About SOS luck...
- mushrooms
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About SOS luck...
Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
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KSSR
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PureOwnage
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Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. 
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Re: About SOS luck...
mushrooms wrote:Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
From my experience that is false. Before hitting lvl 20 i found 4 sos items and since then i found about 6 other sos items (2 8th degree items) and 1 som. It's all random and luck.


- ThatOneMan3424
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Re: About SOS luck...
Manowar wrote:mushrooms wrote:Hey, I was just wondering, are characters that receive sos during their noob times less likely to receive SOS when they reach a higher lvl like 52+? What has your experience been?
From my experience that is false. Before hitting lvl 20 i found 4 sos items and since then i found about 6 other sos items (2 8th degree items) and 1 som. It's all random and luck.
im convinced this game hates me
i cant even find one and u find 10
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TibusOfVenice
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TibusOfVenice
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reK wrote:when olympus started i got like 20 soX and that was when like...20 people were on and at the time i didnt know what they were so i juz npced them
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I guess it's better to not find any than to find some and NPC them :S
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PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.
Really
Btw Is about luck and I have found some SOX so little luck I have.
mwahahahahaha !!
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PureOwnage
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PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
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PureOwnage wrote:
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
then is it not luck then... But can we call it for Random Luck ? /sarcasm
mwahahahahaha !!
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PureOwnage
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I get nothing, but one person saying other wise will spred like wildfire on SRF, I do not like to mislead people, I do not like people thinking that 1+1 =3 for example, Yes I have a large ego, but it is there for the protection of the knowledge of the people on SRF, people come here asking for facts and opinions, but when they want to know about something they should know the truth and not some bs
Still wub u BF 
Last edited by PureOwnage on Thu Apr 19, 2007 11:04 pm, edited 1 time in total.
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TibusOfVenice
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PureOwnage wrote:PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
>.< i'm still unlucky lol
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- shoto
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PureOwnage wrote:PureOwnage wrote:
Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online. Very Happy
Really Wink
Btw Is about luck and I have found some SOX so little luck I have.
I'll say this again since BlackFox doesnt understand (sorry sweetie but I have played this game since first alpha.) SEAL DROPS ARE NOT BASED UPON LUCk, OR LUCKY ON EQUIPMENT. LUCK IS NOT A CALCULATABLE THING, GAMES ARE BASED ON COMPUTER CALCULATIONS. LUCK IS NOT ELECTRONICAL, IT IS SOMETHING THAT CAN ONLY BE ATTRIBUTED TO THE PHYSICAL WORLD, NOT VIDEO GAMES! That is unless SRO is like MapleStory, so that when you create a character it rolls an imaginary dice that gives your account a certain luck value, WHICH IS STILL BASED UPON THE Rand() FUNCTION FFS. THEREFORE IT IS COMPLETELY RANDOM! Thus Random# does not = luck
haha wow. Too bad its pseudu random...
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PureOwnage
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PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.
Quit pulling stuff out of your butt
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PureOwnage
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Yet again ISteal pokes out his nubish head to yet again make a fool of himself. All item drops are randomly generated by use of the Rand() function, which goes hand in hand with probability. No luck is involved. But w/e iSteaL thinks he knows. I shut him up once I'll do it again. (PS: iSteal go Troll on other peoples topics, also keep it up ill make sure u dont bother me anymore)
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PureOwnage wrote:Seal drops of any kind are random, they use the Rand() function which generates a random number which is then attributed to the drop rate of a Seal item for the each character. Thus it is RANDOM! if anyone says otherwise, they know nothing of MMORPG game coding, and nothing about Silkroad Online.
not completely random, since the computer works on a coded system that determines so, not 100%
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