End results in pk2 fun :)

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lynxz
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End results in pk2 fun :)

Post by lynxz »

Yes, pk2 modding is hard as hell. But, it certainly pays off. Thanks to cruor and avalanche for the help.. this is my end results...


http://www.youtube.com/watch?v=SlVp94jRY1E
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MastaChiefX
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Post by MastaChiefX »

Cool movie.
Gives alot of the things you can do.
Just wondering, why not make it into sosun?
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lynxz
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Post by lynxz »

MastaChiefX wrote:Cool movie.
Gives alot of the things you can do.
Just wondering, why not make it into sosun?


not really interested in the sosun glow.. i like the actual alchemy glow more :(
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Post by timtam »

Nice :D

if only i could make my wolf into a charizard...
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Post by XuChu »

nice but out of the pk2 editting i liked the guy with the naked cat girl as wolf best

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Post by Cyndaine »

XuChu wrote:nice but out of the pk2 editting i liked the guy with the naked cat girl as wolf best


:O relly...lol
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Post by Cruor »

XuChu wrote:nice but out of the pk2 editting i liked the guy with the naked cat girl as wolf best

She's actually a fox girl. :wink:

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Post by Stallowned »

Is it possible to change character skins into monster skins?

Would be cool to be walking around as a yeti :P
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Post by Cruor »

Stallowned wrote:Is it possible to change character skins into monster skins?

Yes, in fact, I walked around as a Yeti earlier. Unfortunately, that's about all you can do so far when swapping to a monster. Using skills = crash.

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Post by The_Crow »

do other ppl see that you have that wolf or is it only on your computer that is showes up becuase you have the edited PK3 ?? :?:

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Post by Cruor »

The_Crow wrote:do other ppl see that you have that wolf or is it only on your computer that is showes up becuase you have the edited PK3 ?? :?:

Only he can see it.

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Post by timtam »

Cruor wrote:
Stallowned wrote:Is it possible to change character skins into monster skins?

Yes, in fact, I walked around as a Yeti earlier. Unfortunately, that's about all you can do so far when swapping to a monster. Using skills = crash.


It woudlve been funny if you could hold a blade and do chains as a yeti :D
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Post by LadyOphelia »

Very nice! So feel free to come to my house and pimp out my stuff, cus that wolf in your vid will be MINE!! Haha. Nice work tho :D
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(LTF)GuyLafleur
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Post by (LTF)GuyLafleur »

with all that p2k editing or whatever it is going on at the moment

can anyone tell me what is the final glow for ++ items
i know that there is a different glow up to +9/10
is +11/12 different ? and what about +13 and up
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Post by purified »

What are the strings for that wolf :)
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Post by lynxz »

(LTF)GuyLafleur wrote:with all that p2k editing or whatever it is going on at the moment

can anyone tell me what is the final glow for ++ items
i know that there is a different glow up to +9/10
is +11/12 different ? and what about +13 and up

As far as I can tell, +9 is the top glow of an item, anything after +9 will glow the same. In resinfo\itemoption.txt it gives specifications for the capability of the +'ing as in compliance with resinfo\itemtypenumber.text which actually specifies the glows of an object and only has +3, +5, +7 and +9.. nothing beyond.. Correct Cruor/Avalanche?

purified wrote:What are the strings for that wolf :)


it's in server_dep\silkroad\textdata\characterdata.text that wolf is listed as
mob\europe\wolf.bsr to replace your cos\p_wolf_02.bsr if you have a gray wolf or.. cos\p_wolf_white_02.bsr if you have a white wolf.. follow what cruor said

All this is done through editing characterdata.txt in media\server_dep\silkroad\textdata.

I typically extract the latest one and make a backup.

Next I open it up in a text editor. Then I look for the .bsr file that I want to use. For the fox girl it's "char\china\chinawoman_fox.bsr". Next I scroll down to where it says "COS_P_WOLF_044" because my wolf is level 44. I scroll to the right and paste the fox girl's .bsr file over "cos\p_wolf_02.bsr". Then I scroll all the way to the bottom of the file until I see "COS_GUILD_EU_SOLDIER9_140" and other variants of it. Those are high level Euro mercs. I look to the right of them for a reference to "cos\guild_eu_soldier9_scroll.ddj" which is their icon and replace it with "cos\cos_c_horse1.ddj" to make some extra space. How many I replace depends on how much space I want. Finally I save that file.

Now I find the file size of the original file. Then I open up my modified file in a hex editor and scroll to the bottom. Finally, I add in null bytes until it has the same file size as the original file.

The final step is opening up Media.pk2 in my hex editor, searching for "FF FE 31 00 09 00 31 00 39 00 30 00 37 00 09 00 43 00 48 00 41 52" in hexadecimal mode, which should bring me to the start of characterdata.txt. I then put my cursor in front of the "FF FE" from that search and paste over the file from my modified file.
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QingMei
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Post by QingMei »

Oh, would be cool to have that euro mob as wolf, me want lol.

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maverick2104
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Post by maverick2104 »

How can i have a manyang as a pet?
I want a manyang :D
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social
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Post by social »

lynxz wrote:
(LTF)GuyLafleur wrote:with all that p2k editing or whatever it is going on at the moment

can anyone tell me what is the final glow for ++ items
i know that there is a different glow up to +9/10
is +11/12 different ? and what about +13 and up

As far as I can tell, +9 is the top glow of an item, anything after +9 will glow the same. In resinfo\itemoption.txt it gives specifications for the capability of the +'ing as in compliance with resinfo\itemtypenumber.text which actually specifies the glows of an object and only has +3, +5, +7 and +9.. nothing beyond.. Correct Cruor/Avalanche?

there is +11 and even higher i think.. (green glow)
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PsYch008
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Post by PsYch008 »

when the wolf levels does he stay the same? or change back to normal?

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Post by JacksonMe »

maverick2104 wrote:How can i have a manyang as a pet?
I want a manyang :D


all of sudden, i'm wondering, how does it look like when mangyangs run? someone make chars turn into mangyangs and show me :*)

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blutrausch
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Post by blutrausch »

arent you already sick of all that chaning?
nothing to be happy about when the patch comes out finally..

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4-n-zics
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Post by 4-n-zics »

Nice video. 9th degree gear is pretty cool.

I am assuming that this is pk2 editing as well:

http://www.youtube.com/watch?v=n_rTG61n ... ed&search=

but if +9 and above is the same in glow where does the red color come from?

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Post by disturbed666 »

im in love with that glavie :love:
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Post by [SD]Master_Wong »

4-n-zics wrote:Nice video. 9th degree gear is pretty cool.

I am assuming that this is pk2 editing as well:

http://www.youtube.com/watch?v=n_rTG61n ... ed&search=

but if +9 and above is the same in glow where does the red color come from?


omg repair quick flashing red :shock: rofl i dont like would annoy me and can someone get a ss of yeti or anther mobs as the char please
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Post by Pulsartm »

nice glow!!!!!!!!! +?? is this????????
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lynxz
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Post by lynxz »

4-n-zics wrote:Nice video. 9th degree gear is pretty cool.

I am assuming that this is pk2 editing as well:

http://www.youtube.com/watch?v=n_rTG61n ... ed&search=

but if +9 and above is the same in glow where does the red color come from?


It's a custom glow. I specified the custom RGB colors per end of the glow's spectrum... :)

when a wolf lvl's up.. you have to re-edit the pk2 files again to display the mob you want on your wolf's new lvl...
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Cruor
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Post by Cruor »

Master_wong wrote:can someone get a ss of yeti or anther mobs as the char please

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Not sure on the possibility of using human animations with a Yeti, as they use different skeleton files. Since the Yeti doesn't have any animations besides walking and it's attacks, when you try to use skills and such you will crash.

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Post by focus5D »

^lol cruor

that's funny ^^

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MastaChiefX
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Post by MastaChiefX »

NEW TEST FOR YOU.

MAKE A BLADE, ISY.
SO YOUR BLADE, IS ISY.

GO GO GO.

Idk really felt like it needed caps.
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