Logic of drop rate
Logic of drop rate
I have been trying to figure out the logic of drop rate. I failed =( this is how it should work, in logical way.
1. Elixirs
You have 6 protector pieces, 4 accessory pieces, 1 weapon and maybe 1 shield. It would be logical that you get most prot, then acc, then wep and then shield elixirs. I get at least one shield elixir a day, mostly 2. After that comes acc like 1 in 2 days and weapon 1 in 3 days. Protector elixir drops rarely. Why is it like that? I don't get it.
2. Tablets
I don't even know how should drop rate work for them, due to fails and assimilation. But for str and stamina drop rate being so low compared to int and magic (mp) blows.
3. Equipment
It should work like Elixirs. And it does in a way. Except I mostly never find jewelery. Can't remember when I found it last time.
4. SOX
Some people have them often, some are 80 and never had SOX drop. Don't have the slightest idea how it works or should... But there should be other ways except grinding to get SOX items. It would at least lower SOSUN farming population.
Knowledge, opinions?
1. Elixirs
You have 6 protector pieces, 4 accessory pieces, 1 weapon and maybe 1 shield. It would be logical that you get most prot, then acc, then wep and then shield elixirs. I get at least one shield elixir a day, mostly 2. After that comes acc like 1 in 2 days and weapon 1 in 3 days. Protector elixir drops rarely. Why is it like that? I don't get it.
2. Tablets
I don't even know how should drop rate work for them, due to fails and assimilation. But for str and stamina drop rate being so low compared to int and magic (mp) blows.
3. Equipment
It should work like Elixirs. And it does in a way. Except I mostly never find jewelery. Can't remember when I found it last time.
4. SOX
Some people have them often, some are 80 and never had SOX drop. Don't have the slightest idea how it works or should... But there should be other ways except grinding to get SOX items. It would at least lower SOSUN farming population.
Knowledge, opinions?
<<banned from SRF for bot admission. -SG>>
-
ElCapuccino
- Frequent Member
- Posts: 1122
- Joined: Tue Sep 12, 2006 4:04 pm
Just luck, pure luck.
For example,
i don't have the slightest idea but i'm just saying for an example,
The drop rate for sos is 0.00000000001%.
So if you are damn lucky and get that 0.000000000001%, u will get it.
Bit if you don't you don't!
And there is no such thing as a logical count, just pure luck.
For example,
i don't have the slightest idea but i'm just saying for an example,
The drop rate for sos is 0.00000000001%.
So if you are damn lucky and get that 0.000000000001%, u will get it.
Bit if you don't you don't!
And there is no such thing as a logical count, just pure luck.
<<banned from SRF got bot admission and illegal activities. -SG>>
- Razzmatazz
- Regular Member
- Posts: 205
- Joined: Mon Mar 12, 2007 11:24 am
- Quick Reply: Yes
- Location: on your hair
- [SD]Twysta
- Senior Member
- Posts: 4478
- Joined: Wed Jan 17, 2007 11:59 am
- Quick Reply: Yes
- Location: Hollandia
-
imporkchop
- Valued Member
- Posts: 404
- Joined: Mon Nov 13, 2006 3:13 pm
- TheRealAnswer1
- Active Member
- Posts: 764
- Joined: Mon Mar 19, 2007 3:37 pm
- Quick Reply: Yes
- Location: Venice
Razzmatazz wrote:LOL wear blue equipment with lucky on them
since lucky on blue weapons, armors etc, dont do crap on alchemy
maybe thats what lucky stat is used for
WOMG i have a lucky 6times, maybe it gives you a 6x drop rate![]()
wear 100 times lucky gear for more luck to luck luck luck your luck's luck
Lol I used to think that when I was a nub
***** - lvl 81 S/S Nuker | Status: Leveling
Current SP: 707,000
04/14/09
Current SP: 707,000
04/14/09
-
Exodious
- Casual Member
- Posts: 50
- Joined: Mon Oct 16, 2006 5:46 am
- Quick Reply: Yes
- Location: Xian
- Contact:
Razzmatazz wrote:LOL wear blue equipment with lucky on them
since lucky on blue weapons, armors etc, dont do crap on alchemy
maybe thats what lucky stat is used for
WOMG i have a lucky 6times, maybe it gives you a 6x drop rate![]()
wear 100 times lucky gear for more luck to luck luck luck your luck's luck
LMAO! i used to do the same thing wen i was a lowbie wenever i find something with lucky X id wear it thinking that it would make me get luckier in getting good drops lol until my day was shattered wen i found out that it was for alchemy
Pure INT nuker sword&shield
Exodious wrote:Razzmatazz wrote:LOL wear blue equipment with lucky on them
since lucky on blue weapons, armors etc, dont do crap on alchemy
maybe thats what lucky stat is used for
WOMG i have a lucky 6times, maybe it gives you a 6x drop rate![]()
wear 100 times lucky gear for more luck to luck luck luck your luck's luck
LMAO! i used to do the same thing wen i was a lowbie wenever i find something with lucky X id wear it thinking that it would make me get luckier in getting good drops lol until my day was shattered wen i found out that it was for alchemy
im pretty sure thats what everyone thought, none of you guys are special.
- Fracture
- Valued Member
- Posts: 391
- Joined: Sat Mar 04, 2006 4:59 pm
- Quick Reply: Yes
- Location: Pacific
DarkLaw wrote:i think that it works (which would explain no pattern for each person) is that its golbally done, not person but for all the people playing on the server. hence when looking limited range(in this case one person) there seems to be no logic in it.
Make a simple PHP file using the random function.
echo rand(1, 1000);
See how often you get '1000', being the SoS. Some people will get it quickly, others will take ages.
Fracture wrote:DarkLaw wrote:i think that it works (which would explain no pattern for each person) is that its golbally done, not person but for all the people playing on the server. hence when looking limited range(in this case one person) there seems to be no logic in it.
Make a simple PHP file using the random function.
echo rand(1, 1000);
See how often you get '1000', being the SoS. Some people will get it quickly, others will take ages.
yea i was messing about with random in Pascal when i replied to this post
- desolator144
- Frequent Member
- Posts: 1016
- Joined: Fri Sep 22, 2006 4:22 am
- Quick Reply: Yes
- Location: US
if they drop stuff in accordance to the demand (tons of people want stronger weapons and there are a lot of protectors) then the price for all elixers would be the same, and everyone would have upgraded stuff. I just spent about 400k putting all my jewelry to +3 and a couple million putting like 2 of my protectors to +3. I didn't want to spend much more on the rest so I left them at +1 and stuff. if protectors elixers dropped in accordance to the demand, they'd be 30k each and everyone would have all their clothes be +3 or more so upgrading would basically be mandatory if you don't want to be at a disadvantage. Same with int tablets. I spent about 100 million alone using 200 int stones putting +4 int on all my gear. If int tabs dropped 10x more often because people want them 10x as often, the stones would be like 200k each and everyone would have beefed up int and it wouldn't be fair (yes, me being stronger than everyone because I'm rich IS my definition of fair lol)
<<banned from SRF for disrespect of the mod team and rules violations. -SG>>
- NuclearSilo
- Forum God
- Posts: 8834
- Joined: Mon Aug 21, 2006 12:00 pm
- Quick Reply: Yes
- Location: Age of Wushu
What is a LUCK? Have u ever wondered how code a luck, a chance in a game?
Actually, luck and chance are all refer to a RATE. U are not going to code a rate using function random(), because it's very ridiculous; but each rate have a specific formula.
Let's take some examples in Ragnarok (i dont know for SRO):
- Monster A : 0.1% spear, 0.2% jewel....
So the spear's drop rate will be coded like this : (number of mob kill) * 0.1
Whenever it reach 100, there will be a drop, and it's 100% sure that u'll have that drop. But note that it's a share rate, means that if someone else kill the same mob and kill the last mob of 100, will receive the item.
- Critical
number of hits) * (critical rate)
In SRO, it may work in the same way
Look, it's only shield 18 br + 6% passive, but why i have 5 blocks in a row? Because block is something related to time : at a specific interval of time, u'll have block, no matter how many hits u receive (the function rand() has nothing to do in this case).
Critical work the same way, it follows the pattern of time and attack speed. For nomal shot, a crit 8 weapon will give 1 critical each 14~16 hits. How to calculate it? 125/8~15 (work on normal shot only, maybe because each shot takes 1s)
Alchemy follows the pattern of time and some other things. And i know how to make something +3 with 90% success
(10% fail is because of miscount the time)
Actually, luck and chance are all refer to a RATE. U are not going to code a rate using function random(), because it's very ridiculous; but each rate have a specific formula.
Let's take some examples in Ragnarok (i dont know for SRO):
- Monster A : 0.1% spear, 0.2% jewel....
So the spear's drop rate will be coded like this : (number of mob kill) * 0.1
Whenever it reach 100, there will be a drop, and it's 100% sure that u'll have that drop. But note that it's a share rate, means that if someone else kill the same mob and kill the last mob of 100, will receive the item.
- Critical
In SRO, it may work in the same way
Look, it's only shield 18 br + 6% passive, but why i have 5 blocks in a row? Because block is something related to time : at a specific interval of time, u'll have block, no matter how many hits u receive (the function rand() has nothing to do in this case).
Critical work the same way, it follows the pattern of time and attack speed. For nomal shot, a crit 8 weapon will give 1 critical each 14~16 hits. How to calculate it? 125/8~15 (work on normal shot only, maybe because each shot takes 1s)
Alchemy follows the pattern of time and some other things. And i know how to make something +3 with 90% success
Playing Age of Wushu, dota IMBA
- Pan_Raider(`_´)
- Senior Member
- Posts: 4737
- Joined: Fri Jul 28, 2006 11:20 am
- Quick Reply: Yes
- Location: Athens
- desolator144
- Frequent Member
- Posts: 1016
- Joined: Fri Sep 22, 2006 4:22 am
- Quick Reply: Yes
- Location: US
Alchemy follows the pattern of time and some other things. And i know how to make something +3 with 90% success (10% fail is because of miscount the time)
lol you're quote funny. The Random function in ANY language is based on the milliseconds of the clock. Since the game is in fact underneath the hood turn based, they were all attacking at the exact same time, within less than a millisecond because it ran all those lines of code for calculating the hit right after each other. Your processor should be able to do all that in under a millisecond so they use the same seed value (the value from the clock used to make a random number) Of course, the seed value is put through a complex equation which of course leads to the conclusion that either:
1. you're magically psychic and can predict and click the mouse within the correct millisecond that the equation will result in a number that makes the alchemy work or...
2. you can + the item multiple times in under a millisecond.
And before you say "oh I just pull my ethernet cable, do the alchemy, then reconnect and the server calculates them all within a millisecond," alchemy doesn't complete and let you do another one until it gets the result back from the server
So yeah, stop lying
<<banned from SRF for disrespect of the mod team and rules violations. -SG>>
- NuclearSilo
- Forum God
- Posts: 8834
- Joined: Mon Aug 21, 2006 12:00 pm
- Quick Reply: Yes
- Location: Age of Wushu
desolator144 wrote:Alchemy follows the pattern of time and some other things. And i know how to make something +3 with 90% success (10% fail is because of miscount the time)
lol you're quote funny. The Random function in ANY language is based on the milliseconds of the clock. Since the game is in fact underneath the hood turn based, they were all attacking at the exact same time, within less than a millisecond because it ran all those lines of code for calculating the hit right after each other. Your processor should be able to do all that in under a millisecond so they use the same seed value (the value from the clock used to make a random number) Of course, the seed value is put through a complex equation which of course leads to the conclusion that either:
1. you're magically psychic and can predict and click the mouse within the correct millisecond that the equation will result in a number that makes the alchemy work or...
2. you can + the item multiple times in under a millisecond.
And before you say "oh I just pull my ethernet cable, do the alchemy, then reconnect and the server calculates them all within a millisecond," alchemy doesn't complete and let you do another one until it gets the result back from the server
So yeah, stop lying
IM NOT LYING. Maybe u're right ---> i can predict things
Edit: maybe with that kind of thinking, u'll never know how to +9 an item without astral and luck stone. So what does LUCK mean to u?
Playing Age of Wushu, dota IMBA
zZh4ku wrote:http://img163.imageshack.us/img163/5756/ohyeahip5tz7ry3.jpg
LOL is this possible? i think its haxored
lol.
pretty sure it is (referring to haxored)
i wouldn't mind a lvl 1+79 weapon tho
Last edited by Nodame on Thu Mar 29, 2007 5:27 pm, edited 1 time in total.
- crazy_foo
- Frequent Member
- Posts: 1387
- Joined: Wed Dec 13, 2006 9:04 pm
- Quick Reply: Yes
- Location: Olympus
Razzmatazz wrote:LOL wear blue equipment with lucky on them
since lucky on blue weapons, armors etc, dont do crap on alchemy
maybe thats what lucky stat is used for
WOMG i have a lucky 6times, maybe it gives you a 6x drop rate![]()
wear 100 times lucky gear for more luck to luck luck luck your luck's luck
I don't think lucky on gear helps with drop rate
- Stephanus
- Active Member
- Posts: 806
- Joined: Sun Feb 11, 2007 12:48 pm
- Quick Reply: Yes
- Location: Cabal online, Mars server
Silo is right, at least partly.
Coz every time im near to some1, i got more drops. I think, droprate is like
(kills in area)*(players)*(0,00000....)% or somthing like this.
AND.
There is sox drops. Now thats a mistery for me.
Thats all.
Coz every time im near to some1, i got more drops. I think, droprate is like
(kills in area)*(players)*(0,00000....)% or somthing like this.
AND.
There is sox drops. Now thats a mistery for me.
Thats all.
Well, looking at GD, i cant say anything but i had to show how is it there.
viewtopic.php?f=2&t=103978
Also, trolls in action:)
viewtopic.php?f=72&t=83961&start=0&st=0&sk=t&sd=a
Enjoy.
viewtopic.php?f=2&t=103978
Also, trolls in action:)
viewtopic.php?f=72&t=83961&start=0&st=0&sk=t&sd=a
Enjoy.
zZh4ku wrote:Nodame wrote:zZh4ku wrote:http://img163.imageshack.us/img163/5756/ohyeahip5tz7ry3.jpg
LOL is this possible? i think its haxored
lol.
pretty sure it is (referring to haxored)
i wouldn't mind a lvl 1+79 weapon tho
he is pretty wealthy too LOL
lol. i didn't even look at that part
and all the shiny in his inventory WOW.

Meow - Thebes - Pure Str Archer
Stalker_7 - 90 Pure Int Wizard/Bard - inactive
_metroid_ - 72 Hybrid Int Spear -inactive
Bandaid - 64 Pure Int Cleric/Bard -inactive
Nodame - 36 Pure Str Blader - Hacked
-
AllEyezOnMe
- Frequent Member
- Posts: 1166
- Joined: Wed Mar 22, 2006 4:01 am
- Quick Reply: Yes
- Contact:
zZh4ku wrote:http://img163.imageshack.us/img163/5756/ohyeahip5tz7ry3.jpg
LOL is this possible? i think its haxored
Not only does it look photoshopped, but you put "Critical" in the wrong place.
And the name is wrong AND the color of the name is wrong.
New server name: Venice
New server open date: 3/30/2006
(Day I started on Venice)
New server open date: 3/30/2006
(Day I started on Venice)
MADD wrote:I think some users should be banned from starting topics
they probably do a survey of which stones actually get made/used and then calculate it into the drop rate.
obviously the reciprocal of how many used tho =\
oh and
regarding the clothing vs jewellery
i think it's just because there are so many MORE different types of clothing than there are of different jewels..
so if it's picking a random item from there... the jewellery would definitely be lowest
obviously the reciprocal of how many used tho =\
oh and
regarding the clothing vs jewellery
i think it's just because there are so many MORE different types of clothing than there are of different jewels..
so if it's picking a random item from there... the jewellery would definitely be lowest

Meow - Thebes - Pure Str Archer
Stalker_7 - 90 Pure Int Wizard/Bard - inactive
_metroid_ - 72 Hybrid Int Spear -inactive
Bandaid - 64 Pure Int Cleric/Bard -inactive
Nodame - 36 Pure Str Blader - Hacked
-
disturbed666
- Regular Member
- Posts: 311
- Joined: Wed Nov 15, 2006 3:29 pm
- Quick Reply: Yes
- Location: Athens
zZh4ku wrote:http://img163.imageshack.us/img163/5756/ohyeahip5tz7ry3.jpg
LOL is this possible? i think its haxored
i would shoot someone for that
server:athens
ign:DragonPrince
build: hybrid int- spear
6x FINALLY YAY
guild- |_ShakeDoWn_| lvl 5 (recruiting)
[img:9027f6a294]http://www.clicksmilies.com/s1106/waffen/violent-smiley-098.gif[/img:9027f6a294]
ign:DragonPrince
build: hybrid int- spear
6x FINALLY YAY
guild- |_ShakeDoWn_| lvl 5 (recruiting)
[img:9027f6a294]http://www.clicksmilies.com/s1106/waffen/violent-smiley-098.gif[/img:9027f6a294]
-
PureOwnage
- Frequent Member
- Posts: 1104
- Joined: Thu Jun 01, 2006 6:54 pm
Unless the shield is ccfed like PomPomTheIce's shield is lol he blocked almost everything that 5+ players were throwing @ him when he was murderer and we were trying to kill him. SO ya it is a random() function I am positive of it. But as far as luck on weaps and stuff goes. I think when you make a char it rolls a luck factor into your character, kinda like a few other mmorpgs I have played, if when you make a char it rolls high luck then you will have better luck with equipment, alchemy and whatnot (just speculation on that) but ya as far as an equation goes it is so a random() function. C++ FTW!
<<banned from SRF for rules violations. -SG>>








