Behemoth

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Cruor
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Post by Cruor »

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xzaz
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Post by xzaz »

Cruor wrote:Mmm... Scaly.

Dmn thats nice, it reminds me at those monsters that the ORKS are riding in TLOTR :D
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[SD]Kratos
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Post by [SD]Kratos »

That's great dude.....

There's something i wonder...

Till now, SRO is a realisitic game (no aliens flying stuffs, etc)

Now we have huge bull and lizard attacking? hhhmm.... ?
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Cruor
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Post by Cruor »

-)G(-Kratos wrote:That's great dude.....

There's something i wonder...

Till now, SRO is a realisitic game (no aliens flying stuffs, etc)

Now we have huge bull and lizard attacking? hhhmm.... ?
Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.
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[SD]Kratos
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Post by [SD]Kratos »

Cruor wrote:
-)G(-Kratos wrote:That's great dude.....

There's something i wonder...

Till now, SRO is a realisitic game (no aliens flying stuffs, etc)

Now we have huge bull and lizard attacking? hhhmm.... ?
Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.


Yeah.

Hey why are you posting here? you should be finding new stuff! cmon lol

I'm cruor official coach xD

GO GO GO GO GO GO GO!!! :banghead:
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Vandango
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Post by Vandango »

Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.


your already in heavan you got alod of people thinking your god casue you can do this stuff
Last edited by Vandango on Sat Apr 14, 2007 2:20 pm, edited 1 time in total.
<<banned from SRF for bot admission. -SG>>

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satman83
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Post by satman83 »

Karlos Vandango wrote:Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.

your already in heavan you got alod of people thinking your god casue you can do this stuff


smeghead :roll:
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rangah
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Post by rangah »

Awsome stuff, I love that Lizard :)
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Wunah
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Post by Wunah »

Really nice :)

You woke up my curiosity Cruor, so I tried to do the same... but I've not been able to find them... :?
I have no files having 'lizard' or 'behemoth' in their name, as I only have the camels, the horses, the crow and the donkey and no others in the cos file...

Could you tell my if they have another name ? / If they are only in the 'k' version ? (but I thought that both had the same files ?)
Hoping a sign :D

edit:
hum... I've just replacing my horse by uruchi... that made me think that we can ride mobs that are not in that file cos... ok :)
I'll continue to search, but servers are being crowded, that's shit ;)

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Post by DragonTalon »

Master_wong wrote:i know iv quit for all and shit but this looks v interesting

hmm what versions of sro does joymax NOT own
I heard someone say that they dont own JSRO

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Innovacious
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Post by Innovacious »

hmmm, have you tried swapping your wolf with a camel? to see if they attack, lol
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William-CL
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Re: Behemoth

Post by William-CL »

Cruor wrote:Watch and be amazed. No more words necessary.
I also heard something about an elephant somewhere.Is that true?if so pls show us cruor :)
This is a bit off topic, but you said in another thread that +9 weps and shields had the highest noticable glow. but you have a vid on youtube of a +11 blade And shield glowing blue and red :?
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iGod
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Post by iGod »

that lizard looks fast(even though its a wolf :s).. are you sure its a trade transport?

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Innovacious
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Post by Innovacious »

iGod wrote:that lizard looks fast(even though its a wolf :s).. are you sure its a trade transport?


Its fast because he replaced the wolf. If he replaced a transport it would only go the speed that transport would go.
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MastaChiefX
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Post by MastaChiefX »

-)G(-Kratos wrote:
Cruor wrote:
-)G(-Kratos wrote:That's great dude.....

There's something i wonder...

Till now, SRO is a realisitic game (no aliens flying stuffs, etc)

Now we have huge bull and lizard attacking? hhhmm.... ?
Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.


Yeah.

Hey why are you posting here? you should be finding new stuff! cmon lol

I'm cruor official coach xD

GO GO GO GO GO GO GO!!! :banghead:


already my job lol
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^Thanks 0l3n!
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Key-J
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Post by Key-J »

Dude, i think ima start adding some of these to my update thread!

Keep em coming, Hax God
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[SD]Master_Wong
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Post by [SD]Master_Wong »

Innovacious wrote:
iGod wrote:that lizard looks fast(even though its a wolf :s).. are you sure its a trade transport?


Its fast because he replaced the wolf. If he replaced a transport it would only go the speed that transport would go.



no it looks fast not is
MaStEr
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credits zelzin ^^

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[SD]Kratos
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Post by [SD]Kratos »

MastaChiefX wrote:
-)G(-Kratos wrote:
Cruor wrote:
-)G(-Kratos wrote:That's great dude.....

There's something i wonder...

Till now, SRO is a realisitic game (no aliens flying stuffs, etc)

Now we have huge bull and lizard attacking? hhhmm.... ?
Don't forget what was said in that one interview... Joymax plans on adding areas north and south of the main trade route that will be fantasy areas. Including Heaven.


Yeah.

Hey why are you posting here? you should be finding new stuff! cmon lol

I'm cruor official coach xD

GO GO GO GO GO GO GO!!! :banghead:


already my job lol


You're retired! lol Or maybe we can be associate if you want but it's 80%/20% (for me)
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Cruor
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Post by Cruor »

Wunah wrote:I have no files having 'lizard' or 'behemoth' in their name, as I only have the camels, the horses, the crow and the donkey and no others in the cos file...
Yeah, the lizard, behemoth, and unicorn resources are only in Korean files.

Innovacious wrote:hmmm, have you tried swapping your wolf with a camel? to see if they attack, lol
No original transports have attacks. The Behemoth and Lizard are the only that will be able to attack as far as I know.

Blackdragon6 wrote:I also heard something about an elephant somewhere.Is that true?if so pls show us cruor :)
Nope, the genie, ostrich, elephant, and falcon are not in the files yet.

Blackdragon6 wrote:This is a bit off topic, but you said in another thread that +9 weps and shields had the highest noticable glow. but you have a vid on youtube of a +11 blade And shield glowing blue and red :?
Not "real" per se. The way the glow file is set up, it's possible to define completely custom glows. The only "real" glows that you will see without PK2 editing are the white +3, pink +5, red/gold +7, and green/blue +9.
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sama98b
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Post by sama98b »

The genie is in ksro files look in the new subdir. :)

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THE_ZUL
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Post by THE_ZUL »

hmm the walking animation of benemoth...quite bad i guess

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[SD]Kratos
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Post by [SD]Kratos »

THE_ZUL wrote:hmm the walking animation of benemoth...quite bad i guess


it's because it has the speed of an horse, not real speed.
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rangah
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Post by rangah »

What unicorn? Show me! :)
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THE_ZUL
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Post by THE_ZUL »

lol im about to think lvl100 horse with unicorn wtf? lol..is it exist?maybe u can explore the pk2 files soon :)

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Cruor
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Post by Cruor »

sama98b wrote:The genie is in ksro files look in the new subdir. :)
Oh, I see now. Wow, that is one "confused" genie. :roll:
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rangah wrote:What unicorn? Show me! :)

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It was for an event in kSRO.
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sama98b
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Post by sama98b »

I left the genie alone it's teh gay :P

Can you dig around a bit for the carts, it looks to me that trade transport
can pull cars for higher loads.

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Cruor
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Post by Cruor »

sama98b wrote:Can you dig around a bit for the carts, it looks to me that trade transport
can pull cars for higher loads.
If you are talking about the resource files like "cj_strawcart.bsr" in the artifact directory, then no, those are simply scenery that can be seen around the fields.
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sama98b
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Post by sama98b »

\Data\Prim\Mtrl\COS\cart\
trade_cart_camel.ddj
trade_cart_donkey.ddj
trade_cart_horse.ddj
Looked only the textures, they separate from the animals.

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Cruor
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Post by Cruor »

sama98b wrote:\Data\Prim\Mtrl\COS\cart\
trade_cart_camel.ddj
trade_cart_donkey.ddj
trade_cart_horse.ddj
Looked only the textures, they separate from the animals.
Oh, those I am pretty sure are just the boxes and such that are strung around the transports. If you look at the current transports' BSR files those files are already referenced. It makes sense for there to be separate models for the boxes but why Joymax decided to use duplicate textures I don't know.
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sama98b
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Post by sama98b »

Yes my bad, those are the bad one going to re find the ones.

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