Lol... this is kinda funny. The fact is... it's
RANDOM.
I have no idea what the coding looks like, but what everyone is saying about a luck being attached to various situations/characters/items makes no sense. When you kill a monster, there's probably a loop that checks to see that the monster died. Once this returns true, the game is going to randomly choose your drops. The event of the monster dying will randomly generate the number of coins/equip/alchemy/SoX/etc that you get along with what kinds you get. Each item has a certain probability of dropping, and this is what decides the drop you will get. An SoX is rare, so the game will probably generate a number from 1 to 1000. If the number happens to be 5, then you get an SoX. (these values are made up and may be totally inaccurate. it's just to make a point)
I've heard some friends talking about lots of crazy things...
Don't use elixirs when it rains cause you will fail more often.
Give your +3 item to a friend and have them +4 it. Then get it back and +5 it the next day. Then count to 4283, bark like a dog, and go jump in the nearest natural body of water. You will get it to +7 for sure the next time you do alchemy.
This is an exaggeration, but the point I'm trying to make is that alchemy/getting SoX is random. People tell me not to do alchemy when it rains or in the center of the city or I can't get an item to +3. So I wait til it rains in the city... and behold! I get it to +3. Someone has one good experience doing something and think it's "good luck". This is a game written in some computer language. This computer language is not going to be nice to you or think you are a cool person.
For those of you that still think there are tricks and such... don't hate me.
