Healing Tree over Cold Tree...?

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El Kabong
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Healing Tree over Cold Tree...?

Post by El Kabong »

Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?

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numb3rs
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Post by numb3rs »

i would go for ice to 68 and get the frost guard series maxed and passive... the thing with force is that due to no new skills being added with this cap lvl 80's cannot be ressed :( because it only goes up to 79 ^^.. heal is ok but u would get more benefit out of ice... IMHO! and also if u are going int hybrid then use a sword not blade :D
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El Kabong
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Post by El Kabong »

So a few small points in ice defensive buffs (i cant investm ore than that) will go farther than just using a little bit of healing to bring back the difference lost without said defensive buffs? I figured it would just be easier that way...

*edit* and yeah lol i meant hybrid sword :P

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MastaChiefX
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Re: Healing Tree over Cold Tree...?

Post by MastaChiefX »

El Kabong wrote:Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?


Thats bad.
Healers are rare due to the weaker 1v1, but EVERY guild wants them.
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Ell
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Post by Ell »

If your going to try and play as a healer, might as well go pure STR blade for maximum survivability.

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Post by El Kabong »

Ell wrote:If your going to try and play as a healer, might as well go pure STR blade for maximum survivability.


The reason i went for heal is that i was gonna be mana heavy anyway, and this way i could save space for just mana potions and skimp on the healing potions because healing by magic is a lot more efficeint... its what? 5:1 health-mana ratio? cant beat that.

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InsertName
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Post by InsertName »

sure why not? :D

El Kabong
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Post by El Kabong »

InsertName wrote:sure why not? :D


That's obviously saying going Force isnt a good idea...

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MastaChiefX
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Post by MastaChiefX »

El Kabong wrote:
InsertName wrote:sure why not? :D


That's obviously saying going Force isnt a good idea...

I've considered it.
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El Kabong
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Post by El Kabong »

I'm just saying going heal tree should be cheaper point-wise and gold-wise.. One could solo and do well with Force since healing oneself should make all the difference right? That would mean the fewer healing pots you have would be focused solely on tanking and giant-killing and allow you more room, less cost, and more functionality than just a passive and a def buff that you need to cast anyway...

Ill take it that the lack of response is either im a retard for thinking that way or im a retard for finding out the obvious. Either way i lose right? :P

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Re: Healing Tree over Cold Tree...?

Post by oktaytheazer »

MastaChiefX wrote:
El Kabong wrote:Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?


Thats bad.
Healers are rare due to the weaker 1v1, but EVERY guild wants them.


its not just guilds need them peps need them when they die but whenever u ress someone they dont even say ty.

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Ell
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Post by Ell »

El Kabong wrote:I'm just saying going heal tree should be cheaper point-wise and gold-wise.. One could solo and do well with Force since healing oneself should make all the difference right? That would mean the fewer healing pots you have would be focused solely on tanking and giant-killing and allow you more room, less cost, and more functionality than just a passive and a def buff that you need to cast anyway...

Ill take it that the lack of response is either im a retard for thinking that way or im a retard for finding out the obvious. Either way i lose right? :P


Potions>force. Only use for people who use force is to res guildies or the occasional harmony circle.

El Kabong
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Post by El Kabong »

I dont get why pots > teh Force though.... I can either use a 150-gold heal pot or use 1/4 worth of a 150-gold mana pot to heal 2 healing pots worth of life... and i hear that potions become hella expensive going higher up... Plus it just looks more convenient...

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MastaChiefX
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Post by MastaChiefX »

El Kabong wrote:I dont get why pots > teh Force though.... I can either use a 150-gold heal pot or use 1/4 worth of a 150-gold mana pot to heal 2 healing pots worth of life... and i hear that potions become hella expensive going higher up... Plus it just looks more convenient...


Healing is extremly slow compared to pots.
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Ell
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Post by Ell »

Heres a better question, why would you waste valuable skill points and mastery levels sacrificing your character's skill on something that you could buy?

In sro, gold comes a lot easier than sp and levels.

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