Blackdragon6 wrote:First of all, The lightning nuke i a Niya mage's move, And i believe the Fire nuke is lvl 90 Uniques, Saytan, Nuke.......... rip off.
Hmm, get your facts straight buddy. Both of these were made uniquely. They may look SIMILAR to those skills, but they are NOT those skills. If I wanted to I could add in so many lightning bolts and meteors that they would fill the screen, or change their impact effects or colors or whatever.
For the record, I have seen neither Saytan's nuke nor the Niya mage's nuke. I got the idea to make these when I saw how the ice nuke is made up.
Blackdragon6 wrote:First of all, The lightning nuke i a Niya mage's move, And i believe the Fire nuke is lvl 90 Uniques, Saytan, Nuke.......... rip off.
Hmm, get your facts straight buddy. Both of these were made uniquely. They may look SIMILAR to those skills, but they are NOT those skills. If I wanted to I could add in so many lightning bolts and meteors that they would fill the screen, or change their impact effects or colors or whatever.
For the record, I have seen neither Saytan's nuke nor the Niya mage's nuke. I got the idea to make these when I saw how the ice nuke is made up.
stop keep your secret, tell me how u can modify it
NuclearSilo wrote:stop keep your secret, tell me how u can modify it
First you have to shorten skilleffect.txt by getting rid of unnecessary things. Then you copy the "shots" from the ice nuke to right underneath the fire or lightning nuke. Then you change the names of those shots to match the fire nuke. Next you change the EFP references of the shots to match the effects you want. There are two EFP references, one for the falling animation, one for impact. Finally you add null bytes at the end of the file to preserve its size and then inject it back into Media.pk2.
Then if you want you can change the colors of things or add custom icons by changing DDJ files but that is a separate matter entirely.
Point is, it's too complicated to explain without a full picture tutorial. Try to be patient, I will write a tutorial eventually.
NuclearSilo wrote:stop keep your secret, tell me how u can modify it
First you have to shorten skilleffect.txt by getting rid of unnecessary things. Then you copy the "shots" from the ice nuke to right underneath the fire or lightning nuke. Then you change the names of those shots to match the fire nuke. Next you change the EFP references of the shots to match the effects you want. There are two EFP references, one for the falling animation, one for impact. Finally you add null bytes at the end of the file to preserve its size and then inject it back into Media.pk2.
Then if you want you can change the colors of things or add custom icons by changing DDJ files but that is a separate matter entirely.
Point is, it's too complicated to explain without a full picture tutorial. Try to be patient, I will write a tutorial eventually.
Where is skilleffect.txt located ? in Media.PK2 or Data.PK2 ?