tomiotar wrote:The discussion about the equal balance builds you can find applied to a bow in the "Character Skills" section (http://www.silkroadforums.com/viewtopic.php?t=24752). After 25 page of discussion I've decide to put numbers at all the especulation and give me this:
Quoting meHow damage might be calculated
Code:
mag_dmg_base = int*int_reinforce/100 + mag_dmg
phy_dmg_base = (str*str_reinforce/100 + phy_dmg)*(100+wep_mastery_lv)/100
//damage output
phy_damage = (skill_dmg + base_phy_dmg) * skill_dmg_percent
mag_damage = (imbue_dmg * mastery_bonus_imbue +base_mag_dmg) * skill_dmg_percent
total_damage_output = phy_damage * phy_balance + mag_damage * mag_balance
The graphic was made with the highest values of attack, reinforcement and fire imbue. On the graphic you can see the damage evolution as a function of the amount of int that you add to your build (with no int or str on the gear) on a lvl80 char with a 72 bow. At same time I've add the HP evolution that is the other really important factor to take into account.
I will not put again that was discuss over 26 pages. On the page 25 you will find all the numbers that I calculate and the considerations that I've made to make those calculations. On the graphic you will see the evolution as a function of the int that you can add up to lvl 80.
+1
This is everything i tried to say, proving that empaz doesnt know what he is talking about.




