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Digital art design, renderings, signatures and anything art related. Upload pictures of your newest work or ask for feedback. Post graphics requests or discuss art in general.
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thekwong
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Post by thekwong »

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Last edited by thekwong on Mon Apr 17, 2006 4:49 am, edited 1 time in total.
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Tainted
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Post by Tainted »

Very nice, I noticed some rough edges but only a trained eye can spot them. Won't matter when you add brushes to the background.

Mind telling us how to make such nice renders. I'm only good at spriting.
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thekwong
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Post by thekwong »

Which one had rough edges? The first one possibly because I didnt feather at all on that one :D It shouldn't matter to much since you decrease the size anyways for signatures.

There are many ways to make renders, one uses the vector points (like thousands) and then right clicks -> make selection, and the other is using the diagonal lasso tool and deleting what you dont need. Both are done at really big image sizes like 800% The first is usually better but a lot lot lot slower
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Tainted
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Post by Tainted »

The armor girl it was on the hand but it was barely noticeable like I said.

Alright I'll try that.
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thekwong
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Post by thekwong »

ever heard of game renders? sign up and look for a rendering tutorial, they are pretty good at explaining it (if you find a good one) just dont ever use magic wand, its retarded!
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Shimohime
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Post by Shimohime »

Another good way is to use quickmask
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Tainted
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Post by Tainted »

quickmask? Not familar with it. I'm an extracter and pixel by pixel guy.
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SoldjahBoy
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Post by SoldjahBoy »

Shimohime wrote:Another good way is to use quickmask

You can also use a standard mask and "paint" around the image giving a soft edge, faster and still fairly accurate... especially if you have a WACOM or similar tablet. :)
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The Iconoclast
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Post by The Iconoclast »

Please do not distribute these without my permission. They are free to use in signatures. Please do not Rip my renders also. Enjoy!


Can you even claim any sort of ownership considering all you did was open photoshop and spend 15 minutes cutting a few images out?

Sorry if that seemed a bit harsh, but the artists who originally drew those images worked their ass off and they deserve the credit. It's great that you're offering to cut out the images so newbies can use them easily, but I don't think that constitutes any kind of ownership.

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Re: Silkroad Renders!

Post by Lemon »

thekwong wrote:Please do not Rip my renders also.


I don't believe those are YOUR renders, since all you did was take the renders from the offical silkroad website and cut them out.

Anyways, it's a good job for other users going to use those pictures. You eliminated a step for others to make a new piece.

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Post by Xanaras »

mind if i can have them in a .png file so i can use them?

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woutR
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Post by woutR »

people , paint has it all...
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thekwong
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Post by thekwong »

you dont understand the term renders obviously. The term renders is a coined term which means the cutout. The one your thinking of is using a program like Maya or c4d or 3dsMax and creating a render. If you went to gamerenders you'd understand. Obviously they spent a lot of time and that is why I gave the stock image of it. 15 minutes? don't talk without the right information. And yes, you can claim ownership of the work done. Apparently this forum doesn't understand graphics as much as others.

And Xana: They are in png (the ones on rapidshare)
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antix
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Post by antix »

Very nice work, good job.
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thekwong
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Post by thekwong »

thanks
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Tainted
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Post by Tainted »

To be honest, you can't claim it to be your render til you credit the artist or company and get permision to use it. Because you could have a lawsuit on you if you don't :\.
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thekwong
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Post by thekwong »

yet again, i provided the stock image because I did not create the stock; it is "my render" in the sense that I cut it out, creating the render off the stock.

edit: and you guys are making such a fuss of this that I'm not releasing anymore. sorry to anyone who may have actually wanted them.
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