Which Build Got The Most Help By The New 80 Cap?
- Dark Shifter
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Which Build Got The Most Help By The New 80 Cap?
Well.... as the topic says... you can read. Im generalizing Glaive/Blade as pure str and Spear/Sword as pure int/hybrid and Bow w/e. Vote and discuss.
P.S. Also put which build you think got the most hurt.
Edit: I forgot to put what I think XD
I think that Bladers got the most help because before the cap, they were doing not that good dmg compared to Glaives and could be killed due to that and now the only diff I see is more health.
Build which got most hurt.... um.... idk. Bow I think because mainly, they can't do anything(IE Glaive/Spear=Stun, Blade/Sword=Knock Down) as the other weapon classes can.
Edit2: More with Bows, at the new 90 cap, I think that pure str bows will pwn everybody cause of the knockback skill(s).
P.S. Also put which build you think got the most hurt.
Edit: I forgot to put what I think XD
I think that Bladers got the most help because before the cap, they were doing not that good dmg compared to Glaives and could be killed due to that and now the only diff I see is more health.
Build which got most hurt.... um.... idk. Bow I think because mainly, they can't do anything(IE Glaive/Spear=Stun, Blade/Sword=Knock Down) as the other weapon classes can.
Edit2: More with Bows, at the new 90 cap, I think that pure str bows will pwn everybody cause of the knockback skill(s).
Last edited by Dark Shifter on Sun Apr 29, 2007 10:30 pm, edited 3 times in total.
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Jewro
Lol...
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- MastaChiefX
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Rainigul wrote:Whoever says blade is a noob.
Blade got the worst deal of them all.
Spear however got the best deal.
+1.

^Thanks 0l3n!
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Stallowned
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MastaChiefX wrote:Rainigul wrote:Whoever says blade is a noob.
Blade got the worst deal of them all.
Spear however got the best deal.
+1.
+2 blade got screwed .....
the people who got helped most was whoever got sun
on venice, brevidy, black dragon, isyboi, and boom are all different builds, but beat everyone else in pvp strictly because of their sun.
but judging strictly on build and not gear i'd say ints got screwed over and glaives got the most help.
on venice, brevidy, black dragon, isyboi, and boom are all different builds, but beat everyone else in pvp strictly because of their sun.
but judging strictly on build and not gear i'd say ints got screwed over and glaives got the most help.
Last edited by scrantoms on Mon Apr 30, 2007 12:19 pm, edited 3 times in total.
ign: scrantoms
build: pure str bow
lvl: 8x
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build: pure str bow
lvl: 8x
server: Zeus
guild: eXone*Psychonaut
currently: pwning mad noobs / farming
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- Dark Shifter
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i see that glavies got the most votes so far. is that what everyone thinks?
Chaby wrote:I can't write my own name T_T
Jewro
Lol...
Axeoo7 wrote:I dont like the idea just another way for joymax to make money off this game
desolator144 wrote:Joymax + Bots =Moneyz
![]()
that's all the math their accounting department does

- jackietang33
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- Pulsartm
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KdzPower wrote:5 blader can kill 20 glaivist.
hm...hard to say....a good friend of mine, lvl 80 (full sosun prot+2 sun acc, i played very much with his caracter so i know what i am talking about) can tank 5 blader without a problem BUT a blader can never tank 20 glviers
Pure Str Glavie lvl 7x
Pure Int S/S Nuker lvl 69
Pure Int S/S Nuker lvl 69
I feel they all developed equally...
As in many games, the difference between a wizard char and warrior char is minimal to non-existent at the beginning...
Many players are going to have to rethink their individual roles within the game, namely the "1 man army PvP uber god char" line of thought that has influenced much of the current char development strategies and guides...
As in many games, the difference between a wizard char and warrior char is minimal to non-existent at the beginning...
Many players are going to have to rethink their individual roles within the game, namely the "1 man army PvP uber god char" line of thought that has influenced much of the current char development strategies and guides...
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- Zero_Doom
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Yea... the reason that it is such a "1 man army uber god char" based game is only because of the lack of planning on Joymax's part. If they had introduced a reason for team fighting, then it would not be so easy to make tanks out of nukers.ZeFrog wrote:I feel they all developed equally...
As in many games, the difference between a wizard char and warrior char is minimal to non-existent at the beginning...
Many players are going to have to rethink their individual roles within the game, namely the "1 man army PvP uber god char" line of thought that has influenced much of the current char development strategies and guides...
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Fat_Smurf
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Yea... the reason that it is such a "1 man army uber god char" based game is only because of the lack of planning on Joymax's part. If they had introduced a reason for team fighting, then it would not be so easy to make tanks out of nukers.[/quote]Zero_Doom wrote:ZeFrog wrote:I feel they all developed equally...
As in many games, the difference between a wizard char and warrior char is minimal to non-existent at the beginning...
Many players are going to have to rethink their individual roles within the game, namely the "1 man army PvP uber god char" line of thought that has influenced much of the current char development strategies and guides...
euro nuker is the reason
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