Advice for my healer hybrid
- criticalss
- Common Member
- Posts: 137
- Joined: Sun Apr 29, 2007 9:37 pm
Advice for my healer hybrid
Hi everyone im quite new in sro and i really want a build i can have fun with but is still good. At first, i wanted str hybrid ice archer, but then everyone says ice is bad, so i will use fire (unless ice is good). So now im looking at 2:1 str hybrid fire/light. But then theres still much masteries i can still use. So i decide to add force and maybe be a sub healer. But keeping 4 very important masteries up is hard. So i have a choice between being more healer or lose ress efficeincy and harmony circle for more light. I want a build that can heal and make use of ress but also pack a punch and hold it's own in pvp. But more important, is it's job. Therefore, i am leaning towards (for the 80 cap) 80 pacheon, 80 fire, 71 force, 54 light. but since im farming and only level 13, i still have time to change. Any suggestions, comments or advice?
This is the build i am talking about
---> http://bobtheveg.dyndns.org/SRO/Char_Bu ... file=22274
This is without force, using ice imbue with 50 fire masteries and full light
---> http://bobtheveg.dyndns.org/SRO/Char_Bu ... file=22278
This is the build i am talking about
---> http://bobtheveg.dyndns.org/SRO/Char_Bu ... file=22274
This is without force, using ice imbue with 50 fire masteries and full light
---> http://bobtheveg.dyndns.org/SRO/Char_Bu ... file=22278
Last edited by criticalss on Sun Apr 29, 2007 10:02 pm, edited 1 time in total.
- criticalss
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- Joined: Sun Apr 29, 2007 9:37 pm
- DeepEvil
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since ur gonna use force and ice with the fire and light
one thing would give u a handicape
hybrid str....
archers arent the recomended build for any buil except pure str
and so on u still lvl13 so u can start ur way to become pure str
its not too late
again...being a healer and yet using more masteries....will cost u a fortune of sps
then sp farming now..and dont use ice...im telling u this..cuz its only four masteries u can hold...the sp farming tells
the cap 80 and four masteries gives u 60+lvl aleast for one of ur mastiers...
recomend using force as u said for res and harmoney with the passive which gives u more mp as so u need it for ur hybrid str or the pure if u changed ur mind
i cant afford much advice or im gonna get many usless replies here
good luck man
one thing would give u a handicape
hybrid str....
archers arent the recomended build for any buil except pure str
and so on u still lvl13 so u can start ur way to become pure str
its not too late
again...being a healer and yet using more masteries....will cost u a fortune of sps
then sp farming now..and dont use ice...im telling u this..cuz its only four masteries u can hold...the sp farming tells
the cap 80 and four masteries gives u 60+lvl aleast for one of ur mastiers...
recomend using force as u said for res and harmoney with the passive which gives u more mp as so u need it for ur hybrid str or the pure if u changed ur mind
i cant afford much advice or im gonna get many usless replies here
good luck man
- criticalss
- Common Member
- Posts: 137
- Joined: Sun Apr 29, 2007 9:37 pm
- criticalss
- Common Member
- Posts: 137
- Joined: Sun Apr 29, 2007 9:37 pm
- criticalss
- Common Member
- Posts: 137
- Joined: Sun Apr 29, 2007 9:37 pm
- guardian
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This what I will try this summer for a full medic
Assuming 90 cap with skill update
Sword 90 ( shield will save you, also spam kd to run aways if needed)
light 90 ( Since damage is not my priority...no fire, light imbue and other books in it will be enough )
Force 90 ( for full healing purpose )
30 mastery left for anything else I feel necessary
for build its gonna be str hybrid, yes not looking to pwn others in pvp. Str will let me survive longer, Ofcourse a lot int/ mp neede for healing.
I am planning this because more and more healers are becoming important, especially with castle war, and guild/union wars ofcourse
I think its gonna be a fun char
Assuming 90 cap with skill update
Sword 90 ( shield will save you, also spam kd to run aways if needed)
light 90 ( Since damage is not my priority...no fire, light imbue and other books in it will be enough )
Force 90 ( for full healing purpose )
30 mastery left for anything else I feel necessary
for build its gonna be str hybrid, yes not looking to pwn others in pvp. Str will let me survive longer, Ofcourse a lot int/ mp neede for healing.
I am planning this because more and more healers are becoming important, especially with castle war, and guild/union wars ofcourse
I think its gonna be a fun char
criticalss wrote:thanks for everyone's advice! Ive decided to go;
90 Pacheon 90 Fire 72 Light 48 Force
i really hope this build is succesfull. Too bad i will be slower than others. I hope that they raise the masteries max
Really, if your planning to be a "healer", and are planning for the 90 cap, why would you only take the force skills to 48? At 48 you can only res to lvl 56 and your circle will only be able to keep out mobs lvl 56 or below. Unless your going to take force to the point where you can res the highest level it can, i dont see a point.
If everything hold true that is now, you will be able to max res at 90 cap with a mastery level of around 80 (you can always res 10 lvls higher than your mastery level, eg. force at 69 lets you res a 79 player) so unless they add skills after 80, lvl 80 will be the highest you will need this mastery. Again, i dont know what the required mastery levels are for the new skills, its just speculation.
I have a similar build to this, a STR hybrid archer but i use lightning as my main, force as my secondary, and just have fire to 60 atm for the buffs. My plan for the 90 cap (if and when it comes) would be 90 bow, 80\90 light (depending on the new skill set), 80\90 force (again depending on the new skill set) which would leave 30-50 points for fire.
You will be hella fast with the lightning. Because 1/3rd of your points will go into INT, you will get a good boost from the Piercing force which ups your magic attack and the parry help you get hit for less damage. The damage sacrificed by your imbue isnt top on your list of priorities because of your choice to be a support char, and lightning isnt that bad anyways.
The only bit of advise that you MUST follow, is.....make sure you have fun.
WTF Do All Those Stats Mean??? <--- CLICK ME NOW!
EllisD wrote:criticalss wrote:thanks for everyone's advice! Ive decided to go;
90 Pacheon 90 Fire 72 Light 48 Force
i really hope this build is succesfull. Too bad i will be slower than others. I hope that they raise the masteries max
Really, if your planning to be a "healer", and are planning for the 90 cap, why would you only take the force skills to 48? At 48 you can only res to lvl 56 and your circle will only be able to keep out mobs lvl 56 or below. Unless your going to take force to the point where you can res the highest level it can, i dont see a point.
If everything hold true that is now, you will be able to max res at 90 cap with a mastery level of around 80 (you can always res 10 lvls higher than your mastery level, eg. force at 69 lets you res a 79 player) so unless they add skills after 80, lvl 80 will be the highest you will need this mastery. Again, i dont know what the required mastery levels are for the new skills, its just speculation.
I have a similar build to this, a STR hybrid archer but i use lightning as my main, force as my secondary, and just have fire to 60 atm for the buffs. My plan for the 90 cap (if and when it comes) would be 90 bow, 80\90 light (depending on the new skill set), 80\90 force (again depending on the new skill set) which would leave 30-50 points for fire.
You will be hella fast with the lightning. Because 1/3rd of your points will go into INT, you will get a good boost from the Piercing force which ups your magic attack and the parry help you get hit for less damage. The damage sacrificed by your imbue isnt top on your list of priorities because of your choice to be a support char, and lightning isnt that bad anyways.
The only bit of advise that you MUST follow, is.....make sure you have fun.
+1 to those Masteries for a bow resser.
But you have to remember that without fire and ice your defence will be low for both magical and physical attack, so you HAVE to use the hit and run technique. I have no idea if the new phantom walk book can be used after the first one, but being able of go away 45 meter of the fights when you see the people coming for you it will be of great help. Remember that in job/guild war always people want to kill first the ones that deal more damage, so you have ready to run because any pure int or hibrid is on the priority list.

Latest additionNow that I kill them all I can rest in peace ^^

