welshkorn wrote:MastaChiefX wrote:MrBow wrote:MastaChiefX wrote:MrBow wrote:welshkorn wrote:http://evenbalance.com/
I encountered it when I played America's Army and it worked a charm. It would give JM more time to work on the game, as Punkbuster would be the ones dealing with the bans and yada yada. Any modified game files would result in a kick from the server.
mmm Americas Army
But yeah.. punkbuster may be better than the current programm sro uses, but it isnt that good. Combine it with CDC (Cheat Deterrent Client) from
http://www.teamwarfare.com and its already better

TWL banned me for cheating in ET with an European ip. And I live in America. And I hadnt played the game is many months.
What's ET?
Besides that .. they can only ban you if:
1) you run CDC when playing AA (ps its forbidden to use/run CDC on public servers, its only for matches in TWL)
2) you had wrong files in your directory
mmmm

Enemy Territory.
I was banned on TWL, yet not PB.
So nixnay on anything TWL.
CDC sucks end of. The problems I've had with that program in TWL is enough to make me wanna burn the maker!!!!!!!!
Ok, I will step in on that note.....I am a TWL AA Admin, former AALeague admin. "CDC sucks".....and you want to burn Hydra, a person who created the single BEST catcher of hacks in AA? Nice bro, why don't you just say thanks to the creator and stop manipulating your files, then you won't have any issues with CDC.
As for PB and the applications to MMPORGs.......well, lots of code would have to be adapted, the PBSS is a setting that can and should be turned to the off state for mmporgs (there are no walls to hack, and no aimbots to catch.....). In fact, PBSS are otional to privately sponsored servers (pubs, official).....it is the owners of those servers which are so horribly bad that they think everyone is hacking when they die.....so it "must be hax". Regardless, mmprogs do not need the functionality ot PBSS, that function can be disabled, or completely removed.
Evenbalance (creators of PB) easily caters to the needs of the clients (AADEV, CODDEV, etc) and creates the code needed unique to those engines, and specifically those games codeset. EB would likely gladly take the challenge if JM approached them with the task, then allocate a dev team to implement the changes needed/desired by JM to make it successful. They are in the business of making $, so the clients decide what gets put in and left out.