Archers are really underpowered, well depends on how you build it, but there should be an imbue or something that will help archers. Maybe another force skill whos imbue is poison? And the second book has a chance to say...... make the enemies become zoombie status as well as poison them?
That would be sweet, many people would try to be archers. Since zoombie status will only help against things that uses pots, so its only helpful on pvp thats why it also poisons at the same time so it wont be rendered useless against pve. So its good for both pvp and pve.
What do you guys think? Good skill? It would probably go in a new Force Skill or something. Or maybe a Pacheon skill.
if bowmen had a further range every degree of weapon stacked with Heaven Break Arrow Series, that would make archers a much more viable option to choose
Last edited by Lemon on Thu Mar 15, 2007 11:26 pm, edited 1 time in total.
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Well for one...archers aren't really underpowered, though I agree a new skill for archers would be refreshing like a poison type skill that does damage then damage over time zombiestatus+poison would be overpowered though.
lexies2 wrote:zombiestatus+poison would be overpowered though.
And is just as easy to be immune to as ice.
As far as a skill goes, i think i would much rather see a skill like StrongBow reinforced with a small % for stun or knockback. It might make me want to use it then :p
Most people suggest a skill that stuns the target to increase effectiveness of the distante advantage. I think it's a good idea.
I tought of a skill that after being shot, takes a while to damage (like 2 seconds after the target is hit). So when this shot damages, another one will be coming to the target and both will damage about the same time, not giving the target time to pot. But then I think that archers really would be overpowered. It's not a bad idea tough, it could be adjusted so it isn't so dangerous.
all the classes are balanced. Archer i would say have alot of advantages but they have to use your character right. If your going to stand in front of your enemy the whole time of course your going to die. A sneak attck with distance is where they shine + they can do nuker damage with that glowy bow skill...thats insane for especially if they're pur str
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But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
HakubiNi wrote:But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
I think bicheon users suffer the most. What is worse than knocking someone down and not being able to fit in 2 or 3 stabs, depending on what stabs you are using. I hate it when I have lag and cant do 2 books of stab. Makes ppl way harder to kil.
HakubiNi wrote:But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
I think bicheon users suffer the most. What is worse than knocking someone down and not being able to fit in 2 or 3 stabs, depending on what stabs you are using. I hate it when I have lag and cant do 2 books of stab. Makes ppl way harder to kil.
hehe I like it when they have no time to stab (^_^")
Elemental wrote:What is worse than knocking someone down and not being able to fit in 2 or 3 stabs, depending on what stabs you are using. I hate it when I have lag and cant do 2 books of stab.
Not being able to knock back, stun or knock down your opponent and pot back some health?
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HakubiNi wrote:But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
not to mention the other people have phantom too, they can just easily phantom right in front of you and kd or stun. so there goes the range superiority.
the only time an archer can kill someone higher lvl is killing pure int nukers before they get their nukes.
HakubiNi wrote:But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
not to mention the other people have phantom too, they can just easily phantom right in front of you and kd or stun. so there goes the range superiority.
the only time an archer can kill someone higher lvl is killing pure int nukers before they get their nukes.
not really...all you have to do is hide in a bush somwhere start with strongbow,berserk,then combo. By then they should be dead and not know where the damage came from ^_^
HakubiNi wrote:But it is really hard to do a sneak attack and phantom walk away with so much lag. While the game IS balanced for a lagless enviroment, archers suffer more from lag than other weapon masters.
not to mention the other people have phantom too, they can just easily phantom right in front of you and kd or stun. so there goes the range superiority.
the only time an archer can kill someone higher lvl is killing pure int nukers before they get their nukes.
not really...all you have to do is hide in a bush somwhere start with strongbow,berserk,then combo. By then they should be dead and not know where the damage came from ^_^
Ok that is so nice i would like to build an archer now (and an int and a hybrid)
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euro actually has a few of these things mentioned..
except it's with the harp i believe..
they have a move where you freeze the guy on the spot (they can still attack i think, but they can't move anywhere)
the warlock has a move where the target gets 'cursed' or poisoned i think...
never tried the archer skill or whatever, so someone who has might be able to elaborate on this