Lol imagine a zerked mage using that Aoe earth attack. It would take everybody out.MastaChiefX wrote:lexies2 wrote:Meh, euro is supposed to be able to do sh1t loads of damage anyway. And replying to that post, bladers can always use thier range skills xD.cin wrote:MastaChiefX wrote:cin wrote:w00t
poor bladers gonna have an even harder time?
How so?
Btw, 1 star popping is gone, thiefs spawn npc hunters.
well
what i read on the forum, bladers are the slowest to level and
the hardest to pwn with in pvp cause of dmg lack
now i see that in euro, mages can 1-2hit em and its hard for
the bladers to get close
reason for me to believe that the bladers are gonna have an
even harder time
A zerked nuker can take out alot of people in 1 shot. But once that euro takes ANY damage, they are dead.
Europe or Chinese chars?
- lexies2
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- MastaChiefX
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lexies2 wrote:Lol imagine a zerked mage using that Aoe earth attack. It would take everybody out.MastaChiefX wrote:lexies2 wrote:Meh, euro is supposed to be able to do sh1t loads of damage anyway. And replying to that post, bladers can always use thier range skills xD.cin wrote:MastaChiefX wrote:cin wrote:w00t
poor bladers gonna have an even harder time?
How so?
Btw, 1 star popping is gone, thiefs spawn npc hunters.
well
what i read on the forum, bladers are the slowest to level and
the hardest to pwn with in pvp cause of dmg lack
now i see that in euro, mages can 1-2hit em and its hard for
the bladers to get close
reason for me to believe that the bladers are gonna have an
even harder time
A zerked nuker can take out alot of people in 1 shot. But once that euro takes ANY damage, they are dead.
Also consider,
MP= will run out so fast. And then they will be useless.
That AOE is the pretty weak, and uses HIGH MP.
ice/fire/ice/fire / repeat.

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- lexies2
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Er..what? You just said fissure is weak? It's the strongest aoe out of the 2 (blizzard,fissure) But blizzard has lower cooldown. Not only that , but for pvp all a mage must do is the earth nuke+fireball which then =dead warrior. Or just a ice nuke to take out a nuker.MastaChiefX wrote:lexies2 wrote:Lol imagine a zerked mage using that Aoe earth attack. It would take everybody out.MastaChiefX wrote:lexies2 wrote:Meh, euro is supposed to be able to do sh1t loads of damage anyway. And replying to that post, bladers can always use thier range skills xD.cin wrote:MastaChiefX wrote:cin wrote:w00t
poor bladers gonna have an even harder time?
How so?
Btw, 1 star popping is gone, thiefs spawn npc hunters.
well
what i read on the forum, bladers are the slowest to level and
the hardest to pwn with in pvp cause of dmg lack
now i see that in euro, mages can 1-2hit em and its hard for
the bladers to get close
reason for me to believe that the bladers are gonna have an
even harder time
A zerked nuker can take out alot of people in 1 shot. But once that euro takes ANY damage, they are dead.
Also consider,
MP= will run out so fast. And then they will be useless.
That AOE is the pretty weak, and uses HIGH MP.
ice/fire/ice/fire / repeat.

- MastaChiefX
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lexies2 wrote:Er..what? You just said fissure is weak? It's the strongest aoe out of the 2 (blizzard,fissure) But blizzard has lower cooldown.MastaChiefX wrote:lexies2 wrote:Lol imagine a zerked mage using that Aoe earth attack. It would take everybody out.MastaChiefX wrote:lexies2 wrote:Meh, euro is supposed to be able to do sh1t loads of damage anyway. And replying to that post, bladers can always use thier range skills xD.cin wrote:MastaChiefX wrote:cin wrote:w00t
poor bladers gonna have an even harder time?
How so?
Btw, 1 star popping is gone, thiefs spawn npc hunters.
well
what i read on the forum, bladers are the slowest to level and
the hardest to pwn with in pvp cause of dmg lack
now i see that in euro, mages can 1-2hit em and its hard for
the bladers to get close
reason for me to believe that the bladers are gonna have an
even harder time
A zerked nuker can take out alot of people in 1 shot. But once that euro takes ANY damage, they are dead.
Also consider,
MP= will run out so fast. And then they will be useless.
That AOE is the pretty weak, and uses HIGH MP.
ice/fire/ice/fire / repeat.
Yes, strong AOE, but not strong compared to a normal hit. If people see some1 zerked, highly doubt they will all run towars her.

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Sishio wrote:Euro
Because Euro are better & don't (as far as i know) have wolf faces.
Wrong.
Some ugly euros :O

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- Rogues has high critical weapons. Critical 9 just at 23% I believe.
- Rogues do more damage than sword shield nukers in one hit(without critical).
- Daggers can also put a lock on you to prevent you from targeting anyone else.
- Daggers can stun
- Crossbow can knock you down and knock you back.
- Rogues can also turn invisible which enhances their damage
- When invisible a dagger's phy damage can increase up to 202 combined with the buff that increases their damage by 75%, phy attack power by 88(also reduces own mag and phy def by 75%)
-Crossbow has a similar buff as the one above
- Wizards can also turn invisible
- Wizard has a nuke that has a chance of knockback of 80% up to 5 people
- Wizards mag attacks are powerful combined with the buff that increase mag damage by 25% and raise mag attack power by 281(reduces hp by 50%)
- All mage builds can set traps that only people in their party can see and will go off if a enemy steps in area of the trap
- All mage builds have skills that immobilize you
- All mage builds have skills that do absolute damage
- Warlocks can stun you with a 80% chance and quick cool down
- Warlocks can reduce your mag and phy def
- Warlocks can set up a buff that has a 25% chance of stun if you attack the designated party member
- Warlocks have other strange buffs....
- All str builds can attack a knock downed opponent
- Sword Shield has a skill that can knockback 3 people with an 80% chance
- Bards have buffs that can absorbs the mag and phy damage the party takes by 26%
- Clerics can res the whole party in one skill
- Clerics has a buff that grants 23 str and another that grants 25 int
- Clerics also have defense buffs
- Axe has a buff that can increase someone else's phy def by 541 for 15 sec
- Axe has a buff that absorbs 46% of the damage that 1 party member is taking.
And the bonuses continue....
Who do you want to kill first? The cleric? Stun protection from the warlocks, traps set around him/her, bard absorb buff, axe absorb buff, other build absorb buffs, wizards with 80% chance of knockback, sword shield with 80% chance of knock back, rogues locking your target to them, etc. Or should you take out the rogue with the seal of sun daggers/crossbow first? Maybe the tankers who keep knocking us back? Pick your poison.
Joymax already stated that Euro characters are imbalanced and are attempting to balance the problem with the new higher level skills...
- Rogues do more damage than sword shield nukers in one hit(without critical).
- Daggers can also put a lock on you to prevent you from targeting anyone else.
- Daggers can stun
- Crossbow can knock you down and knock you back.
- Rogues can also turn invisible which enhances their damage
- When invisible a dagger's phy damage can increase up to 202 combined with the buff that increases their damage by 75%, phy attack power by 88(also reduces own mag and phy def by 75%)
-Crossbow has a similar buff as the one above
- Wizards can also turn invisible
- Wizard has a nuke that has a chance of knockback of 80% up to 5 people
- Wizards mag attacks are powerful combined with the buff that increase mag damage by 25% and raise mag attack power by 281(reduces hp by 50%)
- All mage builds can set traps that only people in their party can see and will go off if a enemy steps in area of the trap
- All mage builds have skills that immobilize you
- All mage builds have skills that do absolute damage
- Warlocks can stun you with a 80% chance and quick cool down
- Warlocks can reduce your mag and phy def
- Warlocks can set up a buff that has a 25% chance of stun if you attack the designated party member
- Warlocks have other strange buffs....
- All str builds can attack a knock downed opponent
- Sword Shield has a skill that can knockback 3 people with an 80% chance
- Bards have buffs that can absorbs the mag and phy damage the party takes by 26%
- Clerics can res the whole party in one skill
- Clerics has a buff that grants 23 str and another that grants 25 int
- Clerics also have defense buffs
- Axe has a buff that can increase someone else's phy def by 541 for 15 sec
- Axe has a buff that absorbs 46% of the damage that 1 party member is taking.
And the bonuses continue....
Who do you want to kill first? The cleric? Stun protection from the warlocks, traps set around him/her, bard absorb buff, axe absorb buff, other build absorb buffs, wizards with 80% chance of knockback, sword shield with 80% chance of knock back, rogues locking your target to them, etc. Or should you take out the rogue with the seal of sun daggers/crossbow first? Maybe the tankers who keep knocking us back? Pick your poison.
Joymax already stated that Euro characters are imbalanced and are attempting to balance the problem with the new higher level skills...
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- InsertName
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MastaChiefX wrote:lexies2 wrote:Lol imagine a zerked mage using that Aoe earth attack. It would take everybody out.MastaChiefX wrote:lexies2 wrote:Meh, euro is supposed to be able to do sh1t loads of damage anyway. And replying to that post, bladers can always use thier range skills xD.cin wrote:MastaChiefX wrote:cin wrote:w00t
poor bladers gonna have an even harder time?
How so?
Btw, 1 star popping is gone, thiefs spawn npc hunters.
well
what i read on the forum, bladers are the slowest to level and
the hardest to pwn with in pvp cause of dmg lack
now i see that in euro, mages can 1-2hit em and its hard for
the bladers to get close
reason for me to believe that the bladers are gonna have an
even harder time
A zerked nuker can take out alot of people in 1 shot. But once that euro takes ANY damage, they are dead.
Also consider,
MP= will run out so fast. And then they will be useless.
That AOE is the pretty weak, and uses HIGH MP.
ice/fire/ice/fire / repeat.
ice- 271%
fire- 366%
earth1- 275%
lighting1- 217%
flamethrower- 165% (5 times)
ice fog- 325%
lighting2- 41% (stun 5 targets)
earthquake- 390%
fire trap- 439%

- HBblade
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lexies2 wrote:Proof? hehe I wish I could give you a pic of me doing 4.6k per fireball too a pure str. AT LEVEL 32!HBblade wrote:so...where's the proof that a mage can take out a str in 1-2 shots? technically a str can also take out a mage in 1-2 shots as well
str>int on 1v1, there will never be a change to that
isn't it easy to hit "printscreen", i guess not for u
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Vandango
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China Becasue i prefer to go alone then drag a party of noobs along
in terms of leveling speed lol
An Expert Group of Euro Chars PVPing will Be Tottaly awsome if everyone does there job correctly euros will win anyday
funny how SRO Euro is alot of like guild wars in a way ^^
in terms of leveling speed lol
An Expert Group of Euro Chars PVPing will Be Tottaly awsome if everyone does there job correctly euros will win anyday
funny how SRO Euro is alot of like guild wars in a way ^^
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cin
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cin
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draquish wrote:IguanaRampage wrote:draquish wrote:Saberdude wrote:euro sucks dry balls =\..
A zerked mage(European) can 1shot a pure str blade(Chinese) of the same level.
A blader could probably kill the mage in one KD + stabs combo lol....
If you get to the mage before he 1-2 shots you. Yes.
And the mage could only kill the blader if the mage gets to the blader befor the blader 1-2 shots him.

- lexies2
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It's easy, yet I never took a screenHBblade wrote:lexies2 wrote:Proof? hehe I wish I could give you a pic of me doing 4.6k per fireball too a pure str. AT LEVEL 32!HBblade wrote:so...where's the proof that a mage can take out a str in 1-2 shots? technically a str can also take out a mage in 1-2 shots as well
str>int on 1v1, there will never be a change to that
isn't it easy to hit "printscreen", i guess not for u

- GuruSikh
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Ya he's wizard/mage. Wizards and Warriors with 2-Handed Sword are the top 2 strongest builds damage wise. Warriror with big sword, if they get you knockdowned, your gone cuz they hit very high criticals.
I don't know about much about rogues, haven't seen many rogue players. Warlocks are the most annoying to fight against since they cast alot of abnormal statuses on you and that dam stun ability.
I prefer a cleric cuz you don't hardly anything, but just wait til ppl need to be healed
. Being cleric before 20 is a pain trying to keep everyone alive with one spell that only heals one person, but after lvl 20 its pretty easy with spells that heal everyone at once.
I don't know about much about rogues, haven't seen many rogue players. Warlocks are the most annoying to fight against since they cast alot of abnormal statuses on you and that dam stun ability.
I prefer a cleric cuz you don't hardly anything, but just wait til ppl need to be healed
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cin
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I only make parties with my friends cuz random ppl are let me your join your party and they don't do anything, but just get free exp and items. Thats why I don't help ppl lvl lower than me join party unless they help out. I added force tree so when we train, the int players don't get killed and can stay in circle safe besides for champions and giants.
I had friends play on ksro and they are really team based but there nukers can do massive damage. They have full team together were they buff others up and can keep each other alive for long periods of time, so the 30sec cool down on pots is nothing big.
Sence most of use dont like doing team work fight and do solo, we would have to team up to kill euro chars or we would loose badly. 2 glavies on a guy, 2 nukers on a guy. Knock em down and have 3 people stab him at once.
Sence most of use dont like doing team work fight and do solo, we would have to team up to kill euro chars or we would loose badly. 2 glavies on a guy, 2 nukers on a guy. Knock em down and have 3 people stab him at once.
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