** if you ask me.
I get the feeling you have no clue what sama just said.
I think you don't have a clue what i just meant..
He says ALL skills, so they should build in different builds too. So s/s nukers full str glaivers and stuff like that. And not like a full str thief nuking -.-'
But if they were to implement this they shouldn't spawn so many damn thiefs
There was a trader at DW south yesterday about lvl 66 and when his trade spawned the npc thieves 1 thief was doing 2300 damage per hit to me without imbue and I was doing 1k per hit to it, mind you I'm a 67 pure str fire glavier...
Is it only a max 5 star that spawns all these red thieves? Their just too hard to kill, my nuke didn't even take half it's hp off and then it killed me lol
[Red Sea] Level 80 Full Int.
"Your a pushy little bastard ain't ya, but I like that.. I like that!"
Followed a five star from hotan to DW by a level 80 str blader ... it was just crazy. Every time there was a thief spawn it was an instant KO for the fire bull. The blader seemed to have fun with it though ... and his thieves were red to him apparently and there were at least 20-30 npc thieves each spawn.
There were a number of other people doing one stars ... they only spawn one npc thief still.
Lower levels do spawn lower level npc thieves still ... there just are lots of them spawned on a 5 star.